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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3625697" data-attributes="member: 18280"><p><strong>K-9 Mark III</strong></p><p style="margin-left: 20px">Small Construct (Robot), Level 6</p> <p style="margin-left: 20px">STR 0, END +2, DEX +4, AGL –3, PCN +8, KNO +8, PSI –4, PRS +2</p> <p style="margin-left: 20px">Skills: Computer Use +14, Energy Weapons +8, Engineering +12, Investigate +12, Knowledge (Current Events) +10, Knowledge (Technology) +12, Leadership +5, Listen +12, Profession (Agricultural) +4, Repair +12, Sciences (Biology) +10, Sciences (Chemistry) +12, Sciences (Mathematics) +12, Sciences (Physics) +12, Sciences (Temporal Sciences) +12, Security Systems +12,Spot +12, TARDIS Systems +6, and Tracking +12.</p> <p style="margin-left: 20px">Knacks: Danger Sense, Jack-of-All-Trades, and Loyal.</p> <p style="margin-left: 20px">HP 34; Saves Fort +5, Ref –1, Will +9; Defence 14; AP 16.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Armour:</em> K-9 has DR 5.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Batteries:</em> K-9 has batteries that contain 30 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Blaster:</em> K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Probe:</em> K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Sensors:</em> K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Temporal Sense:</em> K-9 can sense temporal anomalies. He is allowed to make a PCN check to notice any temporal anomaly within 100 meters. If the anomaly has not yet occurred, he may make a Perception check to notice it 5 minutes before it occurs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Tickertape:</em> K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Vulnerabilities:</em> K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The 4th Doctor built K-9 Mark III as a present for Sarah Jane Smith, but K-9 was not discovered until years later. Shortly after being activated, he aided Sarah Jane Smith and Brendan Richards thwart a cult of Hecate in the village of Moreton Harwood. He remained with Sarah Jane Smith, helping her whenever possible for years. When President Borussa used the Time Scoop to kidnap Sarah Jane Smith and bring her to the Death Zone on Gallifrey, though, K-9 was unable to convince her of the danger. Eventually, K-9 was damaged beyond Sarah Jane Smith’s ability to repair, and he remained dormant for years.</p> <p style="margin-left: 20px">When Sarah Jane Smith investigated the Krillitane’s infiltration of a local school, K-9 Mark III was heavily damaged, and no longer functioning. When reactivated by the 10th Doctor, K-9 suffered a general –4 penalty to all Attribute checks, skill checks, and saving throws. His batteries were only able to contain 10 power units. K-9 Mark III was destroyed facing the Krillitane, sacrificing himself to save the Doctor and his Mistress. The Doctor placed K-9’s memory core into the updated K-9 Mark IV.</p><p></p><p><strong>K-9 Mark IV</strong></p><p style="margin-left: 20px">Small Construct (Robot), Level 8</p> <p style="margin-left: 20px">STR 0, END +4, DEX +4, AGL –4, PCN +8, KNO +8, PSI –4, PRS +2</p> <p style="margin-left: 20px">Skills: Computer Use +14, Energy Weapons +8, Engineering +12, Investigate +12, Knowledge (Current Events) +10, Knowledge (Technology) +12, Leadership +5, Listen +12, Profession (Agricultural) +4, Repair +12, Sciences (Astronomy) +14, Sciences (Biology) +10, Sciences (Chemistry) +14, Sciences (Mathematics) +12, Sciences (Physics) +18, Sciences (Temporal Sciences) +16, Security Systems +12, Spot +12, TARDIS Systems +20, and Tracking +12.</p> <p style="margin-left: 20px">Knacks: Danger Sense, Jiggery-Pokery, and Loyal.</p> <p style="margin-left: 20px">HP 68; Saves Fort +7, Ref +0, Will +10; Defence 15; AP 4.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Armour:</em> K-9 has DR 10.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Batteries:</em> K-9 has batteries that contain 40 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Blaster:</em> K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Force Field:</em> K-9 can extend a force field similar to that of the TARDIS. This force field is capable of restraining a black hole. Anything within the force field is impervious to anything outside the force field (and vice versa). Using this force field costs 4 power units, and each use lasts 1 hour.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Probe:</em> K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Sensors:</em> K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Temporal Sense:</em> K-9 can sense temporal anomalies. He is allowed to make a PCN check to notice any temporal anomaly within 100 meters. If the anomaly has not yet occurred, he may make a Perception check to notice it 5 minutes before it occurs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Tickertape:</em> K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Vulnerabilities:</em> K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">K-9 Mark IV was built by the 10th Doctor as a present for Sarah Jane Smith.</p><p></p><p><strong>K-9 Mark V</strong></p><p style="margin-left: 20px">K-9 Mark V represents a radical redesign of K-9 from Professor Marius’ original. This is the version of K-9 appearing in <em>The K-9 Adventures</em>.</p><p></p><p><strong>Kameleon</strong></p><p style="margin-left: 20px">Medium Construct (Robot), Level 1</p> <p style="margin-left: 20px">STR 0, END –2, DEX 0, AGL –4, PCN +2, KNO +4, PSI +2, PRS –4.</p> <p style="margin-left: 20px">Skills: Bluff +0, Computer Use +8, Disguise +0, Gather Information +5, Investigate +6, Knowledge (Alien Species) +8, Knowledge (Planets) +8, Knowledge (Technology) +8, Perform (Stringed Instruments) +4, and Security Systems +8.</p> <p style="margin-left: 20px">Knacks: Psychic (Telepathic Reception).</p> <p style="margin-left: 20px">HP 7; Saves Fort +0, Ref –4, Will –4; Defence 7; AP 4.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Shape-Shift:</em> By spending an Action Point, Kameleon can alter his physical appearance to that of any humanoid creature. This gives Kameleon a +10 bonus to his Bluff and Disguise skills. Kameleon takes on the STR, END, DEX, and AGL of the creature or individual whose form he has taken.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Kameleon was a shape-shifting android created by the Xeraphin Consciousness, and found by the Master on Xeriphas. The android was originally designed to infiltrate humanoid societies on other worlds. The 5th Doctor encountered Kameleon in the guise of King John in 1215 (the Master was trying to prevent the signing of the Magna Carta). The Doctor was able to wrest control of Kameleon from the Master. Eventually, Kameleon was taken over by the Master again and destroyed on the planet Sarn. Other Kameleon androids undoubtedly exist.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3625697, member: 18280"] [b]K-9 Mark III[/b] [indent]Small Construct (Robot), Level 6 STR 0, END +2, DEX +4, AGL –3, PCN +8, KNO +8, PSI –4, PRS +2 Skills: Computer Use +14, Energy Weapons +8, Engineering +12, Investigate +12, Knowledge (Current Events) +10, Knowledge (Technology) +12, Leadership +5, Listen +12, Profession (Agricultural) +4, Repair +12, Sciences (Biology) +10, Sciences (Chemistry) +12, Sciences (Mathematics) +12, Sciences (Physics) +12, Sciences (Temporal Sciences) +12, Security Systems +12,Spot +12, TARDIS Systems +6, and Tracking +12. Knacks: Danger Sense, Jack-of-All-Trades, and Loyal. HP 34; Saves Fort +5, Ref –1, Will +9; Defence 14; AP 16. [i]Armour:[/i] K-9 has DR 5. [i]Batteries:[/i] K-9 has batteries that contain 30 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units. [i]Blaster:[/i] K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage. [i]Probe:[/i] K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill. [i]Sensors:[/i] K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle. [i]Temporal Sense:[/i] K-9 can sense temporal anomalies. He is allowed to make a PCN check to notice any temporal anomaly within 100 meters. If the anomaly has not yet occurred, he may make a Perception check to notice it 5 minutes before it occurs. [i]Tickertape:[/i] K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual. [i]Vulnerabilities:[/i] K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis. The 4th Doctor built K-9 Mark III as a present for Sarah Jane Smith, but K-9 was not discovered until years later. Shortly after being activated, he aided Sarah Jane Smith and Brendan Richards thwart a cult of Hecate in the village of Moreton Harwood. He remained with Sarah Jane Smith, helping her whenever possible for years. When President Borussa used the Time Scoop to kidnap Sarah Jane Smith and bring her to the Death Zone on Gallifrey, though, K-9 was unable to convince her of the danger. Eventually, K-9 was damaged beyond Sarah Jane Smith’s ability to repair, and he remained dormant for years. When Sarah Jane Smith investigated the Krillitane’s infiltration of a local school, K-9 Mark III was heavily damaged, and no longer functioning. When reactivated by the 10th Doctor, K-9 suffered a general –4 penalty to all Attribute checks, skill checks, and saving throws. His batteries were only able to contain 10 power units. K-9 Mark III was destroyed facing the Krillitane, sacrificing himself to save the Doctor and his Mistress. The Doctor placed K-9’s memory core into the updated K-9 Mark IV.[/indent] [b]K-9 Mark IV[/b] [indent]Small Construct (Robot), Level 8 STR 0, END +4, DEX +4, AGL –4, PCN +8, KNO +8, PSI –4, PRS +2 Skills: Computer Use +14, Energy Weapons +8, Engineering +12, Investigate +12, Knowledge (Current Events) +10, Knowledge (Technology) +12, Leadership +5, Listen +12, Profession (Agricultural) +4, Repair +12, Sciences (Astronomy) +14, Sciences (Biology) +10, Sciences (Chemistry) +14, Sciences (Mathematics) +12, Sciences (Physics) +18, Sciences (Temporal Sciences) +16, Security Systems +12, Spot +12, TARDIS Systems +20, and Tracking +12. Knacks: Danger Sense, Jiggery-Pokery, and Loyal. HP 68; Saves Fort +7, Ref +0, Will +10; Defence 15; AP 4. [i]Armour:[/i] K-9 has DR 10. [i]Batteries:[/i] K-9 has batteries that contain 40 units of power. He recharges 1 power unit each hour, or four power units for each hour of complete inactivity. When his power units are at 0, K-9 cannot move or act. K-9 can spend 1 Action Point to recover 4 power units. [i]Blaster:[/i] K-9 has a blaster built into his “nose”. Attacks with this blaster use the Energy Weapons skill. By spending 1 power unit, K-9 can make a stun attack with a range of 5 meters. By spending 2 power units, K-9 can make an attack with a range of 5 meters, doing 2d6 points of energy damage. [i]Force Field:[/i] K-9 can extend a force field similar to that of the TARDIS. This force field is capable of restraining a black hole. Anything within the force field is impervious to anything outside the force field (and vice versa). Using this force field costs 4 power units, and each use lasts 1 hour. [i]Probe:[/i] K-9 can extend a probe from his visor, allowing him some limited ability to manipulate objects. This probe can be used to connect to computers (including the TARDIS central console). By spending 1 energy unit, K-9 can use his probe to perform a chemical analysis (using his Sciences [Chemistry]) skill. [i]Sensors:[/i] K-9 can hear well into the ultrasonic range. By spending a power unit he can make a Spot check to detect life forms anywhere within a 5-kilometer radius. He can use this ability to locate specific individuals. When he uses his sensors, his “ears” waggle. [i]Temporal Sense:[/i] K-9 can sense temporal anomalies. He is allowed to make a PCN check to notice any temporal anomaly within 100 meters. If the anomaly has not yet occurred, he may make a Perception check to notice it 5 minutes before it occurs. [i]Tickertape:[/i] K-9 can print out onto tickertape that issues from his “mouth”. This allows him to create a printout of chemical analysis or other information that can be saved or taken by another individual. [i]Vulnerabilities:[/i] K-9 is damaged by submersion in water, taking 1d6 damage per round. This damage bypasses his armour. Despite being a construct, K-9 might suffer from some diseases at the GM’s discretion. For instance, K-9 once suffered from a form of laryngitis. K-9 Mark IV was built by the 10th Doctor as a present for Sarah Jane Smith.[/indent] [b]K-9 Mark V[/b] [indent]K-9 Mark V represents a radical redesign of K-9 from Professor Marius’ original. This is the version of K-9 appearing in [i]The K-9 Adventures[/i].[/indent] [b]Kameleon[/b] [indent]Medium Construct (Robot), Level 1 STR 0, END –2, DEX 0, AGL –4, PCN +2, KNO +4, PSI +2, PRS –4. Skills: Bluff +0, Computer Use +8, Disguise +0, Gather Information +5, Investigate +6, Knowledge (Alien Species) +8, Knowledge (Planets) +8, Knowledge (Technology) +8, Perform (Stringed Instruments) +4, and Security Systems +8. Knacks: Psychic (Telepathic Reception). HP 7; Saves Fort +0, Ref –4, Will –4; Defence 7; AP 4. [i]Shape-Shift:[/i] By spending an Action Point, Kameleon can alter his physical appearance to that of any humanoid creature. This gives Kameleon a +10 bonus to his Bluff and Disguise skills. Kameleon takes on the STR, END, DEX, and AGL of the creature or individual whose form he has taken. Kameleon was a shape-shifting android created by the Xeraphin Consciousness, and found by the Master on Xeriphas. The android was originally designed to infiltrate humanoid societies on other worlds. The 5th Doctor encountered Kameleon in the guise of King John in 1215 (the Master was trying to prevent the signing of the Magna Carta). The Doctor was able to wrest control of Kameleon from the Master. Eventually, Kameleon was taken over by the Master again and destroyed on the planet Sarn. Other Kameleon androids undoubtedly exist.[/indent] [/QUOTE]
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