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Doctor Who - Discussion Thread for The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3642837" data-attributes="member: 18280"><p>Or this one?</p><p></p><p><strong>Mind Parasite</strong></p><p style="margin-left: 20px">Diminutive Aberration, Level 8</p> <p style="margin-left: 20px">STR n/a, END –2, DEX n/a, AGL –4, PCN +10, KNO +3, PSI +20, PRS +8.</p> <p style="margin-left: 20px">Skills: Concentration +10, Intimidate +18, Spot +10, Sense Motive +30</p> <p style="margin-left: 20px">Knacks: Danger Sense, Disabling Attack, Psychic (Telepathic Reception).</p> <p style="margin-left: 20px">HP 20; Saves Fort +6, Ref –4, Will +16; Defence 22; AP 8.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Damage Resistance:</em> The mind parasite has DR 40/Electricity.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Special Psychic Attack:</em> The mind parasite can use a special psychic attack, like the Psychic Attack power, except that on a failed save the attack does 1d6 points of real damage. The attack uses images plucked from the victim’s mind that induce fear, and the damage appears to have come from those causes. A victim who was afraid of drowning, for example, appeared to have drowned in a dry room, while another victim appeared to have been scratched and bitten by rats. As with Psychic Attack, each use of this power costs 2 Action Points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Feed on Evil:</em> The mind parasite feeds on evil impulses. Feeding takes an inactive victim (such as one rendered unconscious or bound) and takes 10 minutes. Every time the mind parasite feeds, it gains 10 Action Points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Keller Machine:</em> The Keller Machine was created by the 13th Master to house a mind parasite. The feeding of the parasite was known as “The Keller Process”, and it destroyed memory. A victim of the process loses 4d4 Skill Points per level, and may not even remember his name until told. The machine wipes out all negative impulses, leaving the victim, in the words of the 3rd Doctor, “An idiot. Or a saint.” In addition, a mind parasite housed in a Keller Machine gains these abilities:</p><p style="margin-left: 20px">* <em>Amplification:</em> The Keller Machine amplifies the mind parasite’s psionic abilities, raising its Psionic Potential by +10.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* <em>Armour:</em> The Keller Machine protects the parasite housed within, so that it cannot be harmed while the machine exists. The Keller Machine has Hardness 10 and 30 hit points. However, it is size Medium, so that the parasite’s Defence is lowered to 14.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* <em>Use Conduit:</em> The mind parasite can use another being as a conduit for any of its Psychic Abilities if that person wears a telepathic amplifier attuned to the Keller Machine. A mind parasite without a Keller Machine cannot use this ability. The telepathic amplifier might appear as a simple object, such as an earring, and can be adjusted to allow the mind parasite to use its powers on the being with the amplifier.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* <em>Virtual Action Points:</em> Whenever the mind parasite uses its Psychic Powers, the machine reduces the cost by 1 Action Point.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* <em>Teleport:</em> The mind parasite can use Teleportation while housed in a Keller Machine.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* <em>Limitations:</em> A mind parasite in a Keller Machine cannot move on its own without teleporting. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* <em>Vulnerabilities:</em> The mind parasite cannot Teleport or use its special Psychic Attack for 10 minutes if the machine is within an electrical field that mimics the beta waves of the human brain. Thereafter, it can store up its energy and blow the circuits in the field by spending 2 Action Points.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Limitations:</em> A mind parasite is naturally slower than Very Slow, and cannot participate in a chase unless it is being carried.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Vulnerabilities:</em> A mind parasite cannot use its Psychic Powers within 5 meters of any being it has completely drained of negative impulses. Something in such a being acts as a screen and neutralizes the parasite.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A mind parasite appears as an incredibly resilient pulsating jelly. In their natural state, they are neither very intelligent or sentient, but when they have had a chance to glut on the minds of others, they can develop a mind and intelligence of their own. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In 1970, the 13th Master, disguised as Professor Emanuel Keller, created a machine that extracted antisocial and negative impulses, leaving criminals reformed. The machine had a rather Dalek-like dome and light. Using this machine was called the “Keller Process”. According to Professor Kettering at one such event, “When the process is completed, the negative impulses that made this man a criminal will have been removed. He will take his place as a useful, if lowly, member of society.” </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In reality, within the machine was a mind parasite brought to Earth by the Master. Each time the Keller Process was used, the parasite gained the opportunity to feed and grow stronger. The Master intended to use the machine to launch a Thunderbolt missile, destroying the 1971 World Peace Conference, and plunging the planet into war. To this end, he hypnotised Captain Chin Lee at an Embassy Reception, using her to get close to the Chinese Delegate, Fu Peng.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This plot was foiled by the 3rd Doctor, Jo Grant, and UNIT.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Advancement:</strong> Advance a mind parasite by increasing its Psionic Potential, Personality, level, and/or starting Action Points. You may also give it additional Psychic Powers. A mind parasite that has unlimited opportunity to feed may advance very quickly.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Episode Guide:</strong> <em>The Mind of Evil</em>.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3642837, member: 18280"] Or this one? [b]Mind Parasite[/b] [indent]Diminutive Aberration, Level 8 STR n/a, END –2, DEX n/a, AGL –4, PCN +10, KNO +3, PSI +20, PRS +8. Skills: Concentration +10, Intimidate +18, Spot +10, Sense Motive +30 Knacks: Danger Sense, Disabling Attack, Psychic (Telepathic Reception). HP 20; Saves Fort +6, Ref –4, Will +16; Defence 22; AP 8. [i]Damage Resistance:[/i] The mind parasite has DR 40/Electricity. [i]Special Psychic Attack:[/i] The mind parasite can use a special psychic attack, like the Psychic Attack power, except that on a failed save the attack does 1d6 points of real damage. The attack uses images plucked from the victim’s mind that induce fear, and the damage appears to have come from those causes. A victim who was afraid of drowning, for example, appeared to have drowned in a dry room, while another victim appeared to have been scratched and bitten by rats. As with Psychic Attack, each use of this power costs 2 Action Points. [i]Feed on Evil:[/i] The mind parasite feeds on evil impulses. Feeding takes an inactive victim (such as one rendered unconscious or bound) and takes 10 minutes. Every time the mind parasite feeds, it gains 10 Action Points. [i]Keller Machine:[/i] The Keller Machine was created by the 13th Master to house a mind parasite. The feeding of the parasite was known as “The Keller Process”, and it destroyed memory. A victim of the process loses 4d4 Skill Points per level, and may not even remember his name until told. The machine wipes out all negative impulses, leaving the victim, in the words of the 3rd Doctor, “An idiot. Or a saint.” In addition, a mind parasite housed in a Keller Machine gains these abilities: [indent]* [i]Amplification:[/i] The Keller Machine amplifies the mind parasite’s psionic abilities, raising its Psionic Potential by +10. * [i]Armour:[/i] The Keller Machine protects the parasite housed within, so that it cannot be harmed while the machine exists. The Keller Machine has Hardness 10 and 30 hit points. However, it is size Medium, so that the parasite’s Defence is lowered to 14. * [i]Use Conduit:[/i] The mind parasite can use another being as a conduit for any of its Psychic Abilities if that person wears a telepathic amplifier attuned to the Keller Machine. A mind parasite without a Keller Machine cannot use this ability. The telepathic amplifier might appear as a simple object, such as an earring, and can be adjusted to allow the mind parasite to use its powers on the being with the amplifier. * [i]Virtual Action Points:[/i] Whenever the mind parasite uses its Psychic Powers, the machine reduces the cost by 1 Action Point. * [i]Teleport:[/i] The mind parasite can use Teleportation while housed in a Keller Machine. * [i]Limitations:[/i] A mind parasite in a Keller Machine cannot move on its own without teleporting. * [i]Vulnerabilities:[/i] The mind parasite cannot Teleport or use its special Psychic Attack for 10 minutes if the machine is within an electrical field that mimics the beta waves of the human brain. Thereafter, it can store up its energy and blow the circuits in the field by spending 2 Action Points.[/indent] [i]Limitations:[/i] A mind parasite is naturally slower than Very Slow, and cannot participate in a chase unless it is being carried. [i]Vulnerabilities:[/i] A mind parasite cannot use its Psychic Powers within 5 meters of any being it has completely drained of negative impulses. Something in such a being acts as a screen and neutralizes the parasite. A mind parasite appears as an incredibly resilient pulsating jelly. In their natural state, they are neither very intelligent or sentient, but when they have had a chance to glut on the minds of others, they can develop a mind and intelligence of their own. In 1970, the 13th Master, disguised as Professor Emanuel Keller, created a machine that extracted antisocial and negative impulses, leaving criminals reformed. The machine had a rather Dalek-like dome and light. Using this machine was called the “Keller Process”. According to Professor Kettering at one such event, “When the process is completed, the negative impulses that made this man a criminal will have been removed. He will take his place as a useful, if lowly, member of society.” In reality, within the machine was a mind parasite brought to Earth by the Master. Each time the Keller Process was used, the parasite gained the opportunity to feed and grow stronger. The Master intended to use the machine to launch a Thunderbolt missile, destroying the 1971 World Peace Conference, and plunging the planet into war. To this end, he hypnotised Captain Chin Lee at an Embassy Reception, using her to get close to the Chinese Delegate, Fu Peng. This plot was foiled by the 3rd Doctor, Jo Grant, and UNIT. [b]Advancement:[/b] Advance a mind parasite by increasing its Psionic Potential, Personality, level, and/or starting Action Points. You may also give it additional Psychic Powers. A mind parasite that has unlimited opportunity to feed may advance very quickly. [b]Episode Guide:[/b] [i]The Mind of Evil[/i].[/indent] [/QUOTE]
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