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Doctor Who - The Game of Rassilon
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<blockquote data-quote="Raven Crowking" data-source="post: 3643399" data-attributes="member: 18280"><p><strong>TARDIS Key:</strong> The key to open the TARDIS. New keys can be manufactured within the TARDIS to give to new companions, as the Time Lord desires.</p><p></p><p><strong>TARDIS Toolkit:</strong> The TARDIS has a very extensive and complicated system of circuitry and computer systems. Naturally from time to time malfunctions will occur. The TARDIS toolkit is stored in the Master Control Room, and contains many tools for TARDIS maintenance and repair. Their uses are many and all have their own power source. Indeed, the sonic screwdriver is part of the standard TARDIS toolkit.</p><p></p><p>Among the other tools found in kit are the Master Drone Clamp, the Laser, the Pen Torch, the Universal Detector, the Neutron Ram, the Influx Booster Stabilizer, the Stalos Gyro, the Moog Drone Clamp, the Magnetic Clamp, the Microdot, and the Zeus Plugs. Although many of these are high-tech instruments, many can be used for other purposes – the Magnetic Clamp as a makeshift club, for example, and the Zeus Plugs as castanets.</p><p></p><p>They are kept in a case with a personalized touch sensitive lock (requiring a Security Systems check at DC 20 to bypass).</p><p></p><p><strong>Telepathic Amplifier:</strong> This device appears to be a round earring. It picks up telepathic impulses from any source (which must be preset), and projects them into the wearer’s mind. The wearer can be used as a conduit to transfer Psychic Powers from the source as though they were possessed by the wearer. The source and the wearer may divide the cost (and any Action Points to be used) as they desire.</p><p></p><p>A character using Jiggery-Pokery can reverse the feed on this device to cause manifested powers to affect the wearer instead of targets selected by the wearer.</p><p></p><p><strong>Time Core Locator:</strong> Sometimes called the “Tracer”, this white, wand-like device is the core to the Key to Time. When plugged into the Central Console of a TARDIS, the Core indicates the space-time coordinates of each section of the Key. The segments of the Key to Time – a perfect cube that maintains the equilibrium of time itself – are all disguised and hidden throughout the cosmos. The Core locates the segments at close range (rather like a Geiger counter locates radiation). When brought into contact with the disguised segment, the Core converts it back into its proper form.</p><p></p><p><strong>Time/Space Visualiser:</strong> A device given to the 1st Doctor by the Xerons at the end of The Space Museum, this large console is a “time television” that allows the operator to tune in on any event in history. It was able to watch a live performance by the Beatles, Abraham Lincoln delivering the Gettysburg Address, and the Daleks plotting to pursue the Doctor. </p><p></p><p><strong>Tissue Compression Eliminator:</strong> The Master's weapon of choice, this device shrinks people to doll size, killing them in the process. It is used as an Energy Weapon, and the skill check result sets the DC of the Reflexes save to avoid. </p><p></p><p><strong>TM 45:</strong> This is the standard UNIT comlink, a small transceiver with a range of about 50 miles. It is set to a specific frequency reserved for UNIT.</p><p></p><p><strong>Torch:</strong> Useful for providing lighting, a heavy torch can also be used as a makeshift club.</p><p></p><p><strong>Torchwood Stun Gun:</strong> The Torchwood 3 team possess a specially designed stun gun engineered for use on humans and aliens alike. It can either do 2d6 points of energy damage, or it can stun on a successful hit for 2d6 minutes. A Fortitude save (DC 15) reduces the time a target is stunned by half; if this save succeeds by 10 or more, the target is not stunned.</p><p></p><p><strong>Travel Dial:</strong> This device from the planet Marinus looks almost like a wristwatch. It can teleport the user to any one of several predetermined coordinates. The range of the travel dial is planetary.</p><p> </p><p><strong>Tribophysical Waveform Macro-Kinetic Extrapolator:</strong> This is an interstellar transportation platform that utilises massive energy to create a force bubble that protects the rider while riding the shockwave to its destination – effectively a “pan-dimensional surfboard”.</p><p></p><p>The force bubble it creates can be extended, using Jiggery-Pokery, to create a larger force field (even around an orbital station). The 10th Doctor used Jiggery-Pokery to have the surfing effect shunt the TARDIS two hundred yards when the Empress of the Racnoss forcibly summoned it in <em>The Runaway Bride</em>.</p><p> </p><p><strong>Two-Person Transporter Ship:</strong> This ship is an intergalactic teleportation device used by the Butterfly People of Archetine V to transport prisoners. One being alone cannot operate it. The ship can be reprogrammed to send someone anywhere within several light years.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3643399, member: 18280"] [B]TARDIS Key:[/B] The key to open the TARDIS. New keys can be manufactured within the TARDIS to give to new companions, as the Time Lord desires. [B]TARDIS Toolkit:[/B] The TARDIS has a very extensive and complicated system of circuitry and computer systems. Naturally from time to time malfunctions will occur. The TARDIS toolkit is stored in the Master Control Room, and contains many tools for TARDIS maintenance and repair. Their uses are many and all have their own power source. Indeed, the sonic screwdriver is part of the standard TARDIS toolkit. Among the other tools found in kit are the Master Drone Clamp, the Laser, the Pen Torch, the Universal Detector, the Neutron Ram, the Influx Booster Stabilizer, the Stalos Gyro, the Moog Drone Clamp, the Magnetic Clamp, the Microdot, and the Zeus Plugs. Although many of these are high-tech instruments, many can be used for other purposes – the Magnetic Clamp as a makeshift club, for example, and the Zeus Plugs as castanets. They are kept in a case with a personalized touch sensitive lock (requiring a Security Systems check at DC 20 to bypass). [B]Telepathic Amplifier:[/B] This device appears to be a round earring. It picks up telepathic impulses from any source (which must be preset), and projects them into the wearer’s mind. The wearer can be used as a conduit to transfer Psychic Powers from the source as though they were possessed by the wearer. The source and the wearer may divide the cost (and any Action Points to be used) as they desire. A character using Jiggery-Pokery can reverse the feed on this device to cause manifested powers to affect the wearer instead of targets selected by the wearer. [B]Time Core Locator:[/B] Sometimes called the “Tracer”, this white, wand-like device is the core to the Key to Time. When plugged into the Central Console of a TARDIS, the Core indicates the space-time coordinates of each section of the Key. The segments of the Key to Time – a perfect cube that maintains the equilibrium of time itself – are all disguised and hidden throughout the cosmos. The Core locates the segments at close range (rather like a Geiger counter locates radiation). When brought into contact with the disguised segment, the Core converts it back into its proper form. [B]Time/Space Visualiser:[/B] A device given to the 1st Doctor by the Xerons at the end of The Space Museum, this large console is a “time television” that allows the operator to tune in on any event in history. It was able to watch a live performance by the Beatles, Abraham Lincoln delivering the Gettysburg Address, and the Daleks plotting to pursue the Doctor. [B]Tissue Compression Eliminator:[/B] The Master's weapon of choice, this device shrinks people to doll size, killing them in the process. It is used as an Energy Weapon, and the skill check result sets the DC of the Reflexes save to avoid. [B]TM 45:[/B] This is the standard UNIT comlink, a small transceiver with a range of about 50 miles. It is set to a specific frequency reserved for UNIT. [B]Torch:[/B] Useful for providing lighting, a heavy torch can also be used as a makeshift club. [B]Torchwood Stun Gun:[/B] The Torchwood 3 team possess a specially designed stun gun engineered for use on humans and aliens alike. It can either do 2d6 points of energy damage, or it can stun on a successful hit for 2d6 minutes. A Fortitude save (DC 15) reduces the time a target is stunned by half; if this save succeeds by 10 or more, the target is not stunned. [B]Travel Dial:[/B] This device from the planet Marinus looks almost like a wristwatch. It can teleport the user to any one of several predetermined coordinates. The range of the travel dial is planetary. [B]Tribophysical Waveform Macro-Kinetic Extrapolator:[/B] This is an interstellar transportation platform that utilises massive energy to create a force bubble that protects the rider while riding the shockwave to its destination – effectively a “pan-dimensional surfboard”. The force bubble it creates can be extended, using Jiggery-Pokery, to create a larger force field (even around an orbital station). The 10th Doctor used Jiggery-Pokery to have the surfing effect shunt the TARDIS two hundred yards when the Empress of the Racnoss forcibly summoned it in [I]The Runaway Bride[/I]. [B]Two-Person Transporter Ship:[/B] This ship is an intergalactic teleportation device used by the Butterfly People of Archetine V to transport prisoners. One being alone cannot operate it. The ship can be reprogrammed to send someone anywhere within several light years. [/QUOTE]
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