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Dodge didn't change?
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<blockquote data-quote="The Souljourner" data-source="post: 1009795" data-attributes="member: 1622"><p>THe problem with Focus vs. Dodge is that Focus you can make apply to every attack you make. Simply wield the weapon you have focus with and you always get the +1. It's a rare occurance that you'd wield something else.</p><p></p><p>Contrast that to dodge where you pick one guy in the combat, when you might get attacked by any number of guys and only get the benefit against one of them. Also, focus has that same "it always applies so I don't have to remember it" benefit that dodge is so sorely lacking.</p><p></p><p>Currently dodge is almost a no-op feat. You take it because you want mobility, spring attack, whirlwind attack, etc. I really don't like feats that are purely there to suck up a feat slot as a prerequisite. +1 dodge bonus to AC against everyone would be better but not unbalanced, would be a heck of a lot easier to implement, and would get rid of the "no-op" feat problem.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1009795, member: 1622"] THe problem with Focus vs. Dodge is that Focus you can make apply to every attack you make. Simply wield the weapon you have focus with and you always get the +1. It's a rare occurance that you'd wield something else. Contrast that to dodge where you pick one guy in the combat, when you might get attacked by any number of guys and only get the benefit against one of them. Also, focus has that same "it always applies so I don't have to remember it" benefit that dodge is so sorely lacking. Currently dodge is almost a no-op feat. You take it because you want mobility, spring attack, whirlwind attack, etc. I really don't like feats that are purely there to suck up a feat slot as a prerequisite. +1 dodge bonus to AC against everyone would be better but not unbalanced, would be a heck of a lot easier to implement, and would get rid of the "no-op" feat problem. -The Souljourner [/QUOTE]
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Dodge didn't change?
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