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<blockquote data-quote="Cleon" data-source="post: 8871900" data-attributes="member: 57383"><p>I was thinking something like this:</p><p></p><p style="margin-left: 20px"><em><strong>Necrotic Stench.</strong></em> Any living creature that starts its turn within 5 feet of the troglo-wight must succeed on a DC 13 Constitution saving throw, or take 5 (2d4) necrotic damage and be poisoned until the start of the creature's next turn. On a successful saving throw, the creature cannot be poisoned by the stench of all troglodytes and troglo-wight for 1 hour. The creature can still take necrotic damage from a troglo-wight's necrotic stench during this hour, but only takes 2 (1d4) necrotic damage if they fail their saving throw.</p><p></p><p>As for the other stuff, the <em><strong>Bite</strong></em> and <em><strong>Claws</strong></em> needs a little cleaning up. I think I'd make it 1d8+2 damage rather than 1d4 + 4 as (a) I'm not sure how you derived that and (b) a regular trog's bite has the same base damage dice as its fangs so I'd think a troglodyte wight would keep that relationship. A Vampire Spawn can do 1d6 damage dice with its Bite and Troglodytes likely have bigger teeth than an low-ranking vampire who's only got a human mouth.</p><p></p><p style="margin-left: 20px"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d8 + 2) piercing damage plus 5 (1d10) necrotic damage. f the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion. This exhaustion remains until it is healed magically: a <em>lesser restoration</em> can remove one level of exhaustion from a victim with two or fewer levels, a <em>greater restoration</em> will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.</p> <p style="margin-left: 20px"> A humanoid slain by this attack rises 24 hours later as a zombie under the troglo-wight's control, unless the victim is restored to life or its body is destroyed. The troglo-wight can have no more than twelve zombies under its control at one time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Claw.</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> (1d8 + 2) slashing damage plus 5 (1d10) necrotic damage.</p><p></p><p>That makes it Challenge 3 according to the Calculator, the same as a Wight.</p><p></p><p>Which means its to hit is wrong as it uses a +2 Proficiency Bonus.</p><p></p><p>I'd be OK giving it STR 17 (+3) to resolve that. While the STR 18 (+4) of the previous draft felt a little high, a base Trog is significantly stronger than a human.</p><p></p><p>If you do that, it becomes <strong>Challenge</strong> 4 due to the point extra damage per attack:</p><p></p><p style="margin-left: 20px"><strong>STR</strong> 17 (+3)</p> <p style="margin-left: 20px"><strong>Challenge</strong> 4 (1,100) <strong>Proficiency Bonus</strong> +2</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8 + 3) piercing damage plus 5 (1d10) necrotic damage. f the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion. This exhaustion remains until it is healed magically: a <em>lesser restoration</em> can remove one level of exhaustion from a victim with two or fewer levels, a <em>greater restoration</em> will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.</p> <p style="margin-left: 20px"> A humanoid slain by this attack rises 24 hours later as a zombie under the troglo-wight's control, unless the victim is restored to life or its body is destroyed. The troglo-wight can have no more than twelve zombies under its control at one time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Claw.</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> (1d8 + 3) slashing damage plus 5 (1d10) necrotic damage.</p><p></p><p>I'll wrap up all of the above as an Enworld post.</p><p></p><p>Might as well change <strong><a href="https://enworld.org/index.php?posts/8862540" target="_blank">Mister Blue</a></strong> into Mister Trog to recycle the post.</p><p></p><p>EDIT: While doing <strong><a href="https://enworld.org/index.php?posts/8862540" target="_blank">Mister Trog</a></strong> I realized the lower CR also meant its Skills are a point too high in your version. :EDIT</p></blockquote><p></p>
[QUOTE="Cleon, post: 8871900, member: 57383"] I was thinking something like this: [INDENT][I][B]Necrotic Stench.[/B][/I] Any living creature that starts its turn within 5 feet of the troglo-wight must succeed on a DC 13 Constitution saving throw, or take 5 (2d4) necrotic damage and be poisoned until the start of the creature's next turn. On a successful saving throw, the creature cannot be poisoned by the stench of all troglodytes and troglo-wight for 1 hour. The creature can still take necrotic damage from a troglo-wight's necrotic stench during this hour, but only takes 2 (1d4) necrotic damage if they fail their saving throw.[/INDENT] As for the other stuff, the [I][B]Bite[/B][/I] and [I][B]Claws[/B][/I] needs a little cleaning up. I think I'd make it 1d8+2 damage rather than 1d4 + 4 as (a) I'm not sure how you derived that and (b) a regular trog's bite has the same base damage dice as its fangs so I'd think a troglodyte wight would keep that relationship. A Vampire Spawn can do 1d6 damage dice with its Bite and Troglodytes likely have bigger teeth than an low-ranking vampire who's only got a human mouth. [INDENT][I][B]Bite.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 6 (1d8 + 2) piercing damage plus 5 (1d10) necrotic damage. f the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion. This exhaustion remains until it is healed magically: a [I]lesser restoration[/I] can remove one level of exhaustion from a victim with two or fewer levels, a [I]greater restoration[/I] will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.[/INDENT] [INDENT] A humanoid slain by this attack rises 24 hours later as a zombie under the troglo-wight's control, unless the victim is restored to life or its body is destroyed. The troglo-wight can have no more than twelve zombies under its control at one time.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Claw.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] (1d8 + 2) slashing damage plus 5 (1d10) necrotic damage.[/INDENT] That makes it Challenge 3 according to the Calculator, the same as a Wight. Which means its to hit is wrong as it uses a +2 Proficiency Bonus. I'd be OK giving it STR 17 (+3) to resolve that. While the STR 18 (+4) of the previous draft felt a little high, a base Trog is significantly stronger than a human. If you do that, it becomes [B]Challenge[/B] 4 due to the point extra damage per attack: [INDENT][B]STR[/B] 17 (+3)[/INDENT] [INDENT][B]Challenge[/B] 4 (1,100) [B]Proficiency Bonus[/B] +2[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Bite.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d8 + 3) piercing damage plus 5 (1d10) necrotic damage. f the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion. This exhaustion remains until it is healed magically: a [I]lesser restoration[/I] can remove one level of exhaustion from a victim with two or fewer levels, a [I]greater restoration[/I] will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.[/INDENT] [INDENT] A humanoid slain by this attack rises 24 hours later as a zombie under the troglo-wight's control, unless the victim is restored to life or its body is destroyed. The troglo-wight can have no more than twelve zombies under its control at one time.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Claw.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] (1d8 + 3) slashing damage plus 5 (1d10) necrotic damage.[/INDENT] I'll wrap up all of the above as an Enworld post. Might as well change [B][URL='https://enworld.org/index.php?posts/8862540']Mister Blue[/URL][/B] into Mister Trog to recycle the post. EDIT: While doing [B][URL='https://enworld.org/index.php?posts/8862540']Mister Trog[/URL][/B] I realized the lower CR also meant its Skills are a point too high in your version. :EDIT [/QUOTE]
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