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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3625765" data-attributes="member: 18280"><p><strong>Psychic Hypnosis</strong></p><p style="margin-left: 20px"><em>Cost:</em> 2.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Prerequisites:</em> Telepathic Reception and Telepathic Speech.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You are able to hypnotise a target with a few words and/or gestures. It is only possible to use this power against creatures that are not already hostile to you, and it can only be used in a relatively calm environment (as determined by the Game Master).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you use this power, make a Psionic Potential check; this sets the DC for the Will save to resist. A target that fails this save takes no action for at least one full minute, unless disturbed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You may spend any number of Action Points to increase the DC of the Will save; each Action Point so spent raises the DC by 2.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You may spend any number of Action Points to give a post-hypnotic suggestion to your target. Each post-hypnotic suggestion costs 1 Action Point. Your target gets an additional save when the post-hypnotic suggestion is triggered, but this save is at a –4 penalty. It otherwise uses the same DC as the original Psionic Potential check.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The quintessential use of this power in the <em>Doctor Who</em> universe was by the Master, who could hypnotise by merely uttering “I am the Master; you will obey me.”</p><p></p><p><strong>Psychic Leech</strong></p><p style="margin-left: 20px"><em>Cost:</em> 1.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You are able to leech the Psionic Potential from another creature you touch.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you use this power, make a Personality check; this sets the DC for the Will save to resist. A target that fails this save loses 2 points of Psionic Potential, which are passed onto you. Because you pay 1 point of Psionic Potential to use this power, you are restored 1 point per transfer.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Your Psionic Potential cannot be increased beyond its normal amount using this power. Your target’s Psionic Potential cannot be lowered beyond –10 (at which point the target dies). Your target cannot grant more Psionic Potential than it is able to give.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3625765, member: 18280"] [b]Psychic Hypnosis[/b] [indent][i]Cost:[/i] 2. [i]Prerequisites:[/i] Telepathic Reception and Telepathic Speech. You are able to hypnotise a target with a few words and/or gestures. It is only possible to use this power against creatures that are not already hostile to you, and it can only be used in a relatively calm environment (as determined by the Game Master). When you use this power, make a Psionic Potential check; this sets the DC for the Will save to resist. A target that fails this save takes no action for at least one full minute, unless disturbed. You may spend any number of Action Points to increase the DC of the Will save; each Action Point so spent raises the DC by 2. You may spend any number of Action Points to give a post-hypnotic suggestion to your target. Each post-hypnotic suggestion costs 1 Action Point. Your target gets an additional save when the post-hypnotic suggestion is triggered, but this save is at a –4 penalty. It otherwise uses the same DC as the original Psionic Potential check. The quintessential use of this power in the [i]Doctor Who[/i] universe was by the Master, who could hypnotise by merely uttering “I am the Master; you will obey me.”[/indent] [b]Psychic Leech[/b] [indent][i]Cost:[/i] 1. You are able to leech the Psionic Potential from another creature you touch. When you use this power, make a Personality check; this sets the DC for the Will save to resist. A target that fails this save loses 2 points of Psionic Potential, which are passed onto you. Because you pay 1 point of Psionic Potential to use this power, you are restored 1 point per transfer. Your Psionic Potential cannot be increased beyond its normal amount using this power. Your target’s Psionic Potential cannot be lowered beyond –10 (at which point the target dies). Your target cannot grant more Psionic Potential than it is able to give.[/indent] [/QUOTE]
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