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<blockquote data-quote="Cleon" data-source="post: 9053817" data-attributes="member: 57383"><p>G'night!</p><p></p><p><img src="https://www.enworld.org/attachments/screenshot-2023-06-27-000600-jpg.288816/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Hmm, the <em><strong>Life Drain</strong></em> is completely different from the standard version so should be renamed.</p><p></p><p>I'd suggest just recycling the <em><strong>Death Grip</strong></em> and/or <em><strong>Soul Drain</strong></em> of the <strong><a href="https://www.enworld.org/posts/8860966" target="_blank">Cairn Wight (Undead Stone Giant)</a></strong> rather than reinventing the wheel.</p><p></p><p>Also, I wouldn't have it do 2 levels of exhaustion per hit AND give it two attacks with Multiattack. With its Legendary Action option the Wraith can make three exhaustion-inflicting attacks per round so can kill a PC in a round if they're unlucky.</p><p></p><p>Contrariwise, at most the <strong><a href="https://www.enworld.org/posts/8860966" target="_blank">Cairn Wight (Undead Stone Giant)</a></strong> can only do four levels of exhaustion per round, two with its standard Action and two as a Legendary Action, and the target has to fail two DC 10 Constitution saves for that to happen (since it must miss its DC 15 CON save by 5 or more).</p><p></p><p>Now that I think of it, that DC seems extraordinarily low for a Challenge 16 creature. The recommended DC for a CR 16 creature is 18 after all.</p><p></p><p>While I did deliberately gimp the DC by making it CHA-based instead of CON-based like a standard Wight, maybe we should go back to the default and make it CON-based for the Cairn Wight, which'd give its <em><strong>Death Grip</strong></em> and <em><strong>Soul Drain</strong></em> DC 19 (so the target would have to miss a DC 14 to get two levels of exhaustion, which is pretty easy for a Challenge-appropriate PC).</p><p></p><p>Should I update the <strong><a href="https://www.enworld.org/posts/8860966" target="_blank">Cairn Wight (Undead Stone Giant)</a></strong> with DC 19 for its life sapping special attacks?</p><p></p><p>Oh, and the Cairn Wraith's "<em><strong>Life Drain</strong></em>" should use base 8 for its saves, not base 10, which'd make the DC 16 rather than 18.</p><p></p><p>The easy fix is to increase the CON a bit and knock off a few HD.</p><p></p><p>Both Wraiths and Wights have CON 16 (+3) in 5E so I think you'd be justified in giving a Cairn Wraith the same CON 22 (+6) as the Cairn Wight, or if you prefer to keep the DC 18 make it CON 20 (+5) like a living Stone Giant.</p><p></p><p>I lean towards CON 20 so the Cairn Wraith is a bit more ephemeral than the Cairn Wight.</p><p></p><p>Either way you'd need to knock off a few Hit Dice assuming we're aiming for the HP to be in the same ballpark of 209.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9053817, member: 57383"] G'night! [IMG]https://www.enworld.org/attachments/screenshot-2023-06-27-000600-jpg.288816/[/IMG] Hmm, the [I][B]Life Drain[/B][/I] is completely different from the standard version so should be renamed. I'd suggest just recycling the [I][B]Death Grip[/B][/I] and/or [I][B]Soul Drain[/B][/I] of the [B][URL='https://www.enworld.org/posts/8860966']Cairn Wight (Undead Stone Giant)[/URL][/B] rather than reinventing the wheel. Also, I wouldn't have it do 2 levels of exhaustion per hit AND give it two attacks with Multiattack. With its Legendary Action option the Wraith can make three exhaustion-inflicting attacks per round so can kill a PC in a round if they're unlucky. Contrariwise, at most the [B][URL='https://www.enworld.org/posts/8860966']Cairn Wight (Undead Stone Giant)[/URL][/B] can only do four levels of exhaustion per round, two with its standard Action and two as a Legendary Action, and the target has to fail two DC 10 Constitution saves for that to happen (since it must miss its DC 15 CON save by 5 or more). Now that I think of it, that DC seems extraordinarily low for a Challenge 16 creature. The recommended DC for a CR 16 creature is 18 after all. While I did deliberately gimp the DC by making it CHA-based instead of CON-based like a standard Wight, maybe we should go back to the default and make it CON-based for the Cairn Wight, which'd give its [I][B]Death Grip[/B][/I] and [I][B]Soul Drain[/B][/I] DC 19 (so the target would have to miss a DC 14 to get two levels of exhaustion, which is pretty easy for a Challenge-appropriate PC). Should I update the [B][URL='https://www.enworld.org/posts/8860966']Cairn Wight (Undead Stone Giant)[/URL][/B] with DC 19 for its life sapping special attacks? Oh, and the Cairn Wraith's "[I][B]Life Drain[/B][/I]" should use base 8 for its saves, not base 10, which'd make the DC 16 rather than 18. The easy fix is to increase the CON a bit and knock off a few HD. Both Wraiths and Wights have CON 16 (+3) in 5E so I think you'd be justified in giving a Cairn Wraith the same CON 22 (+6) as the Cairn Wight, or if you prefer to keep the DC 18 make it CON 20 (+5) like a living Stone Giant. I lean towards CON 20 so the Cairn Wraith is a bit more ephemeral than the Cairn Wight. Either way you'd need to knock off a few Hit Dice assuming we're aiming for the HP to be in the same ballpark of 209. [/QUOTE]
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