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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3625743" data-attributes="member: 18280"><p><strong>Astral Projection</strong></p><p></p><p style="margin-left: 20px"><em>Cost:</em> 4.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Astral Projection allows you to communicate with other astral creatures, and (for a Time Lord) with other incarnations that might be in the same linear time-frame as yourself, as the 6th Doctor did to locate his second incarnation in <em>The Two Doctors</em>. This may be perilous – it is how the Master Abbott of the Det-Sen Monastery encountered (and was possessed by) the Great Intelligence.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spend 1 Action Point to use Astral Projection to appear in another location on the same planet and in the same time as your actual physical location.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A Time Lord may spend 4 Action Points to use Astral Projection to create a physical embodiment of his next incarnation, as the 4th Doctor did in <em>Logopolis</em> (the Watcher) and K’Anpo Rinpoche did in <em>Planet of the Spiders</em> (Cho-Je). The physical embodiment is created and controlled by the next player to play that Time Lord, and is created using the same rules as normal for a new incarnation. This character is then saved as the Time Lord’s next incarnation. If the embodiment is used in more than one consecutive episode, the Time Lord must pay 1 Action Point for each additional episode at the time the embodiment is created.</p><p></p><p><strong>Body Control</strong></p><p></p><p style="margin-left: 20px"><em>Cost:</em> 1.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Use this power to avoid damage by rolling a Psionic Potential Check against a DC of 10 + the amount of damage inflicted. You may use this skill to enter a trance in which you heal damage at twice the normal rate (although you do not heal the cost for this power until after the trance has ended).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When in a healing trance, spend 1 Action Point to end an ongoing disease or poison you are currently afflicted with. In some cases, as with the Virus of the Purpose, this does not end the disease, but instead allows you to resist it for a longer period.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3625743, member: 18280"] [B]Astral Projection[/B] [indent][i]Cost:[/i] 4. Astral Projection allows you to communicate with other astral creatures, and (for a Time Lord) with other incarnations that might be in the same linear time-frame as yourself, as the 6th Doctor did to locate his second incarnation in [i]The Two Doctors[/i]. This may be perilous – it is how the Master Abbott of the Det-Sen Monastery encountered (and was possessed by) the Great Intelligence. Spend 1 Action Point to use Astral Projection to appear in another location on the same planet and in the same time as your actual physical location. A Time Lord may spend 4 Action Points to use Astral Projection to create a physical embodiment of his next incarnation, as the 4th Doctor did in [i]Logopolis[/i] (the Watcher) and K’Anpo Rinpoche did in [i]Planet of the Spiders[/i] (Cho-Je). The physical embodiment is created and controlled by the next player to play that Time Lord, and is created using the same rules as normal for a new incarnation. This character is then saved as the Time Lord’s next incarnation. If the embodiment is used in more than one consecutive episode, the Time Lord must pay 1 Action Point for each additional episode at the time the embodiment is created.[/indent] [b]Body Control[/b] [indent][i]Cost:[/i] 1. Use this power to avoid damage by rolling a Psionic Potential Check against a DC of 10 + the amount of damage inflicted. You may use this skill to enter a trance in which you heal damage at twice the normal rate (although you do not heal the cost for this power until after the trance has ended). When in a healing trance, spend 1 Action Point to end an ongoing disease or poison you are currently afflicted with. In some cases, as with the Virus of the Purpose, this does not end the disease, but instead allows you to resist it for a longer period.[/indent] [/QUOTE]
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