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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3625759" data-attributes="member: 18280"><p><strong>Precognition</strong></p><p style="margin-left: 20px"><em>Cost:</em> 1.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Prerequisites:</em> Clairvoyance.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">True precognition doesn’t exist in the <em>Doctor Who</em> universe – the ability of Time Travellers to exercise free will within the fabric of space-time prevents this. However, as time itself is elastic – always attempting to return to its original shape – it is still possible to gain a general presentiment of what is to come.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Use this power to get a general sense of some likely future event, chosen by the Game Master. This will most often be in the nature of a clue rather than an absolute and clear prediction.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spend 1 Action Point to gain an accurate explanation of the clue given when you use this power. You may choose to spend the Action Point after you hear the clue.</p><p></p><p><strong>Psychic Attack</strong></p><p style="margin-left: 20px"><em>Cost:</em> 2.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Prerequisites:</em> Telepathic Reception, Telepathic Speech.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You may use this power to mentally attack another creature that you can see. Make a Psionic Potential skill check – this determines the DC of the Will save to resist this power. On a successful attack, you do 1 point of temporary Personality damage per level. If your target’s Personality falls to –10 or lower, it becomes an automaton under your control until its Personality rises to at least –9.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You may spend any number of Action Points to increase the DC of the Will save; each Action Point so spent raises the DC by 2 (so that spending 4 Action Points raises the DC by +8). </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If you have Clairvoyance, you may spend 1 Action Point with that power to “see” a creature that would otherwise be outside of your line of sight.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3625759, member: 18280"] [b]Precognition[/b] [indent][i]Cost:[/i] 1. [i]Prerequisites:[/i] Clairvoyance. True precognition doesn’t exist in the [i]Doctor Who[/i] universe – the ability of Time Travellers to exercise free will within the fabric of space-time prevents this. However, as time itself is elastic – always attempting to return to its original shape – it is still possible to gain a general presentiment of what is to come. Use this power to get a general sense of some likely future event, chosen by the Game Master. This will most often be in the nature of a clue rather than an absolute and clear prediction. Spend 1 Action Point to gain an accurate explanation of the clue given when you use this power. You may choose to spend the Action Point after you hear the clue.[/indent] [b]Psychic Attack[/b] [indent][i]Cost:[/i] 2. [i]Prerequisites:[/i] Telepathic Reception, Telepathic Speech. You may use this power to mentally attack another creature that you can see. Make a Psionic Potential skill check – this determines the DC of the Will save to resist this power. On a successful attack, you do 1 point of temporary Personality damage per level. If your target’s Personality falls to –10 or lower, it becomes an automaton under your control until its Personality rises to at least –9. You may spend any number of Action Points to increase the DC of the Will save; each Action Point so spent raises the DC by 2 (so that spending 4 Action Points raises the DC by +8). If you have Clairvoyance, you may spend 1 Action Point with that power to “see” a creature that would otherwise be outside of your line of sight.[/indent] [/QUOTE]
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