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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3625706" data-attributes="member: 18280"><p><span style="font-size: 12px"><strong>Skills</strong></span></p><p></p><p>When you purchase skills, you gain 1 rank per skill point spent. </p><p> </p><p>When you use a skill, you make a skill check to see how well you do. The higher the result of the skill check, the better. To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + Attribute + miscellaneous modifiers). The higher the roll, the better.</p><p></p><p>In most cases, you’re trying to match or exceed a certain Difficulty Class (DC), or you’re trying to beat another character’s check result. The harder the task, the higher the number you need to roll. Circumstances can affect your check. A character that is free to work without distractions can make a careful attempt and avoid simple mistakes. A character that has lots of time can often try over and over again, thereby assuring the best outcome. If others help, the character may succeed where otherwise he or she would fail. </p><p></p><p>Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check.</p><p></p><p>(I assume that I do not have to copy out the entire section on how skills are used; if you haven't caught onto skill use under the d20 system and its derivitives by now, my pasting it here won't help you! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> )</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3625706, member: 18280"] [SIZE=3][B]Skills[/B][/SIZE] When you purchase skills, you gain 1 rank per skill point spent. When you use a skill, you make a skill check to see how well you do. The higher the result of the skill check, the better. To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + Attribute + miscellaneous modifiers). The higher the roll, the better. In most cases, you’re trying to match or exceed a certain Difficulty Class (DC), or you’re trying to beat another character’s check result. The harder the task, the higher the number you need to roll. Circumstances can affect your check. A character that is free to work without distractions can make a careful attempt and avoid simple mistakes. A character that has lots of time can often try over and over again, thereby assuring the best outcome. If others help, the character may succeed where otherwise he or she would fail. Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check. (I assume that I do not have to copy out the entire section on how skills are used; if you haven't caught onto skill use under the d20 system and its derivitives by now, my pasting it here won't help you! :lol: ) [/QUOTE]
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