Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Dodkong minions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8878331" data-attributes="member: 57383"><p>Let's have a stab at this, in order of increasing elaborateness:</p><p></p><p style="margin-left: 20px"><em><strong>Detect Life #1—Life Detection.</strong></em> The cairn knows if there is a living creature within 300 feet of it, as well as the creature's type (beast, humanoid, et cetera), and degree of sentience (mindless, animal intelligence, or fully sapient). The cairn can use an action to focus <em>Detect Life</em> on a creature it senses, which lets the cairn know where the creature is located. This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Detect Life #2—Sense Life.</strong></em> The cairn knows if there is a living creature within 300 feet of it, as well as the creature's type (beast, humanoid, et cetera), and degree of sentience (mindless, animal intelligence, or fully sapient). The cairn can use an action to focus <em>Sense Life</em> on a living creature it detects, which must make a DC ## Wisdom saving throw. If the target fails, the cairn knows where the creature is located. If the target succeeds, then for the next 24 hours the targeted creature gets a chilling impression they're being watched every time the cairn focuses <em>Sense Life</em> upon them; the target can then make a Wisdom (Insight) check or Charisma (Deception) check against a Wisdom (Perception) check by the cairn; if this check succeeds the cairn's <em>Sense Life</em> will not locate that creature for 1 minute, or until the cairn locates them with another sense.</p> <p style="margin-left: 20px"> This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Detect Life #3—Life Sense.</strong></em> The cairn can sense living organisms within 300 feet of it. If a living creature enters this range, it must succeed on a Wisdom saving throw against the cairn's passive Perception (DC ##); if the creature fails, the cairn is alerted to the creature's presence, as well as the creature's type (beast, humanoid, et cetera), and degree of sentience (mindless, animal intelligence, or fully sapient). If the creature succeeds, the cairn's <em>Life Sense</em> will not detect them for 1 minute (whereupon the creature repeats the saving throw), or until the cairn notices the intruder using one of its other senses (which causes <em>Life Sense</em> to automatically detect the creature).</p> <p style="margin-left: 20px"> The cairn can use an action to focus <em>Life Sense</em> on a living creature it detects, which must make a DC ## Wisdom saving throw. If the target fails, the cairn knows where the creature is located. If the target succeeds, then for the next 24 hours the targeted creature gets a chilling impression they're being watched every time the cairn focuses <em>Life Sense</em> at them; the target can then make a Wisdom (Insight) check or Charisma (Deception) check against a Wisdom (Perception) check by the cairn; if this check succeeds the cairn's <em>Life Sense</em> will not locate that creature for 1 minute, or until the cairn locates them with another sense.</p> <p style="margin-left: 20px"> This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.</p><p></p><p>Mixed up the names so it wasn't just <em><strong>Detect Life #1</strong></em>, <em><strong>#2</strong></em> and <em><strong>#3</strong></em>. Of the three names I like <em><strong>Life Sense</strong></em> the best (or should that be <em><strong>Lifesense</strong></em>?), although not necessarily the <em><strong>Detect Life #3</strong></em> "Life Sense" ability.</p><p></p><p>I've got an idea for an <em>even more complicated</em> version, but that'll have to wait.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8878331, member: 57383"] Let's have a stab at this, in order of increasing elaborateness: [INDENT][I][B]Detect Life #1—Life Detection.[/B][/I] The cairn knows if there is a living creature within 300 feet of it, as well as the creature's type (beast, humanoid, et cetera), and degree of sentience (mindless, animal intelligence, or fully sapient). The cairn can use an action to focus [I]Detect Life[/I] on a creature it senses, which lets the cairn know where the creature is located. This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Detect Life #2—Sense Life.[/B][/I] The cairn knows if there is a living creature within 300 feet of it, as well as the creature's type (beast, humanoid, et cetera), and degree of sentience (mindless, animal intelligence, or fully sapient). The cairn can use an action to focus [I]Sense Life[/I] on a living creature it detects, which must make a DC ## Wisdom saving throw. If the target fails, the cairn knows where the creature is located. If the target succeeds, then for the next 24 hours the targeted creature gets a chilling impression they're being watched every time the cairn focuses [I]Sense Life[/I] upon them; the target can then make a Wisdom (Insight) check or Charisma (Deception) check against a Wisdom (Perception) check by the cairn; if this check succeeds the cairn's [I]Sense Life[/I] will not locate that creature for 1 minute, or until the cairn locates them with another sense.[/INDENT] [INDENT] This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Detect Life #3—Life Sense.[/B][/I] The cairn can sense living organisms within 300 feet of it. If a living creature enters this range, it must succeed on a Wisdom saving throw against the cairn's passive Perception (DC ##); if the creature fails, the cairn is alerted to the creature's presence, as well as the creature's type (beast, humanoid, et cetera), and degree of sentience (mindless, animal intelligence, or fully sapient). If the creature succeeds, the cairn's [I]Life Sense[/I] will not detect them for 1 minute (whereupon the creature repeats the saving throw), or until the cairn notices the intruder using one of its other senses (which causes [I]Life Sense[/I] to automatically detect the creature).[/INDENT] [INDENT] The cairn can use an action to focus [I]Life Sense[/I] on a living creature it detects, which must make a DC ## Wisdom saving throw. If the target fails, the cairn knows where the creature is located. If the target succeeds, then for the next 24 hours the targeted creature gets a chilling impression they're being watched every time the cairn focuses [I]Life Sense[/I] at them; the target can then make a Wisdom (Insight) check or Charisma (Deception) check against a Wisdom (Perception) check by the cairn; if this check succeeds the cairn's [I]Life Sense[/I] will not locate that creature for 1 minute, or until the cairn locates them with another sense.[/INDENT] [INDENT] This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.[/INDENT] Mixed up the names so it wasn't just [I][B]Detect Life #1[/B][/I], [I][B]#2[/B][/I] and [I][B]#3[/B][/I]. Of the three names I like [I][B]Life Sense[/B][/I] the best (or should that be [I][B]Lifesense[/B][/I]?), although not necessarily the [I][B]Detect Life #3[/B][/I] "Life Sense" ability. I've got an idea for an [I]even more complicated[/I] version, but that'll have to wait. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Dodkong minions
Top