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<blockquote data-quote="Cleon" data-source="post: 8881491" data-attributes="member: 57383"><p>Here's the even more complicated version I threatened…</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Sense Life #2.</strong></em> The cairn can sense living organisms within 300 feet of it <span style="color: blue">or that it is aware of through its <em>Territorial Blight</em> (see below)</span>. The cairn can use an action to focus <em>Sense Life</em> on a living creature it detects, which must make a DC ## Wisdom saving throw. If the target fails, the cairn knows where the creature is located, as well as the creature's type (beast, humanoid, et cetera) and degree of sentience (mindless, animal intelligence, or fully sapient). If the target succeeds, then for the next 24 hours the targeted creature gets a chilling impression they're being watched every time the cairn focuses <em>Sense Life</em> upon them; the target can then make a Wisdom (Insight) check or Charisma (Deception) check against a Wisdom (Perception) check by the cairn; if this check succeeds the cairn's <em>Sense Life</em> will not locate that creature for 1 minute, or until the cairn locates them with another sense.</p> <p style="margin-left: 20px"> This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Territorial Blight.</strong></em> The cairn wight radiates subtle necrotic energy that slowly seeps into earth and rock, contaminating the land within 1,350 (1,000 + 1d6×100) feet of its lair, or roughly a quarter of a mile. The size of this blighted territory may vary with the number and power of undead stone giants in the lair. Any living creature that enters the blighted territory while the cairn wight is home in its lair must succeed on a Wisdom saving throw against the cairn's passive Perception (DC ##). If the creature fails, the cairn is alerted to the creature's presence and can use <em>Sense Life</em> ability to locate the intruder.</p> <p style="margin-left: 20px"> Any animal that comes within 300 feet of the cairn wight, or enters its blighted territory, will instinctively sense the presence of undeath and wish to leave. Forcing an animal to stay in the area or attack the cairn will requires a successful DC ## Animal Handling check. Special animal allies, such as a ranger's beast companion, will interact with the cairn without requiring Animal Handling checks, although they may express some discomfort about it.</p> <p style="margin-left: 20px"> The cairn's necrotic blight can slowly wither and kill ordinary plants but does not damage creatures, including plant creatures. It kills grass in a matter of days or weeks and shrubs in a matter of months, but may take several years to destroy a particularly hardy tree.</p><p></p><p>Was musing about a still more complicated version where the cairn can "double focus" <em>Life Sense</em> once it locates a creature to evaluate the strength of the target's life force (i.e. approximate its Challenge Rating).</p></blockquote><p></p>
[QUOTE="Cleon, post: 8881491, member: 57383"] Here's the even more complicated version I threatened… [INDENT][/INDENT] [INDENT][I][B]Sense Life #2.[/B][/I] The cairn can sense living organisms within 300 feet of it [COLOR=blue]or that it is aware of through its [I]Territorial Blight[/I] (see below)[/COLOR]. The cairn can use an action to focus [I]Sense Life[/I] on a living creature it detects, which must make a DC ## Wisdom saving throw. If the target fails, the cairn knows where the creature is located, as well as the creature's type (beast, humanoid, et cetera) and degree of sentience (mindless, animal intelligence, or fully sapient). If the target succeeds, then for the next 24 hours the targeted creature gets a chilling impression they're being watched every time the cairn focuses [I]Sense Life[/I] upon them; the target can then make a Wisdom (Insight) check or Charisma (Deception) check against a Wisdom (Perception) check by the cairn; if this check succeeds the cairn's [I]Sense Life[/I] will not locate that creature for 1 minute, or until the cairn locates them with another sense.[/INDENT] [INDENT] This power can penetrate most barriers, including any thickness of rock or dirt, but is blocked by 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Territorial Blight.[/B][/I] The cairn wight radiates subtle necrotic energy that slowly seeps into earth and rock, contaminating the land within 1,350 (1,000 + 1d6×100) feet of its lair, or roughly a quarter of a mile. The size of this blighted territory may vary with the number and power of undead stone giants in the lair. Any living creature that enters the blighted territory while the cairn wight is home in its lair must succeed on a Wisdom saving throw against the cairn's passive Perception (DC ##). If the creature fails, the cairn is alerted to the creature's presence and can use [I]Sense Life[/I] ability to locate the intruder.[/INDENT] [INDENT] Any animal that comes within 300 feet of the cairn wight, or enters its blighted territory, will instinctively sense the presence of undeath and wish to leave. Forcing an animal to stay in the area or attack the cairn will requires a successful DC ## Animal Handling check. Special animal allies, such as a ranger's beast companion, will interact with the cairn without requiring Animal Handling checks, although they may express some discomfort about it.[/INDENT] [INDENT] The cairn's necrotic blight can slowly wither and kill ordinary plants but does not damage creatures, including plant creatures. It kills grass in a matter of days or weeks and shrubs in a matter of months, but may take several years to destroy a particularly hardy tree.[/INDENT] Was musing about a still more complicated version where the cairn can "double focus" [I]Life Sense[/I] once it locates a creature to evaluate the strength of the target's life force (i.e. approximate its Challenge Rating). [/QUOTE]
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