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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3595059" data-attributes="member: 18280"><p><span style="font-size: 12px"><strong>B. Other Special Characters</strong></span></p><p></p><p>Sometimes a campaign requires that the players have special resources. Other special characters are one means of gaining those resources. For example, K-9 Mark III in <em>K-9 and Company</em>, and the Archetype (Luke Smith) in <em>The Sarah Jane Adventures</em>, provide resources that the otherwise human characters wouldn’t have.</p><p></p><p>You must work with your GM to create these sorts of special characters. Here are some from the <em>Doctor Who</em> universe (and its spin-offs).</p><p></p><p><strong>The Archetype (Luke Smith)</strong></p><p style="margin-left: 20px">Small Humanoid, Level 1</p> <p style="margin-left: 20px">STR +1, END +2, DEX +2, AGL 0, PCN +2, KNO +8, PSI +2, PRS –2.</p> <p style="margin-left: 20px">Skills: Artistic Expression +2, Computer Use +12, Cryptology +12, Escapology +4, Gather Information +6, Knowledge (Technology) +12, Listen +6, Repair +12, Research +12, Sense Motive +6, Spot +6.</p> <p style="margin-left: 20px">Knacks: Jack-of-All-Trades (bonus), Photographic Memory (bonus), Small.</p> <p style="margin-left: 20px">HP 11; Saves Fort +2, Ref +0, Will +0; Defence 12; AP 4.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Burst of Energy:</em> By spending an Action Point, the Archetype may reduce the time required to complete a task by half. The Archetype may spend more Action Points to further reduce the time that a task takes to complete.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Equipment:</em> Normal clothing.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Archetype was created by the Bane in their attempt to take over the Earth using the Bubble Shock soft drink. An artificially created human, the Bane fed information gleaned from scanning every human on every Bubble Shock factory tour, in hopes that the Archetype would be able to show them how to alter their product to snare the 2% of humanity that didn’t like Bubble Shock. Because he wasn’t born naturally, he doesn’t have a naval.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When Sarah Jane Smith, Kelsey, and Maria Jackson visited the Bubble Shock factory, Kelsey’s cell phone disrupted the Bane enough for the Archetype to gain sentience and be “born”. The Archetype threw off the Bane’s control. Joining with Sarah Jane Smith, the Archetype was instrumental in foiling the Bane Mother’s invasion plans. He thereafter took the name “Luke” and became Sarah Jane Smith’s adopted son.</p><p></p><p><strong>K-9 Mark I</strong></p><p style="margin-left: 20px">Small Construct (Robot), Level 4</p> <p style="margin-left: 20px">STR 0, END +2, DEX +4, AGL –4, PCN +8, KNO +8, PSI –4, PRS +2</p> <p style="margin-left: 20px">Skills: Computer Use +12, Energy Weapons +8, Engineering +12, Investigate +12, Knowledge (Technology) +12, Listen +12, Repair +12, Sciences (Chemistry) +12, Sciences (Mathematics) +12, Sciences (Physics) +12, Sciences (Temporal Sciences) +12, Security Systems +12, Spot +12, TARDIS Systems +6, and Tracking +12.</p> <p style="margin-left: 20px">Knacks: Danger Sense and Jack-of-All-Trades.</p> <p style="margin-left: 20px">HP: 30; Saves Fort +4, Ref –2, Will +6; Defence 13; AP 16.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Armour:</em> K-9 has DR 5.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Batteries:</em> K-9 has batteries that contain 20 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Blaster:</em> K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Probe:</em> K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Sensors:</em> K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Tickertape:</em> K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Vulnerabilities:</em> K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">K-9 was created by Professor Marius in the 51st Century. When the 4th Doctor and Leela fought the Virus of the Purpose on Asteroid K4067, they encountered Professor Marius and K-9. The Professor was returning to Earth, and could not bring K-9 with him due to weight restrictions. He asked the Doctor to look after K-9 – which suited K-9 very well indeed. After a number of adventures, K-9 helped the 4th Doctor and Leela stop the Vardan and Sontaran invasion of Gallifrey. Afterwards, K-9 chose to remain on Gallifrey with Leela.</p><p></p><p><strong>K-9 Mark II</strong></p><p style="margin-left: 20px">Small Construct (Robot), Level 6</p> <p style="margin-left: 20px">STR 0, END +3, DEX +4, AGL –3, PCN +8, KNO +10, PSI –4, PRS +1</p> <p style="margin-left: 20px">Skills: Computer Use +12, Energy Weapons +10, Engineering +12, Investigate +12, Knowledge (Technology) +12, Listen +12, Repair +12, Sciences (Chemistry) +12, Sciences (Mathematics) +12, Sciences (Physics) +12, Sciences (Temporal Sciences) +16, Security Systems +12, Spot +12, TARDIS Systems +18, and Tracking +12.</p> <p style="margin-left: 20px">Knacks: Danger Sense, Jack-of-All-Trades, and Resilience.</p> <p style="margin-left: 20px">HP 47; Saves Fort +5, Ref –1, Will +9; Defence 14; AP 16.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Armour:</em> K-9 has DR 10.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Batteries:</em> K-9 has batteries that contain 20 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Blaster:</em> K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Probe:</em> K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Sensors:</em> K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle.</p> <p style="margin-left: 20px">Tickertape: K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Vulnerabilities:</em> K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">K-9 Mark II was built by the 4th Doctor, who had prepared for the departure of K-9 Mark I by building the robot dog and placing it in storage. When K-9 Mark I decided to stay on Gallifrey, the Doctor simply pulled out the crate containing K-9 Mark II. After a number of adventures with the 4th Doctor, Romana, and (later) Adric, K-9 Mark II stayed with Romana in E-Space. He carried within his databanks at the time everything necessary to build a TARDIS.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3595059, member: 18280"] [SIZE=3][B]B. Other Special Characters[/B][/SIZE] Sometimes a campaign requires that the players have special resources. Other special characters are one means of gaining those resources. For example, K-9 Mark III in [I]K-9 and Company[/I], and the Archetype (Luke Smith) in [I]The Sarah Jane Adventures[/I], provide resources that the otherwise human characters wouldn’t have. You must work with your GM to create these sorts of special characters. Here are some from the [I]Doctor Who[/I] universe (and its spin-offs). [B]The Archetype (Luke Smith)[/B] [INDENT]Small Humanoid, Level 1 STR +1, END +2, DEX +2, AGL 0, PCN +2, KNO +8, PSI +2, PRS –2. Skills: Artistic Expression +2, Computer Use +12, Cryptology +12, Escapology +4, Gather Information +6, Knowledge (Technology) +12, Listen +6, Repair +12, Research +12, Sense Motive +6, Spot +6. Knacks: Jack-of-All-Trades (bonus), Photographic Memory (bonus), Small. HP 11; Saves Fort +2, Ref +0, Will +0; Defence 12; AP 4. [i]Burst of Energy:[/i] By spending an Action Point, the Archetype may reduce the time required to complete a task by half. The Archetype may spend more Action Points to further reduce the time that a task takes to complete. [i]Equipment:[/i] Normal clothing. The Archetype was created by the Bane in their attempt to take over the Earth using the Bubble Shock soft drink. An artificially created human, the Bane fed information gleaned from scanning every human on every Bubble Shock factory tour, in hopes that the Archetype would be able to show them how to alter their product to snare the 2% of humanity that didn’t like Bubble Shock. Because he wasn’t born naturally, he doesn’t have a naval. When Sarah Jane Smith, Kelsey, and Maria Jackson visited the Bubble Shock factory, Kelsey’s cell phone disrupted the Bane enough for the Archetype to gain sentience and be “born”. The Archetype threw off the Bane’s control. Joining with Sarah Jane Smith, the Archetype was instrumental in foiling the Bane Mother’s invasion plans. He thereafter took the name “Luke” and became Sarah Jane Smith’s adopted son.[/INDENT] [B]K-9 Mark I[/B] [INDENT]Small Construct (Robot), Level 4 STR 0, END +2, DEX +4, AGL –4, PCN +8, KNO +8, PSI –4, PRS +2 Skills: Computer Use +12, Energy Weapons +8, Engineering +12, Investigate +12, Knowledge (Technology) +12, Listen +12, Repair +12, Sciences (Chemistry) +12, Sciences (Mathematics) +12, Sciences (Physics) +12, Sciences (Temporal Sciences) +12, Security Systems +12, Spot +12, TARDIS Systems +6, and Tracking +12. Knacks: Danger Sense and Jack-of-All-Trades. HP: 30; Saves Fort +4, Ref –2, Will +6; Defence 13; AP 16. [i]Armour:[/i] K-9 has DR 5. [i]Batteries:[/i] K-9 has batteries that contain 20 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units. [i]Blaster:[/i] K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage. [i]Probe:[/i] K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill. [i]Sensors:[/i] K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle. [i]Tickertape:[/i] K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual. [i]Vulnerabilities:[/i] K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis. K-9 was created by Professor Marius in the 51st Century. When the 4th Doctor and Leela fought the Virus of the Purpose on Asteroid K4067, they encountered Professor Marius and K-9. The Professor was returning to Earth, and could not bring K-9 with him due to weight restrictions. He asked the Doctor to look after K-9 – which suited K-9 very well indeed. After a number of adventures, K-9 helped the 4th Doctor and Leela stop the Vardan and Sontaran invasion of Gallifrey. Afterwards, K-9 chose to remain on Gallifrey with Leela.[/INDENT] [B]K-9 Mark II[/B] [INDENT]Small Construct (Robot), Level 6 STR 0, END +3, DEX +4, AGL –3, PCN +8, KNO +10, PSI –4, PRS +1 Skills: Computer Use +12, Energy Weapons +10, Engineering +12, Investigate +12, Knowledge (Technology) +12, Listen +12, Repair +12, Sciences (Chemistry) +12, Sciences (Mathematics) +12, Sciences (Physics) +12, Sciences (Temporal Sciences) +16, Security Systems +12, Spot +12, TARDIS Systems +18, and Tracking +12. Knacks: Danger Sense, Jack-of-All-Trades, and Resilience. HP 47; Saves Fort +5, Ref –1, Will +9; Defence 14; AP 16. [i]Armour:[/i] K-9 has DR 10. [i]Batteries:[/i] K-9 has batteries that contain 20 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units. [i]Blaster:[/i] K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage. [i]Probe:[/i] K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill. [i]Sensors:[/i] K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle. Tickertape: K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual. [i]Vulnerabilities:[/i] K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis. K-9 Mark II was built by the 4th Doctor, who had prepared for the departure of K-9 Mark I by building the robot dog and placing it in storage. When K-9 Mark I decided to stay on Gallifrey, the Doctor simply pulled out the crate containing K-9 Mark II. After a number of adventures with the 4th Doctor, Romana, and (later) Adric, K-9 Mark II stayed with Romana in E-Space. He carried within his databanks at the time everything necessary to build a TARDIS.[/INDENT] [/QUOTE]
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