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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3625831" data-attributes="member: 18280"><p><strong><span style="font-size: 12px">Action Points</span></strong></p><p></p><p>You can spend one or more Action Points to accomplish any of the following:</p><p></p><p style="margin-left: 20px">· Activate an “Action Point Activated” Knack.</p> <p style="margin-left: 20px">· Activate a special use of a Psychic Power.</p> <p style="margin-left: 20px">· Activate another special ability that requires an Action Point.</p> <p style="margin-left: 20px">· Gain a +4 bonus to a skill or Attribute check before the die is rolled per Action Point spent.</p> <p style="margin-left: 20px">· Spend 1 Action Point to ask the Game Master a question. If the GM decides not to answer, you get your Action Point back. Note that the answer may occur in a way that you didn’t expect!</p> <p style="margin-left: 20px">· Spend 2 Action Points to transfer 1 Action Point to another character.</p> <p style="margin-left: 20px">· Spend 1 Action Point to survive when you would otherwise have been killed. It is up to you to determine what made your survival possible.</p><p></p><p>You gain Action Points in the following ways:</p><p></p><p style="margin-left: 20px">· New characters begin with 4 Action Points.</p> <p style="margin-left: 20px">· You gain an Action Point at the end of each episode.</p> <p style="margin-left: 20px">· You gain an Action Point by deciding that something bad has happened to your character that has an actual effect on play. Examples include:</p><p style="margin-left: 20px">* “I Twisted My Ankle” – you automatically fail in any chase scene, and your movement is reduced by one step for the remainder of the episode.</p> <p style="margin-left: 20px">* “My Sonic Screwdriver Burned Out” – a piece of useful equipment is destroyed, and cannot be used for the remainder of the episode.</p> <p style="margin-left: 20px">* “I Have A Bad Cold” – you are feeling ill, causing you to have a –1 penalty to all skill and Attribute checks during a whole episode.</p> <p style="margin-left: 20px">* “I Abhor Violence” – you avoid the easy solution to a problem because it is against your character’s personal or moral beliefs.</p> <p style="margin-left: 20px">* “His Sins Will Find Him Out” – you allow a villain to escape, possibly to plague you in the future. This should be a potentially villain potentially capable of reform, such as the Master, the Meddling Monk, or one of the Siltheen family, rather than one you know will go on to massacre millions, like Cybermen of the Black Dalek.</p></p> <p style="margin-left: 20px">· You do something that is particularly brilliant, or particularly entertaining for the whole table. Your Game Master has final discretion as to whether or not a particular action applies (generally by gauging how the other players respond, and by his own personal response).</p> <p style="margin-left: 20px">· You sacrifice your character to save others. You gain this Action Point even if your character survives – indeed, you may use it to ensure his survival.</p><p></p><p>You do not gain Action Points for things that happen to your character during the game due to the actions of other Player Characters, Non-Player Characters, or the environment. Thus, you do not gain an Action Point if the GM tells you that a Dalek destroys your sonic screwdriver. You only gain this bonus when you are responsible for the decision to have a bad thing happen to your character.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3625831, member: 18280"] [B][SIZE=3]Action Points[/SIZE][/B] You can spend one or more Action Points to accomplish any of the following: [INDENT]· Activate an “Action Point Activated” Knack. · Activate a special use of a Psychic Power. · Activate another special ability that requires an Action Point. · Gain a +4 bonus to a skill or Attribute check before the die is rolled per Action Point spent. · Spend 1 Action Point to ask the Game Master a question. If the GM decides not to answer, you get your Action Point back. Note that the answer may occur in a way that you didn’t expect! · Spend 2 Action Points to transfer 1 Action Point to another character. · Spend 1 Action Point to survive when you would otherwise have been killed. It is up to you to determine what made your survival possible.[/INDENT] You gain Action Points in the following ways: [INDENT]· New characters begin with 4 Action Points. · You gain an Action Point at the end of each episode. · You gain an Action Point by deciding that something bad has happened to your character that has an actual effect on play. Examples include: [indent]* “I Twisted My Ankle” – you automatically fail in any chase scene, and your movement is reduced by one step for the remainder of the episode. * “My Sonic Screwdriver Burned Out” – a piece of useful equipment is destroyed, and cannot be used for the remainder of the episode. * “I Have A Bad Cold” – you are feeling ill, causing you to have a –1 penalty to all skill and Attribute checks during a whole episode. * “I Abhor Violence” – you avoid the easy solution to a problem because it is against your character’s personal or moral beliefs. * “His Sins Will Find Him Out” – you allow a villain to escape, possibly to plague you in the future. This should be a potentially villain potentially capable of reform, such as the Master, the Meddling Monk, or one of the Siltheen family, rather than one you know will go on to massacre millions, like Cybermen of the Black Dalek.[/indent] · You do something that is particularly brilliant, or particularly entertaining for the whole table. Your Game Master has final discretion as to whether or not a particular action applies (generally by gauging how the other players respond, and by his own personal response). · You sacrifice your character to save others. You gain this Action Point even if your character survives – indeed, you may use it to ensure his survival.[/INDENT] You do not gain Action Points for things that happen to your character during the game due to the actions of other Player Characters, Non-Player Characters, or the environment. Thus, you do not gain an Action Point if the GM tells you that a Dalek destroys your sonic screwdriver. You only gain this bonus when you are responsible for the decision to have a bad thing happen to your character. [/QUOTE]
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