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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3594951" data-attributes="member: 18280"><p><strong>Background, Part 3</strong></p><p></p><p><strong>Emergency Services:</strong> Rescue workers, firefighters, paramedics, hazardous material handlers, and emergency medical technicians fall under this category. Emergency services workers gain a +4 bonus to the following skills: Concentration (PRS), Drive (Automobiles) (DEX), Search (PCN), Spot (PCN), and Treat Injury (KNO). In addition, emergency services workers gain a +4 bonus to five of the following skills: Administration (KNO), Heavy Machinery Operation (KNO), Investigate (PCN), Knowledge (Technology) (KNO), Listen (PCN), Pilot (Helicopter) (DEX), Sciences (Medicine) (KNO), Security Systems (KNO), and Wilderness Survival (PCN).</p><p style="margin-left: 20px"><strong><em>Examples:</em></strong> None of the Doctor’s companions have had this background, but it would be appropriate for the ambulance driver possessed by the Ectoplasmic Master in <em>The Enemy Within</em>.</p><p></p><p><strong>Entrepreneur:</strong> Entrepreneurs have an obsession about being their own boss. They believe in themselves, have an abundance of confidence, and the ability to acquire the funds necessary to bankroll their newest moneymaking venture. These small to large business owners have a knack for putting together business plans, gathering resources, and getting a new venture off the ground. They rarely want to stick around after the launch, however, as they prefer to put their energies into the next big thing. Entrepreneur’s gain a +4 bonus to the following skills: Appraise (PCN), Bluff (PRS), Diplomacy (PRS), Gather Information (PCN), Knowledge (Business) (KNO), Knowledge (Current Events) (KNO), Knowledge (Popular Culture) (KNO), Leadership (PRS), Profession (any) (KNO), and Sense Motive (PCN).</p><p style="margin-left: 20px"><strong><em>Examples:</em></strong> Pete Tyler.</p><p></p><p><strong>Heir:</strong> Heirs are the elite sons and daughters of powerful magnates, influential nobles, and imperial monarchs. Unlike dilettantes, however, they are bound by their lineage to certain responsibilities, with the assumption that they might someday rise to lead their families into the future . . . assuming the stars are properly aligned and they do nothing to jeopardize their birthright. Heirs gain a +4 bonus to the following skills: Administration (KNO), Diplomacy (PRS), Intimidate (PRS), Knowledge (Current Events) (KNO), Knowledge (History) (KNO), Knowledge (Law) (KNO), and Leadership (PRS). They also gain a +4 bonus in three of the following skills: Computer Use (KNO), Drive (Automobiles) (DEX), Energy Weapons (DEX), Firearms (DEX), Gamble (PCN), Knowledge (Theology and Philosophy) (KNO), and Sense Motive (PCN).</p><p><strong><em><p style="margin-left: 20px">Examples:</p><p></em></strong><em><p style="margin-left: 20px"></p><p></em><p style="margin-left: 20px"> Nyssa and Vislor Turlough.</p><p></p><p><strong>Investigative:</strong> There are a number of jobs that fit within this background, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents, and others who use their skills to gather evidence and analyse clues. Investigators gain a +4 bonus to the following skills: Bluff (PRS), Gather Information (PCN), Investigate (PCN), Search (PCN), Sense Motive (PCN), and Streetwise (PRS). In addition, investigators gain a +4 bonus to four of the following skills: Brawling (STR), Computer Use (KNO), Diplomacy (PRS), Disguise (PRS), Energy Weapons (DEX), Firearms (DEX), Intimidate (PRS), Knowledge (Law) (KNO), Listen (PCN), Sciences (Forensic Medicine) (KNO), Sciences (Sociology) (KNO), Security Systems (KNO), and Spot (PCN).</p><p style="margin-left: 20px"><strong><em>Examples:</em></strong> Jo Grant and Sarah Jane Smith.</p><p></p><p><strong>Law Enforcement:</strong> Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police. Law enforcement personnel gain a +4 bonus to the following skills: Administration (KNO), Gather Information (PCN), Intimidate (PRS), Knowledge (Law) (KNO), and Sense Motive (PCN). In addition, they gain a +4 bonus to five of the following skills: Brawling (STR), Diplomacy (PRS), Drive (Automobiles) (DEX), Drive (Motorcycles) (DEX), Energy Weapons (DEX), Fast Draw (DEX), Firearms (DEX), Investigate (PCN), Knowledge (Current Events) (KNO), Martial Arts (AGL), Search (PCN), Spot (PCN), Streetwise (PRS), and Treat Injury (KNO).</p><p style="margin-left: 20px"><strong><em>Examples:</em></strong> PC Gwen Cooper and Sara Kingdom.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3594951, member: 18280"] [b]Background, Part 3[/b] [b]Emergency Services:[/b] Rescue workers, firefighters, paramedics, hazardous material handlers, and emergency medical technicians fall under this category. Emergency services workers gain a +4 bonus to the following skills: Concentration (PRS), Drive (Automobiles) (DEX), Search (PCN), Spot (PCN), and Treat Injury (KNO). In addition, emergency services workers gain a +4 bonus to five of the following skills: Administration (KNO), Heavy Machinery Operation (KNO), Investigate (PCN), Knowledge (Technology) (KNO), Listen (PCN), Pilot (Helicopter) (DEX), Sciences (Medicine) (KNO), Security Systems (KNO), and Wilderness Survival (PCN). [INDENT][B][I]Examples:[/I][/B][I] [/I] None of the Doctor’s companions have had this background, but it would be appropriate for the ambulance driver possessed by the Ectoplasmic Master in [I]The Enemy Within[/I].[/INDENT] [B]Entrepreneur:[/B] Entrepreneurs have an obsession about being their own boss. They believe in themselves, have an abundance of confidence, and the ability to acquire the funds necessary to bankroll their newest moneymaking venture. These small to large business owners have a knack for putting together business plans, gathering resources, and getting a new venture off the ground. They rarely want to stick around after the launch, however, as they prefer to put their energies into the next big thing. Entrepreneur’s gain a +4 bonus to the following skills: Appraise (PCN), Bluff (PRS), Diplomacy (PRS), Gather Information (PCN), Knowledge (Business) (KNO), Knowledge (Current Events) (KNO), Knowledge (Popular Culture) (KNO), Leadership (PRS), Profession (any) (KNO), and Sense Motive (PCN). [INDENT][B][I]Examples:[/I][/B][I][/I] Pete Tyler.[/INDENT] [B]Heir:[/B] Heirs are the elite sons and daughters of powerful magnates, influential nobles, and imperial monarchs. Unlike dilettantes, however, they are bound by their lineage to certain responsibilities, with the assumption that they might someday rise to lead their families into the future . . . assuming the stars are properly aligned and they do nothing to jeopardize their birthright. Heirs gain a +4 bonus to the following skills: Administration (KNO), Diplomacy (PRS), Intimidate (PRS), Knowledge (Current Events) (KNO), Knowledge (History) (KNO), Knowledge (Law) (KNO), and Leadership (PRS). They also gain a +4 bonus in three of the following skills: Computer Use (KNO), Drive (Automobiles) (DEX), Energy Weapons (DEX), Firearms (DEX), Gamble (PCN), Knowledge (Theology and Philosophy) (KNO), and Sense Motive (PCN). [b][i][INDENT]Examples:[/INDENT][/i][/b][i][INDENT][/indent][/i][INDENT] Nyssa and Vislor Turlough.[/INDENT] [b]Investigative:[/b] There are a number of jobs that fit within this background, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents, and others who use their skills to gather evidence and analyse clues. Investigators gain a +4 bonus to the following skills: Bluff (PRS), Gather Information (PCN), Investigate (PCN), Search (PCN), Sense Motive (PCN), and Streetwise (PRS). In addition, investigators gain a +4 bonus to four of the following skills: Brawling (STR), Computer Use (KNO), Diplomacy (PRS), Disguise (PRS), Energy Weapons (DEX), Firearms (DEX), Intimidate (PRS), Knowledge (Law) (KNO), Listen (PCN), Sciences (Forensic Medicine) (KNO), Sciences (Sociology) (KNO), Security Systems (KNO), and Spot (PCN). [INDENT][b][i]Examples:[/i][/b][i][/i] Jo Grant and Sarah Jane Smith.[/INDENT] [b]Law Enforcement:[/b] Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police. Law enforcement personnel gain a +4 bonus to the following skills: Administration (KNO), Gather Information (PCN), Intimidate (PRS), Knowledge (Law) (KNO), and Sense Motive (PCN). In addition, they gain a +4 bonus to five of the following skills: Brawling (STR), Diplomacy (PRS), Drive (Automobiles) (DEX), Drive (Motorcycles) (DEX), Energy Weapons (DEX), Fast Draw (DEX), Firearms (DEX), Investigate (PCN), Knowledge (Current Events) (KNO), Martial Arts (AGL), Search (PCN), Spot (PCN), Streetwise (PRS), and Treat Injury (KNO). [INDENT][b][i]Examples:[/i][/b][i][/i] PC Gwen Cooper and Sara Kingdom.[/INDENT] [/QUOTE]
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