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General Tabletop Discussion
*Pathfinder & Starfinder
Dodging Fireballs and other Readied Action Sheneigans
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<blockquote data-quote="tomBitonti" data-source="post: 6146828" data-attributes="member: 13107"><p>I'm thinking "instantaneous" would be "effectively instantaneous". That's totally fuzzy but has meaning. A shot bullet, while not actually instantaneous, is too quick to ready against the details of its motion. The question is how fast does the glowing bead travel. That question becomes important for my example of blocking a window with a shield. Which of the following can be used as triggers: A lobbed boulder (presumably by a giant), an arrow, a scorching ray, a line-of-sight spell such as Black Tentacles, a magic missile, a bullet? If the shooter is in complete darkness, such that their intent cannot be read, is the ready against <strong>just</strong> the effect still possible?</p><p></p><p></p><p></p><p>That "action occurs just before the action that triggers it" statement is unfortunate. As written by Starfox, using that literally as written rather doesn't work. I take that to mean that the action occurs on initiative order immediately preceding the triggering action, leading to the update of the readying player's initiative to just before the initiative order of the triggering opponent. We are rescued by the additional text, "you interrupt" and "he continues his actions". Although, the language is imprecise, with "part of another player's <strong>activities</strong> being concluded with "he continues his <strong>actions</strong>", where "he continues his <strong>activities</strong>" seems warranted.</p><p></p><p>That SRD statement doesn't detail what may be specified as a "condition". That seems to be the center of the problem. Can a condition only be formed in terms of players declared actions, or, can a condition be placed in the details of the action resolution?</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6146828, member: 13107"] I'm thinking "instantaneous" would be "effectively instantaneous". That's totally fuzzy but has meaning. A shot bullet, while not actually instantaneous, is too quick to ready against the details of its motion. The question is how fast does the glowing bead travel. That question becomes important for my example of blocking a window with a shield. Which of the following can be used as triggers: A lobbed boulder (presumably by a giant), an arrow, a scorching ray, a line-of-sight spell such as Black Tentacles, a magic missile, a bullet? If the shooter is in complete darkness, such that their intent cannot be read, is the ready against [b]just[/b] the effect still possible? That "action occurs just before the action that triggers it" statement is unfortunate. As written by Starfox, using that literally as written rather doesn't work. I take that to mean that the action occurs on initiative order immediately preceding the triggering action, leading to the update of the readying player's initiative to just before the initiative order of the triggering opponent. We are rescued by the additional text, "you interrupt" and "he continues his actions". Although, the language is imprecise, with "part of another player's [b]activities[/b] being concluded with "he continues his [b]actions[/b]", where "he continues his [b]activities[/b]" seems warranted. That SRD statement doesn't detail what may be specified as a "condition". That seems to be the center of the problem. Can a condition only be formed in terms of players declared actions, or, can a condition be placed in the details of the action resolution? Thx! TomB [/QUOTE]
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