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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3625756" data-attributes="member: 18280"><p><strong>Empathic Reception</strong></p><p style="margin-left: 20px"><em>Cost:</em> 0.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can pick up on strong emotions generated by other creatures. As a result, you gain a +4 bonus to Sense Motive checks as long as your Psionic Potential is at 0 or higher.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spend 1 Action Point to automatically succeed in a Sense Motive check.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note that some creatures, such as most constructs, Cybermen, and similar beings, may be immune to this power.</p><p></p><p><strong>Possession</strong></p><p style="margin-left: 20px"><em>Cost:</em> 5.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can attempt to take over the body of another creature, inhabiting that body with your mind and controlling its actions. To do so, make a Psionic Potential check; the result is the DC of the Will save to negate. When you use this power, you may choose to spend Action Points, gaining a +2 bonus to the Psionic Potential check per Action Point spent. You must choose whether or not to spend Action Points, and how many to spend, before the Psionic Potential check is rolled.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Normally, this power is only available to noncorporeal beings, or beings in special phases of being, such as those using the Astral Projection power, the Isolus, the Ectoplasmic Master, and the Gelth. However, a normally corporeal being can use this power with a sufficient power source – thus the Cadaverous Master was able to use the Source on Traken to possess Councillor Tremas, and both the Cadaverous Master and the 15th Master attempted to possess the Doctor using the Eye of Harmony.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Possessed player characters are usually allowed a new saving throw on a regular basis (once per hour or once per day, as determined by the Game Master). The Game Master may also allow additional saving throws to particularly strong-willed NPCs to represent their attempts to throw off possession.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Generally speaking, possession is only a power used by evil or misguided creatures.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3625756, member: 18280"] [b]Empathic Reception[/b] [indent][i]Cost:[/i] 0. You can pick up on strong emotions generated by other creatures. As a result, you gain a +4 bonus to Sense Motive checks as long as your Psionic Potential is at 0 or higher. Spend 1 Action Point to automatically succeed in a Sense Motive check. Note that some creatures, such as most constructs, Cybermen, and similar beings, may be immune to this power.[/indent] [b]Possession[/b] [indent][i]Cost:[/i] 5. You can attempt to take over the body of another creature, inhabiting that body with your mind and controlling its actions. To do so, make a Psionic Potential check; the result is the DC of the Will save to negate. When you use this power, you may choose to spend Action Points, gaining a +2 bonus to the Psionic Potential check per Action Point spent. You must choose whether or not to spend Action Points, and how many to spend, before the Psionic Potential check is rolled. Normally, this power is only available to noncorporeal beings, or beings in special phases of being, such as those using the Astral Projection power, the Isolus, the Ectoplasmic Master, and the Gelth. However, a normally corporeal being can use this power with a sufficient power source – thus the Cadaverous Master was able to use the Source on Traken to possess Councillor Tremas, and both the Cadaverous Master and the 15th Master attempted to possess the Doctor using the Eye of Harmony. Possessed player characters are usually allowed a new saving throw on a regular basis (once per hour or once per day, as determined by the Game Master). The Game Master may also allow additional saving throws to particularly strong-willed NPCs to represent their attempts to throw off possession. Generally speaking, possession is only a power used by evil or misguided creatures.[/indent] [/QUOTE]
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