Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dodging Fireballs and other Readied Action Sheneigans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6146456" data-attributes="member: 95493"><p>Why am I not surprised.</p><p></p><p></p><p>Preparing against a charge is covered in a section below what I quoted, it didn't seem appropriate concerning spells and thus I ignored it at the time. Beyond that the definition given at that time is that you set against the charge, not that you are avoiding the effect of the charge and running away to make sure the charge didn't hit.</p><p></p><p></p><p>Right? So in my above analogy.</p><p></p><p>Breakdown of events (according to Starfox):</p><p>Character A: I want to prepare to run way if targeted by a fireball.</p><p>Character B throws fireball. Character A runs away and evades because he is not there.</p><p></p><p>Breakdown of events (per SRD that I am trying to explain):</p><p>Character A: I want to prepare to run away if targeted by a fireball.</p><p>DM: Set your condition.</p><p>Character A: Um...? When I see the glowing emination of the fireball.</p><p>DM: Okay..</p><p>Character B: I throw a fireball.</p><p>Character A: I run --</p><p>DM: Roll reflex, save half.</p><p>Character A: But I ran away..</p><p>DM: Right, but your condition is to move when you see the glow. But as it is an instantaneous effect you only see the glow AS it happens. You can't move AS something is happening. Only BEFORE it happens. Ergo, if you try and run away BEFORE he throws the fireball (but presumably after he cast, and is then forced to finish) then he can re-adjust and hit you in your new square. You can't act AT THE SAME TIME as the effect, only BEFORE. So.. roll reflex.</p><p></p><p></p><p>See above.</p><p></p><p></p><p>No, if they want to hit 6 people and this prepared action thing goes through then they can end up hitting 5 people with the 6th getting away, OR they can hit that one person who moved outside the effect. The spell economy should not be broken because readying an action is not intended to completely screw someone midway through an action, it is supposed to allow the first person to react differently than they otherwise would have. That is especially why the CONDITION set is so important when readying.</p><p></p><p>Random Example:</p><p>I prepare to run away if someone comes through the door. HOW? Condition could be as soon as I see them, I run away. In which case then they are already on the other side of the door and can do whatever they want at that point. I could then interrupt their turn and act. This would have been the same as me running BEFORE they entered the door but in that case I am unsure if they are going to. If my condition was different, as to allow me to move before the guy entered the door (so he didn't see me let's say) then that guy is still on the other side of the door when you move and is no longer "required" or forced or forfeitted into going to the other side of the door, just because you were there and he can then change his mind.</p><p></p><p></p><p>Either way; I see this as a person wanting to clearly abuse the spirit and actual meaning of the rule in order to break it. That is wrong (IMHO) via both RAI and RAW. Ultimately each game/player/w/e can do whatever they want but I have given my response to the question given as well as I can.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6146456, member: 95493"] Why am I not surprised. Preparing against a charge is covered in a section below what I quoted, it didn't seem appropriate concerning spells and thus I ignored it at the time. Beyond that the definition given at that time is that you set against the charge, not that you are avoiding the effect of the charge and running away to make sure the charge didn't hit. Right? So in my above analogy. Breakdown of events (according to Starfox): Character A: I want to prepare to run way if targeted by a fireball. Character B throws fireball. Character A runs away and evades because he is not there. Breakdown of events (per SRD that I am trying to explain): Character A: I want to prepare to run away if targeted by a fireball. DM: Set your condition. Character A: Um...? When I see the glowing emination of the fireball. DM: Okay.. Character B: I throw a fireball. Character A: I run -- DM: Roll reflex, save half. Character A: But I ran away.. DM: Right, but your condition is to move when you see the glow. But as it is an instantaneous effect you only see the glow AS it happens. You can't move AS something is happening. Only BEFORE it happens. Ergo, if you try and run away BEFORE he throws the fireball (but presumably after he cast, and is then forced to finish) then he can re-adjust and hit you in your new square. You can't act AT THE SAME TIME as the effect, only BEFORE. So.. roll reflex. See above. No, if they want to hit 6 people and this prepared action thing goes through then they can end up hitting 5 people with the 6th getting away, OR they can hit that one person who moved outside the effect. The spell economy should not be broken because readying an action is not intended to completely screw someone midway through an action, it is supposed to allow the first person to react differently than they otherwise would have. That is especially why the CONDITION set is so important when readying. Random Example: I prepare to run away if someone comes through the door. HOW? Condition could be as soon as I see them, I run away. In which case then they are already on the other side of the door and can do whatever they want at that point. I could then interrupt their turn and act. This would have been the same as me running BEFORE they entered the door but in that case I am unsure if they are going to. If my condition was different, as to allow me to move before the guy entered the door (so he didn't see me let's say) then that guy is still on the other side of the door when you move and is no longer "required" or forced or forfeitted into going to the other side of the door, just because you were there and he can then change his mind. Either way; I see this as a person wanting to clearly abuse the spirit and actual meaning of the rule in order to break it. That is wrong (IMHO) via both RAI and RAW. Ultimately each game/player/w/e can do whatever they want but I have given my response to the question given as well as I can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dodging Fireballs and other Readied Action Sheneigans
Top