Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dodge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 3014204" data-attributes="member: 18363"><p>Dodge is a slightly underpowered feat as it is, so I wouldn't mind if the character altered it at the start and end of their turn. It is within the bounds of the rules, and nearly as important to me it makes sense realistically. During their action they may be focusing on one foe, but if that foe is slain or otherwise bypassed by the end of their action their attention will likely be focused upon another foe - thus granting the bonus vs that foe until the start of their next action when they can next react to changes around them. </p><p></p><p>I would, however, limit it to the start and end of their turn unless something really unusual happened during their turn that would perhaps allow otherwise. I cannot think of such a situation, but I am sure and enterprising player could do so. For instance, during their turn they are in combat with one of two foes flanking them. Their dodge bonus goes to that foe. At the end of their turn they could choose to place it with the other foe flanking them - as perhaps their character is becoming nervous about that knife behind their back instead of the one they can see in front of them. At the start of their next turn they could again choose from those threatening them when determining against which they receive the bonus. Perhaps they continue to place it with the one behind them. Perhaps they return it to the one in front of them. Maybe a new foe is now also adjacent to them, so they place it with this unknown factor. At the end of their turn they could decide yet again.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3014204, member: 18363"] Dodge is a slightly underpowered feat as it is, so I wouldn't mind if the character altered it at the start and end of their turn. It is within the bounds of the rules, and nearly as important to me it makes sense realistically. During their action they may be focusing on one foe, but if that foe is slain or otherwise bypassed by the end of their action their attention will likely be focused upon another foe - thus granting the bonus vs that foe until the start of their next action when they can next react to changes around them. I would, however, limit it to the start and end of their turn unless something really unusual happened during their turn that would perhaps allow otherwise. I cannot think of such a situation, but I am sure and enterprising player could do so. For instance, during their turn they are in combat with one of two foes flanking them. Their dodge bonus goes to that foe. At the end of their turn they could choose to place it with the other foe flanking them - as perhaps their character is becoming nervous about that knife behind their back instead of the one they can see in front of them. At the start of their next turn they could again choose from those threatening them when determining against which they receive the bonus. Perhaps they continue to place it with the one behind them. Perhaps they return it to the one in front of them. Maybe a new foe is now also adjacent to them, so they place it with this unknown factor. At the end of their turn they could decide yet again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dodge
Top