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<blockquote data-quote="Cleon" data-source="post: 8878394" data-attributes="member: 57383"><p>The original <em>Dragon Magazine #254</em> version of the Cairn couldn't catch rocks, so I'd like at least one of our Cairns to reflect that.</p><p></p><p>Might consider giving it Rock as a ranged weapon, if only so it doesn't get slaughtered before closing to melee range.</p><p></p><p>That is a way more damaging attack than a Greatclub or Slam though, which makes the Cairn Zombie a lot worse in melee than at range.</p><p></p><p>Guess you could give the thrown Rocks a recharge 4-6 so is only remembers to use them half the time?</p><p></p><p>Either that or reduce the damage, but that doesn't feel right.</p><p></p><p>Anyhow, getting back to the <strong><a href="https://www.dndbeyond.com/monsters/2531089-stone-giant-zombie" target="_blank">Stone Giant Zombie</a></strong> (SGZ).</p><p></p><p><strong>Armor Class</strong>, <strong>Hit Points</strong> and <strong>Speed</strong> are all fine, although the Hit Points might get some tweaking (see below).</p><p></p><p>Would consider AC 15 instead since the standard Zombie (AC 8) is two lower than a bog standard human (AC 10) and a Stone Giant is AC 17 in 5E, but AC 14 is fine.</p><p></p><p>Let's talk <strong>Ability Scores</strong>.</p><p></p><p>A regular <strong><a href="https://www.5esrd.com/database/creature/zombie-common" target="_blank">Zombie</a></strong> is STR 13, DEX 6, CON 16, INT 3, WIS 6, CHA 5.</p><p>A <strong>Commoner</strong> is STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10.</p><p></p><p>The current SGZ is STR 23, DEX 8, CON 22, INT 3, WIS 10, CHA 7.</p><p>A <strong>Stone Giant</strong> with STR 23, DEX 15, CON 20, INT 10, WIS 12, CHA 9.</p><p></p><p>So a Zombie is somewhat stronger (STR +2), much less coordinated (DEX –4), far tougher (CON +6) and has very low mental stats (INT –8, WIS –4, CHA –6).</p><p></p><p>I'm not bothered by the difference in Strength: A 2E Cairn has the same Strength as a Stone Giant, so it's a homage!</p><p></p><p>That said, if but you wanted to increase it to STR 25 I likely wouldn't object.</p><p></p><p>Its <strong>Constitution</strong> is only 2 points better rather than 6, which is quite a difference.</p><p></p><p>I'd fancy giving it a bit higher CON and fewer HD for the same HP, such as:</p><p></p><p><strong>Hit Points</strong> 174 (12d12 + 96) [CON 26 (+8)]</p><p><strong>Hit Points</strong> 175 (13d12 + 91) [CON 24 (+7)]</p><p></p><p>Of those, the CON 24 version appeals.</p><p></p><p>For Mental Stats, why are its WIS and CHA higher than a regular Zombie? The <strong>Charisma</strong> in particular is weird since Stone Giants have lower CHA than a standard humanoid.</p><p></p><p>I'm OK with WIS 10 but I'd lower the CHA to 5 or lower, like 3 or 1.</p><p></p><p>The DEX and WIS in its <strong>Saving Throws</strong> don't meet my favour. Zombies are not noted for their reflexes or insight.</p><p></p><p>Damage Resistances and Condition Immunities are very basic, but I guess will do.</p><p></p><p>Why does <strong>Languages</strong> include Common? Regular Stone Giants only speak Giant!</p><p></p><p>The Challenge of 10 seems extraordinarily high. I ran those numbers through the CR Calculator and it came to CR 7 (including Undead Fortitude and three Save Proficiencies).</p><p></p><p>Even if I put a tick in Resistances (despite it only being resistant to poison) it was CR 9, no 10.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8878394, member: 57383"] The original [I]Dragon Magazine #254[/I] version of the Cairn couldn't catch rocks, so I'd like at least one of our Cairns to reflect that. Might consider giving it Rock as a ranged weapon, if only so it doesn't get slaughtered before closing to melee range. That is a way more damaging attack than a Greatclub or Slam though, which makes the Cairn Zombie a lot worse in melee than at range. Guess you could give the thrown Rocks a recharge 4-6 so is only remembers to use them half the time? Either that or reduce the damage, but that doesn't feel right. Anyhow, getting back to the [b][URL='https://www.dndbeyond.com/monsters/2531089-stone-giant-zombie']Stone Giant Zombie[/URL][/b] (SGZ). [B]Armor Class[/B], [B]Hit Points[/B] and [B]Speed[/B] are all fine, although the Hit Points might get some tweaking (see below). Would consider AC 15 instead since the standard Zombie (AC 8) is two lower than a bog standard human (AC 10) and a Stone Giant is AC 17 in 5E, but AC 14 is fine. Let's talk [B]Ability Scores[/B]. A regular [b][URL='https://www.5esrd.com/database/creature/zombie-common']Zombie[/URL][/b] is STR 13, DEX 6, CON 16, INT 3, WIS 6, CHA 5. A [b]Commoner[/b] is STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10. The current SGZ is STR 23, DEX 8, CON 22, INT 3, WIS 10, CHA 7. A [b]Stone Giant[/b] with STR 23, DEX 15, CON 20, INT 10, WIS 12, CHA 9. So a Zombie is somewhat stronger (STR +2), much less coordinated (DEX –4), far tougher (CON +6) and has very low mental stats (INT –8, WIS –4, CHA –6). I'm not bothered by the difference in Strength: A 2E Cairn has the same Strength as a Stone Giant, so it's a homage! That said, if but you wanted to increase it to STR 25 I likely wouldn't object. Its [B]Constitution[/B] is only 2 points better rather than 6, which is quite a difference. I'd fancy giving it a bit higher CON and fewer HD for the same HP, such as: [B]Hit Points[/B] 174 (12d12 + 96) [CON 26 (+8)] [B]Hit Points[/B] 175 (13d12 + 91) [CON 24 (+7)] Of those, the CON 24 version appeals. For Mental Stats, why are its WIS and CHA higher than a regular Zombie? The [B]Charisma[/B] in particular is weird since Stone Giants have lower CHA than a standard humanoid. I'm OK with WIS 10 but I'd lower the CHA to 5 or lower, like 3 or 1. The DEX and WIS in its [B]Saving Throws[/B] don't meet my favour. Zombies are not noted for their reflexes or insight. Damage Resistances and Condition Immunities are very basic, but I guess will do. Why does [B]Languages[/B] include Common? Regular Stone Giants only speak Giant! The Challenge of 10 seems extraordinarily high. I ran those numbers through the CR Calculator and it came to CR 7 (including Undead Fortitude and three Save Proficiencies). Even if I put a tick in Resistances (despite it only being resistant to poison) it was CR 9, no 10. [/QUOTE]
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