Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dodging Fireballs and other Readied Action Sheneigans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6146759" data-attributes="member: 95493"><p>Show me, quote the SRD, where this is true. Exactly what part says, for example, that you can wait until the fighter has charged the distance (moved but not yet attacked) then use your readied action THEN he cannot attack. As far as I'm reading it if you want to prepare against the charge, there is nothing stopping them from hitting you, you just get to hit them too. It doesn't negate the charge in that case, it just let's you get a stab in, unless I missed something vital.</p><p></p><p>I see where it says you do something BEFORE he does it. Not WHILE he does it. So I can perfectly understand you moving BEFORE he charges; as the SRD says: "If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action." So, he goes to charge and you move out of the way. You interrupt him, delaying him THEN he goes. He then adjusts and charges you where you are now. I don't see anywhere in the READY description that says you stop the HIT part from going off. Though seeing that seems to be twisting grammar, at least from my standpoint.</p><p></p><p></p><p>Oh, he would have to specify EXACTLY what he is going to do "when the opponent attacks Ferdie, for the second time". At least that's how I'm reading it. But that is beside the point.</p><p></p><p></p><p>By the time you see the glow on the squares, to know exactly where the wizard ends up lobbing the fireball, it has hit you. It is an instantaneous effect.</p><p></p><p></p><p>No, it is NOT reasonable. It is part of the effect.</p><p></p><p>My question to you, Vegepygmy, is this, would you let a character (any character) prepare against an attack using the condition: I prepare against his attack to move so he fails to hit me? Ie. Would you let the fighter come up and take a swing then, after learning whether that is a hit or not allow the person who readied an action move and avoid the damage? I never would and the rules never seem to say this is possible. If he wants to move BEFORE the fighter comes up and does this, or even after he moves up but before he attacks then that is fine. But moving WHILE THE EFFECT IS GOING ON (after the spell is cast - you can see the pea - but before you take the damage to somehow miraculously escape the effect) is not allowed anywhere that I can see.</p><p></p><p>Again, Starfox's question is this (when applied non-magically):</p><p>Player A: I prepare to avoid the damage of the swing by moving out of the way.</p><p>Player B: I swing. *pauses*</p><p>DM: Well?</p><p>Player A: No, I need to know he is actually going to do it and hit before I move, just to make sure I'm not moving for no reason.</p><p>DM: .. um.. Okay.. Player B hits, roll damage.</p><p>Player A: No, I moved.</p><p>DM: No you didn't. You wanted to see if he could actually hit and damage you. That means you stuck around and let yourself get hit.</p><p></p><p>If you see the fireball's pea or wait for the glow on your square - YOU GET HIT. If you move before that, but presumably after the spell is cast (somehow) then the wizard can redirect the spell.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6146759, member: 95493"] Show me, quote the SRD, where this is true. Exactly what part says, for example, that you can wait until the fighter has charged the distance (moved but not yet attacked) then use your readied action THEN he cannot attack. As far as I'm reading it if you want to prepare against the charge, there is nothing stopping them from hitting you, you just get to hit them too. It doesn't negate the charge in that case, it just let's you get a stab in, unless I missed something vital. I see where it says you do something BEFORE he does it. Not WHILE he does it. So I can perfectly understand you moving BEFORE he charges; as the SRD says: "If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action." So, he goes to charge and you move out of the way. You interrupt him, delaying him THEN he goes. He then adjusts and charges you where you are now. I don't see anywhere in the READY description that says you stop the HIT part from going off. Though seeing that seems to be twisting grammar, at least from my standpoint. Oh, he would have to specify EXACTLY what he is going to do "when the opponent attacks Ferdie, for the second time". At least that's how I'm reading it. But that is beside the point. By the time you see the glow on the squares, to know exactly where the wizard ends up lobbing the fireball, it has hit you. It is an instantaneous effect. No, it is NOT reasonable. It is part of the effect. My question to you, Vegepygmy, is this, would you let a character (any character) prepare against an attack using the condition: I prepare against his attack to move so he fails to hit me? Ie. Would you let the fighter come up and take a swing then, after learning whether that is a hit or not allow the person who readied an action move and avoid the damage? I never would and the rules never seem to say this is possible. If he wants to move BEFORE the fighter comes up and does this, or even after he moves up but before he attacks then that is fine. But moving WHILE THE EFFECT IS GOING ON (after the spell is cast - you can see the pea - but before you take the damage to somehow miraculously escape the effect) is not allowed anywhere that I can see. Again, Starfox's question is this (when applied non-magically): Player A: I prepare to avoid the damage of the swing by moving out of the way. Player B: I swing. *pauses* DM: Well? Player A: No, I need to know he is actually going to do it and hit before I move, just to make sure I'm not moving for no reason. DM: .. um.. Okay.. Player B hits, roll damage. Player A: No, I moved. DM: No you didn't. You wanted to see if he could actually hit and damage you. That means you stuck around and let yourself get hit. If you see the fireball's pea or wait for the glow on your square - YOU GET HIT. If you move before that, but presumably after the spell is cast (somehow) then the wizard can redirect the spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dodging Fireballs and other Readied Action Sheneigans
Top