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<blockquote data-quote="Raven Crowking" data-source="post: 3691470" data-attributes="member: 18280"><p>The Sage and Wesley were in the TARDIS, time rotor moving slowly. They had recently been to places -- a mesozoic landscape, the Pleasure Domes of Abydos, the Silver Devastation -- where a combination of knowledge and action had been required for survival. Wesley was very much a man of action, having lived on the American Western Frontier, while the Sage was a man of learning.</p><p></p><p>They were arguing about the relative merits of each when the TARDIS picked up a distress beacon.....</p><p></p><p><span style="color: Magenta">Sorry to hear about your computer problems.</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">I'm thinking you'd first like to <em>land</em> the TARDIS. I am assuming, therefore, that you follow the distress beacon? Jumping over into the Game of Rassilon (<a href="http://www.enworld.org/showthread.php?t=199342)" target="_blank">http://www.enworld.org/showthread.php?t=199342)</a>, I see that setting basic coordinates is a DC 15 Astrogation check. If you follow the distress beacon, that gives you a +4 bonus, meaning that the check requires a roll of 11 or less. The Sage should be able to Take 10 and arrive in the general vicinity of the distress beacon, if that is what you want to do.</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Therefore, checking the ship's meters, you can see that you have indeed landed on Earth, in the Autumn of 2007. Radiation and atmosphere are normal. You set the ship's Drift Control to prevent it from moving, and the HADS before exiting the TARDIS. Setting HADS is a DC 5 check, so that nearly anyone with the TARDIS Systems skill can do it automatically. If you are using the Removable Lock option, please tell me. Otherwise, I assume that you intend on locking the TARDIS, and the controls are currently isomorphic (with the exception, probably, of the door control, which I assume you have available to Wesley).</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">You might wish to intersperse your RP comments with Wesley's, so as to create a dialogue. Or we can skip that as you wish (though you miss the chance at gaining the all-important Action Point by so doing).</span></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3691470, member: 18280"] The Sage and Wesley were in the TARDIS, time rotor moving slowly. They had recently been to places -- a mesozoic landscape, the Pleasure Domes of Abydos, the Silver Devastation -- where a combination of knowledge and action had been required for survival. Wesley was very much a man of action, having lived on the American Western Frontier, while the Sage was a man of learning. They were arguing about the relative merits of each when the TARDIS picked up a distress beacon..... [COLOR=Magenta]Sorry to hear about your computer problems. I'm thinking you'd first like to [i]land[/i] the TARDIS. I am assuming, therefore, that you follow the distress beacon? Jumping over into the Game of Rassilon ([url]http://www.enworld.org/showthread.php?t=199342)[/url], I see that setting basic coordinates is a DC 15 Astrogation check. If you follow the distress beacon, that gives you a +4 bonus, meaning that the check requires a roll of 11 or less. The Sage should be able to Take 10 and arrive in the general vicinity of the distress beacon, if that is what you want to do. Therefore, checking the ship's meters, you can see that you have indeed landed on Earth, in the Autumn of 2007. Radiation and atmosphere are normal. You set the ship's Drift Control to prevent it from moving, and the HADS before exiting the TARDIS. Setting HADS is a DC 5 check, so that nearly anyone with the TARDIS Systems skill can do it automatically. If you are using the Removable Lock option, please tell me. Otherwise, I assume that you intend on locking the TARDIS, and the controls are currently isomorphic (with the exception, probably, of the door control, which I assume you have available to Wesley). You might wish to intersperse your RP comments with Wesley's, so as to create a dialogue. Or we can skip that as you wish (though you miss the chance at gaining the all-important Action Point by so doing).[/COLOR] [/QUOTE]
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