Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Doctor Who - The Game of Rassilon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3594896" data-attributes="member: 18280"><p><span style="font-size: 12px"><strong>Step Two: Attributes</strong></span></p><p></p><p>You get 8 points to place in Attributes. Each point gives you a bonus, so that if you spend 2 points in Strength, you have Strength +2. You can lower any Attribute by up to 4 to gain an additional 4 points to spend on other Attributes. The lowered Attribute is listed as a negative, such as Endurance –4. You cannot raise any Attribute higher than +4 during this step.</p><p></p><p><strong>Strength (abbreviated STR):</strong> Strength measures muscle and physical power. Noncorporeal creatures do not have a Strength score. If your Strength score falls to –10 or lower, your muscles are no longer strong enough to carry on bodily functions, and you die.</p><p></p><p><strong>Endurance (abbreviated END):</strong> Endurance measures resiliency to physical damage as well as resistance to adverse environments (such as extreme cold or heat), poison, and disease. Noncorporeal creatures do not have an Endurance score. If your Endurance score falls to –10 or lower, you die.</p><p></p><p><strong>Dexterity (abbreviated DEX):</strong> Dexterity measures hand-eye coordination and the ability to aim ranged weapons. If your Dexterity score falls to –10 or more, you are not able to use any Dexterity-based skill until your Dexterity rises to at least –9.</p><p></p><p><strong>Agility (abbreviated AGL):</strong> Agility measures reflexes, balance, and the ability to control body motions. If your Agility score falls to –10 or more, you are unable to move until your Agility rises to at least –9.</p><p></p><p><strong>Perception (abbreviated PCN):</strong> Perception measures acuity of the senses. If your Perception falls to –10 or more, you are unable to physically sense anything until your Perception rises to at least –9.</p><p></p><p><strong>Knowledge (abbreviated KNO):</strong> Knowledge represents the ability to understand and retain skills requiring memory, inference, and reason. Creatures (such as vermin, constructs, and some plants) that lack the ability to think usually lack a Knowledge score; this does not necessarily prevent them from using Knowledge-based skills. If your Knowledge falls to –10 or lower, you are unable to take any action requiring thought until your Knowledge rises to at least –9.</p><p></p><p><strong>Psychic Potential (abbreviated PSI):</strong> Psychic Potential measures the ability to gain and use psychic powers. Constructs do not usually have a Psychic Potential score. If your Psychic Potential score is –1 or lower, you cannot gain any new, or use existing, psychic powers, until your Psychic Potential rises to 0 or higher. If your Psychic Potential falls to –10 or lower, you are dead.</p><p></p><p><strong>Personality (abbreviated PRS):</strong> Personality measures persuasiveness, personal magnetism, and ability to lead, as well as the strength of one’s own sense of self. Creatures (such as vermin, constructs, and some plants) that lack self-knowledge usually lack a Personality score. If your Personality falls to –10 or lower, you become an automaton (generally under the control of the being or power that lowered your Personality) until your Personality rises to at least –9.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3594896, member: 18280"] [SIZE=3][B]Step Two: Attributes[/B][/SIZE] You get 8 points to place in Attributes. Each point gives you a bonus, so that if you spend 2 points in Strength, you have Strength +2. You can lower any Attribute by up to 4 to gain an additional 4 points to spend on other Attributes. The lowered Attribute is listed as a negative, such as Endurance –4. You cannot raise any Attribute higher than +4 during this step. [B]Strength (abbreviated STR):[/B] Strength measures muscle and physical power. Noncorporeal creatures do not have a Strength score. If your Strength score falls to –10 or lower, your muscles are no longer strong enough to carry on bodily functions, and you die. [B]Endurance (abbreviated END):[/B] Endurance measures resiliency to physical damage as well as resistance to adverse environments (such as extreme cold or heat), poison, and disease. Noncorporeal creatures do not have an Endurance score. If your Endurance score falls to –10 or lower, you die. [B]Dexterity (abbreviated DEX):[/B] Dexterity measures hand-eye coordination and the ability to aim ranged weapons. If your Dexterity score falls to –10 or more, you are not able to use any Dexterity-based skill until your Dexterity rises to at least –9. [B]Agility (abbreviated AGL):[/B] Agility measures reflexes, balance, and the ability to control body motions. If your Agility score falls to –10 or more, you are unable to move until your Agility rises to at least –9. [B]Perception (abbreviated PCN):[/B] Perception measures acuity of the senses. If your Perception falls to –10 or more, you are unable to physically sense anything until your Perception rises to at least –9. [B]Knowledge (abbreviated KNO):[/B] Knowledge represents the ability to understand and retain skills requiring memory, inference, and reason. Creatures (such as vermin, constructs, and some plants) that lack the ability to think usually lack a Knowledge score; this does not necessarily prevent them from using Knowledge-based skills. If your Knowledge falls to –10 or lower, you are unable to take any action requiring thought until your Knowledge rises to at least –9. [B]Psychic Potential (abbreviated PSI):[/B] Psychic Potential measures the ability to gain and use psychic powers. Constructs do not usually have a Psychic Potential score. If your Psychic Potential score is –1 or lower, you cannot gain any new, or use existing, psychic powers, until your Psychic Potential rises to 0 or higher. If your Psychic Potential falls to –10 or lower, you are dead. [B]Personality (abbreviated PRS):[/B] Personality measures persuasiveness, personal magnetism, and ability to lead, as well as the strength of one’s own sense of self. Creatures (such as vermin, constructs, and some plants) that lack self-knowledge usually lack a Personality score. If your Personality falls to –10 or lower, you become an automaton (generally under the control of the being or power that lowered your Personality) until your Personality rises to at least –9. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Doctor Who - The Game of Rassilon
Top