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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3643377" data-attributes="member: 18280"><p><strong>Medical Pack:</strong> The TARDIS has a dispenser that issues medicine-impregnated bandages that promote the healing of wounds. A dye on the exterior of the bandage changes colour when the wound has healed. These packs allow you to make Treat Injury checks with a +2 bonus, and allow wounds to be healed at twice the normal rate.</p><p></p><p><strong>Micro-Meson Scanner:</strong> This small device can be hidden within an ordinary object, such as a bracelet. When turned on, it can gain a complete schematic on everything within 20 meters, including alarm systems and electronics. It can project this information through a holographic emitter, and the holographic projection can be interacted with, reacting as the Micro-Meson Scanner determines that the real scanned location would react.</p><p></p><p><strong>Nitro-9:</strong> An explosive substance created and used by the 7th Doctor's companion Ace, who often carried it around in her backpack despite the Doctor’s warnings. Nitro-9 does 4d6 damage in a 1-meter blast radius, 3d6 damage in a 2-meter radius, 2d6 in a 4-meter radius, and 1d6 in an 8-meter radius. Creatures near the edge of a radius can make a Reflexes save (DC 10) to be in the better of the two areas. Canisters of Nitro-9 can be set with fuses of various lengths using the Demolitions skill.</p><p></p><p><strong>Patrol Staser:</strong> This weapon was issued to the Chancellery Guard on Gallifrey. It is a form of energy weapon pistol that, in addition to its damage, inhibits the ability of a Time Lord to regenerate. It can’t function in a relative dimensional stabilizing field, such as exists within the interior of a TARDIS.</p><p></p><p><strong>Partial Encephalographic Barrier:</strong> This device can be built into a hat or helmet, and grants its wearer access to the Psychic Defense power.</p><p></p><p><strong>Pheromone Perfume:</strong> This alien perfume uses pheromones to make its user irresistibly attractive to anyone, male or female. This is similar to the Attractive Knack, although the attraction usually only lasts for eight hours and you must spend a dose of perfume rather than an Action Point for the effect to occur.</p><p></p><p><strong>Portable Prison Cell:</strong> This small device can create a Strength 25 force field around any object, acting as a portable prison cell. The device only has a battery life of one hour.</p><p> </p><p><strong>Preachers’ Rifles:</strong> These weapons used by the Preachers from Pete’s World, an alternate universe Earth. They use the Alternate Universe Cyberman emotional inhibitor disabler code in a weaponised fashion, and using them takes advantage of the Alternate Universe Cybermen’s vulnerability to emotions. They don’t cause damage, however, and are thus not nearly as helpful against other creatures.</p><p></p><p><strong>Prismatic Field Generator:</strong> This device alters the refractive index of the air, allowing the user to bend beams of light without breaking them. This device was used to bypass security beams when the Mona Lisa was stolen in City of Death.</p><p></p><p><strong>Protein Sauce:</strong> This special enzyme was developed by Suzie Costello of Torchwood 3 to capture a pterodactyl when it came through the Cardiff Rift. It was later adapted to help the pterodactyl identify its food. Predatory animals must make a DC 15 Willpower save to avoid responding if this is used as a lure.</p><p></p><p><strong>Psychic Interference Transmitter:</strong> This machine creates interference patterns along a wavelength of 337.98 micropars that neutralize Psychic Powers within a 500 meter range. The machine requires refined crystals of voolium and madrinite 15, which only occurred naturally on Calufrax to the 4th Doctor’s knowledge – and Calufrax was a disguised segment of the Key to Time!</p><p></p><p><strong>Psychic Paper:</strong> This paper is slightly psychic, and a user with Telepathic Focus can make it show whoever is reading it whatever the holder wants the person viewing it to see. It is usually kept in a credit card or travel pass holder.</p><p></p><p>When using psychic paper, make a Bluff check with a +8 bonus, opposed by your target’s Sense Motive. If the target’s Sense Motive exceeds your Bluff, your mind has wandered, and the slightly psychic paper shows more than you wanted it to – either based upon your desires, or the desires of your target. For example, when Rose showed the paper to “Captain Jack Harkness” in <em>The Empty Child</em>, it conveyed her flirtatious interest in him. When the 10th Doctor showed the paper to Queen Victoria in <em>Tooth and Claw</em>, it named him her Protector.</p><p></p><p>Psychic paper can display telepathic messages from other sources if their telepathy is powerful enough (like the Face of Boe’s in <em>New Earth</em>). It can also unlock electronic pass readers by deciphering the required code and transmitting it – treat the paper as though it had Security Systems +8 for this purpose.</p><p></p><p>This paper is ineffective against creatures with the Psychic Defence power.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3643377, member: 18280"] [B]Medical Pack:[/B] The TARDIS has a dispenser that issues medicine-impregnated bandages that promote the healing of wounds. A dye on the exterior of the bandage changes colour when the wound has healed. These packs allow you to make Treat Injury checks with a +2 bonus, and allow wounds to be healed at twice the normal rate. [B]Micro-Meson Scanner:[/B] This small device can be hidden within an ordinary object, such as a bracelet. When turned on, it can gain a complete schematic on everything within 20 meters, including alarm systems and electronics. It can project this information through a holographic emitter, and the holographic projection can be interacted with, reacting as the Micro-Meson Scanner determines that the real scanned location would react. [B]Nitro-9:[/B] An explosive substance created and used by the 7th Doctor's companion Ace, who often carried it around in her backpack despite the Doctor’s warnings. Nitro-9 does 4d6 damage in a 1-meter blast radius, 3d6 damage in a 2-meter radius, 2d6 in a 4-meter radius, and 1d6 in an 8-meter radius. Creatures near the edge of a radius can make a Reflexes save (DC 10) to be in the better of the two areas. Canisters of Nitro-9 can be set with fuses of various lengths using the Demolitions skill. [B]Patrol Staser:[/B] This weapon was issued to the Chancellery Guard on Gallifrey. It is a form of energy weapon pistol that, in addition to its damage, inhibits the ability of a Time Lord to regenerate. It can’t function in a relative dimensional stabilizing field, such as exists within the interior of a TARDIS. [B]Partial Encephalographic Barrier:[/B] This device can be built into a hat or helmet, and grants its wearer access to the Psychic Defense power. [B]Pheromone Perfume:[/B] This alien perfume uses pheromones to make its user irresistibly attractive to anyone, male or female. This is similar to the Attractive Knack, although the attraction usually only lasts for eight hours and you must spend a dose of perfume rather than an Action Point for the effect to occur. [B]Portable Prison Cell:[/B] This small device can create a Strength 25 force field around any object, acting as a portable prison cell. The device only has a battery life of one hour. [B]Preachers’ Rifles:[/B] These weapons used by the Preachers from Pete’s World, an alternate universe Earth. They use the Alternate Universe Cyberman emotional inhibitor disabler code in a weaponised fashion, and using them takes advantage of the Alternate Universe Cybermen’s vulnerability to emotions. They don’t cause damage, however, and are thus not nearly as helpful against other creatures. [B]Prismatic Field Generator:[/B] This device alters the refractive index of the air, allowing the user to bend beams of light without breaking them. This device was used to bypass security beams when the Mona Lisa was stolen in City of Death. [B]Protein Sauce:[/B] This special enzyme was developed by Suzie Costello of Torchwood 3 to capture a pterodactyl when it came through the Cardiff Rift. It was later adapted to help the pterodactyl identify its food. Predatory animals must make a DC 15 Willpower save to avoid responding if this is used as a lure. [B]Psychic Interference Transmitter:[/B] This machine creates interference patterns along a wavelength of 337.98 micropars that neutralize Psychic Powers within a 500 meter range. The machine requires refined crystals of voolium and madrinite 15, which only occurred naturally on Calufrax to the 4th Doctor’s knowledge – and Calufrax was a disguised segment of the Key to Time! [B]Psychic Paper:[/B] This paper is slightly psychic, and a user with Telepathic Focus can make it show whoever is reading it whatever the holder wants the person viewing it to see. It is usually kept in a credit card or travel pass holder. When using psychic paper, make a Bluff check with a +8 bonus, opposed by your target’s Sense Motive. If the target’s Sense Motive exceeds your Bluff, your mind has wandered, and the slightly psychic paper shows more than you wanted it to – either based upon your desires, or the desires of your target. For example, when Rose showed the paper to “Captain Jack Harkness” in [I]The Empty Child[/I], it conveyed her flirtatious interest in him. When the 10th Doctor showed the paper to Queen Victoria in [I]Tooth and Claw[/I], it named him her Protector. Psychic paper can display telepathic messages from other sources if their telepathy is powerful enough (like the Face of Boe’s in [I]New Earth[/I]). It can also unlock electronic pass readers by deciphering the required code and transmitting it – treat the paper as though it had Security Systems +8 for this purpose. This paper is ineffective against creatures with the Psychic Defence power. [/QUOTE]
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