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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3594942" data-attributes="member: 18280"><p><strong>Background, Part 2</strong></p><p></p><p><strong>Creative: </strong> The creative background covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers, and web designers all fall under this occupation. Creative characters gain a +4 bonus to the following skills: Artistic Expression (PRS), Knowledge (Current Events) (KNO), Knowledge (Popular Culture) (KNO), Research (KNO), and Sense Motive (PCN). In addition, creative characters gain a +4 bonus to five of the following skills: Appraise (PCN), Computer Use (KNO), Craft (any) (KNO), Diplomacy (PRS), Gather Information (PCN), Knowledge (Business) (KNO), Perform (Act) (PRS), Perform (Dance) (AGL), Perform (Keyboards) (DEX), Perform (Percussion Instruments) (DEX), Perform (Sing) (PRS), Perform (Stand-Up) (PRS), Perform (Stringed Instruments) (DEX), Perform (Wind Instruments) (DEX), and Sleight of Hand (DEX).</p><p style="margin-left: 20px"><strong><em>Examples:</em> </strong> None of the Doctor’s companions had the creative background, but this might be suitable for characters like the Beatles (who appeared in <em>The Chase</em>).</p><p></p><p><strong>Criminal:</strong> This illicit background reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals. Criminals gain a +4 bonus to the following skills: Appraise (PCN), Brawling (STR), Gather Information (PCN), Sense Motive (PCN), and Streetwise (PRS). In addition, criminals gain a +4 bonus to five of the following skills: Climb (STR), Disguise (PRS), Forgery (DEX), Gamble (PCN), Hide (PCN), Intimidate (PRS), Knowledge (Law) (KNO), Listen (PCN), Move Silently (AGL), Security Systems (KNO), Sleight of Hand (DEX), and Spot (PCN).</p><p><strong><em><p style="margin-left: 20px">Examples:</p><p></em></strong><em><p style="margin-left: 20px"></p><p></em><p style="margin-left: 20px"> Chang Lee.</p><p></p><p><strong>Dilettante:</strong> Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few re¬sponsibilities, and at least one driving passion to ¬occupy his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence. Dilettantes gain a +4 bonus to the following skills: Appraise (PCN), Artistic Expression (PRS), Diplomacy (PRS), Drive (Automobiles) (DEX), Drive (Motorcycles) (DEX), Gather Information (PCN), Intimidate (PRS), Knowledge (Current Events) (KNO), Knowledge (Popular Culture) (KNO), and Sense Motive (PCN).</p><p><strong><em><p style="margin-left: 20px">Examples:</p><p></em></strong><em><p style="margin-left: 20px"></p><p></em><p style="margin-left: 20px"> Vicki and Victoria Waterfield.</p><p></p><p><strong>Doctor:</strong> A doctor can be a physician (general ¬practitioner or specialist), a surgeon, or a psychiatrist. Doctors gain a +4 bonus to the following skills: Administration (KNO), Profession (Medical Professional) (KNO), Sciences (Medicine) (KNO), Sense Motive (PCN), and Treat Injury (KNO). In addition, doctors gain a +4 bonus to five of the following skills: Computer Use (KNO), Concentration (PRS), Gather Information (PCN), Sciences (Biology) (KNO), Sciences (Forensic Medicine) (KNO), Sciences (Genetics) (KNO), and Sciences (Sociology) (KNO).</p><p><strong><em><p style="margin-left: 20px">Examples:</p><p></em></strong><em><p style="margin-left: 20px"></p><p></em><p style="margin-left: 20px"> Grace Holloway, Harry Sullivan, Martha Jones, and Owen Harper.</p><p></p><p><strong>Drifter:</strong> Drifters are aimless wanderers and world wise jacks-of-all-trades who move between cities or star systems, working odd jobs until boredom or fate leads them elsewhere. Along the way, they learn strange customs and pick up interesting and diverse skills. Drifters gain a +2 bonus to the following skills: Bluff (PRS), Gather Information (PCN), Knowledge (Current Events) (KNO), Navigate (KNO), Repair (KNO), Sense Motive (PCN), Streetwise (PRS), and Wilderness Survival (PCN). In addition, drifters gain a +4 bonus to six of the following skills: Brawling (STR), Computer Use (KNO), Craft (any) (KNO), Cryptology (KNO), Diplomacy (PRS), Disguise (PRS), Drive (Automobiles) (DEX), Drive (Motorcycles) (DEX), Energy Weapons (DEX), Firearms (DEX), Forgery (DEX), Knowledge (Alien Species) (KNO), Knowledge (Arcane Lore) (KNO), Knowledge (Planets) (KNO), Knowledge (Popular Culture) (KNO), Knowledge (Spacecraft) (KNO), Knowledge (Technology) (KNO), Perform (Dance) (AGL), Perform (Keyboards) (DEX), Perform (Percussion Instruments) (DEX), Perform (Sing) (PRS), Perform (Stringed Instruments) (DEX), Perform (Wind Instruments) (DEX), Ride (AGL), and Sleight of Hand (DEX).</p><p><strong><em><p style="margin-left: 20px">Examples:</p><p></em></strong><em><p style="margin-left: 20px"></p><p></em><p style="margin-left: 20px"> Ace (Dorothy).</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3594942, member: 18280"] [b]Background, Part 2[/b] [B]Creative: [/B] The creative background covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers, and web designers all fall under this occupation. Creative characters gain a +4 bonus to the following skills: Artistic Expression (PRS), Knowledge (Current Events) (KNO), Knowledge (Popular Culture) (KNO), Research (KNO), and Sense Motive (PCN). In addition, creative characters gain a +4 bonus to five of the following skills: Appraise (PCN), Computer Use (KNO), Craft (any) (KNO), Diplomacy (PRS), Gather Information (PCN), Knowledge (Business) (KNO), Perform (Act) (PRS), Perform (Dance) (AGL), Perform (Keyboards) (DEX), Perform (Percussion Instruments) (DEX), Perform (Sing) (PRS), Perform (Stand-Up) (PRS), Perform (Stringed Instruments) (DEX), Perform (Wind Instruments) (DEX), and Sleight of Hand (DEX). [INDENT][B][I]Examples:[/I] [/B] None of the Doctor’s companions had the creative background, but this might be suitable for characters like the Beatles (who appeared in [I]The Chase[/I]).[/INDENT] [b]Criminal:[/b] This illicit background reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals. Criminals gain a +4 bonus to the following skills: Appraise (PCN), Brawling (STR), Gather Information (PCN), Sense Motive (PCN), and Streetwise (PRS). In addition, criminals gain a +4 bonus to five of the following skills: Climb (STR), Disguise (PRS), Forgery (DEX), Gamble (PCN), Hide (PCN), Intimidate (PRS), Knowledge (Law) (KNO), Listen (PCN), Move Silently (AGL), Security Systems (KNO), Sleight of Hand (DEX), and Spot (PCN). [b][i][INDENT]Examples:[/INDENT][/i][/b][i][INDENT][/indent][/i][INDENT] Chang Lee.[/INDENT] [b]Dilettante:[/b] Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few re¬sponsibilities, and at least one driving passion to ¬occupy his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence. Dilettantes gain a +4 bonus to the following skills: Appraise (PCN), Artistic Expression (PRS), Diplomacy (PRS), Drive (Automobiles) (DEX), Drive (Motorcycles) (DEX), Gather Information (PCN), Intimidate (PRS), Knowledge (Current Events) (KNO), Knowledge (Popular Culture) (KNO), and Sense Motive (PCN). [b][i][INDENT]Examples:[/INDENT][/i][/b][i][INDENT][/indent][/i][INDENT] Vicki and Victoria Waterfield.[/INDENT] [b]Doctor:[/b] A doctor can be a physician (general ¬practitioner or specialist), a surgeon, or a psychiatrist. Doctors gain a +4 bonus to the following skills: Administration (KNO), Profession (Medical Professional) (KNO), Sciences (Medicine) (KNO), Sense Motive (PCN), and Treat Injury (KNO). In addition, doctors gain a +4 bonus to five of the following skills: Computer Use (KNO), Concentration (PRS), Gather Information (PCN), Sciences (Biology) (KNO), Sciences (Forensic Medicine) (KNO), Sciences (Genetics) (KNO), and Sciences (Sociology) (KNO). [b][i][INDENT]Examples:[/INDENT][/i][/b][i][INDENT][/indent][/i][INDENT] Grace Holloway, Harry Sullivan, Martha Jones, and Owen Harper.[/INDENT] [b]Drifter:[/b] Drifters are aimless wanderers and world wise jacks-of-all-trades who move between cities or star systems, working odd jobs until boredom or fate leads them elsewhere. Along the way, they learn strange customs and pick up interesting and diverse skills. Drifters gain a +2 bonus to the following skills: Bluff (PRS), Gather Information (PCN), Knowledge (Current Events) (KNO), Navigate (KNO), Repair (KNO), Sense Motive (PCN), Streetwise (PRS), and Wilderness Survival (PCN). In addition, drifters gain a +4 bonus to six of the following skills: Brawling (STR), Computer Use (KNO), Craft (any) (KNO), Cryptology (KNO), Diplomacy (PRS), Disguise (PRS), Drive (Automobiles) (DEX), Drive (Motorcycles) (DEX), Energy Weapons (DEX), Firearms (DEX), Forgery (DEX), Knowledge (Alien Species) (KNO), Knowledge (Arcane Lore) (KNO), Knowledge (Planets) (KNO), Knowledge (Popular Culture) (KNO), Knowledge (Spacecraft) (KNO), Knowledge (Technology) (KNO), Perform (Dance) (AGL), Perform (Keyboards) (DEX), Perform (Percussion Instruments) (DEX), Perform (Sing) (PRS), Perform (Stringed Instruments) (DEX), Perform (Wind Instruments) (DEX), Ride (AGL), and Sleight of Hand (DEX). [b][i][INDENT]Examples:[/INDENT][/i][/b][i][INDENT][/indent][/i][INDENT] Ace (Dorothy).[/INDENT] [/QUOTE]
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