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<blockquote data-quote="Cleon" data-source="post: 8877029" data-attributes="member: 57383"><p>Oh, I forgot one trait of the <em>Dragon #254</em> Cairn:</p><p></p><p style="margin-left: 20px">"although sunlight does not harm these creatures, they abhor and actively avoid it"</p><p></p><p>So they don't have <em><strong>Sunlight Sensitivity</strong></em> like a 5E <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/wight" target="_blank">Wight</a></strong>.</p><p></p><p>The <strong>Ecology</strong> section of their entry also mentions they have the common undead flavour of natural animals sensing and shunning them, and vegetation near their lairs (a quarter mile radius) "withers in a matter of months," although this may not be noticeable as Cairns are isolationists* who prefer to dwell in mountain caverns with nothing but snow and bare rock around.</p><p></p><p>* Which reminds me. The <em>Dragon's Bestiary</em> Cairn "never dwell in groups of more than three, however, and even these small gatherings are rare. Undeath brings with it a sense of isolation and desire for solitude. Some cairns deliberately distance themselves from their former clans to eliminate all possibility that they will return and destroy their old families in a jealous rage at the fact that they are still alive."</p><p></p><p>That's quite different to the Dodkong, whose Cairns, the "Dead Chiefs", help rule a community of living Stone Giants and extends his influences over their neighbours.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8877029, member: 57383"] Oh, I forgot one trait of the [I]Dragon #254[/I] Cairn: [indent]"although sunlight does not harm these creatures, they abhor and actively avoid it"[/indent] So they don't have [I][B]Sunlight Sensitivity[/B][/I] like a 5E [b][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/wight']Wight[/URL][/b]. The [B]Ecology[/B] section of their entry also mentions they have the common undead flavour of natural animals sensing and shunning them, and vegetation near their lairs (a quarter mile radius) "withers in a matter of months," although this may not be noticeable as Cairns are isolationists* who prefer to dwell in mountain caverns with nothing but snow and bare rock around. * Which reminds me. The [I]Dragon's Bestiary[/I] Cairn "never dwell in groups of more than three, however, and even these small gatherings are rare. Undeath brings with it a sense of isolation and desire for solitude. Some cairns deliberately distance themselves from their former clans to eliminate all possibility that they will return and destroy their old families in a jealous rage at the fact that they are still alive." That's quite different to the Dodkong, whose Cairns, the "Dead Chiefs", help rule a community of living Stone Giants and extends his influences over their neighbours. [/QUOTE]
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