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<blockquote data-quote="Cleon" data-source="post: 9058987" data-attributes="member: 57383"><p>That works.</p><p></p><p>I'd suggest a few tweaks.</p><p></p><p>The AC needs rewording:</p><p></p><p style="margin-left: 20px"><strong>Armour Class</strong> 15 (<em>umbral blessing</em>), 13 in sunlight</p><p></p><p>Might as well make it proficient in Perception and Stealth like the Cairn Wight:</p><p></p><p style="margin-left: 20px"><strong>Skills</strong> Perception +7, Stealth +8</p> <p style="margin-left: 20px"><strong>Senses</strong> darkvision 120 ft., passive Perception 17</p><p></p><p>It's missing a <strong>Trait</strong>:</p><p></p><p style="margin-left: 20px"><em><strong>Stone Camouflage.</strong></em> The cairn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</p><p></p><p>Would rewrite the <em><strong>Soul Drain</strong></em> and <em><strong>Shadow Ball</strong></em> so they match the Cairn Wight's exhaustion tapping powers but would have it turn fully drained victims into spectres rather than shadows, for obvious reasons.</p><p></p><p>As part of that, the <em><strong>Soul Drain</strong></em> should have a 15 ft. reach like the Cairn Wight has.</p><p></p><p>Would also suggest tweaking the damage of the <em><strong>Shadow Ball</strong></em> down slightly so the <em><strong>Soul Drain</strong></em> is the better option, otherwise why would it have any incentive to use the latter?:</p><p></p><p style="margin-left: 20px"><em><strong>Soul Drain.</strong> Melee Weapon Attack:</em> +8 to hit, reach 15 ft., one creature. <em>Hit:</em> 29 (4d12 + 3) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or suffer 1 level of exhaustion. If the target fails the saving throw by 5 points or more, it suffers an additional level of exhaustion. This exhaustion remains until it is healed magically: a <em>lesser restoration</em> can remove one level of exhaustion from a victim with two or fewer levels, a <em>greater restoration</em> will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.</p> <p style="margin-left: 20px"> [<span style="color: red">A humanoid or giant slain by this attack rises 24 hours later as a spectre under the cairn wraith's control, unless the victim is restored to life or its body is destroyed. The cairn wight can have no more than seven spectres under its control at one time. <strong>?</strong></span>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Shadow Ball.</strong> Ranged Weapon Attack:</em> +8 to hit, reach 15 ft., one creature. <em>Hit:</em> 26 (4d10 + 3) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or suffer 1 level of exhaustion. If the target fails the saving throw by 5 points or more, it suffers an additional level of exhaustion. This exhaustion remains until it is healed magically: a <em>lesser restoration</em> can remove one level of exhaustion from a victim with two or fewer levels, a <em>greater restoration</em> will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.</p> <p style="margin-left: 20px"> [<span style="color: red">A humanoid or giant slain by this attack rises 24 hours later as a spectre under the cairn wraith's control, unless the victim is restored to life or its body is destroyed. The cairn wight can have no more than seven spectres under its control at one time. <strong>?</strong></span>]</p><p></p><p>Finally, one of the ideas I came up with for the "souped up" Cairn Wraith was this. How about giving it that instead of <em><strong>Shadowy Dodge</strong></em>?</p><p></p><p style="margin-left: 20px"><em><strong>Sacrifice [Minion].</strong></em> If the cairn wraith is hit by an attack or fails a saving throw, it can sacrifice a [minion] under its control within 30 feet of the cairn wraith. The [minion] is destroyed, but the attack misses the cairn wraith or its saving throw succeeds.</p><p></p><p>Just substitute "spectre" for "[minion]".</p><p></p><p>Or rather, "specter" since 5E doesn't use the old fashioned spelling of that monster's name, unlike earlier editions of D&D.</p><p></p><p>Guess the spectral tweak should also apply to the <span style="color: red"><strong>red sections</strong></span> in the Drain and Ball actions, too.</p><p></p><p>Oh, I don't much care for the power name <em><strong>Shadow Ball</strong></em>. Just seems a bit naff. It just lacks the eldritch spookiness appropriate for an enormous undead horror. It sounds more like an attack power possessed by a generic fighting game ninja to me!</p></blockquote><p></p>
[QUOTE="Cleon, post: 9058987, member: 57383"] That works. I'd suggest a few tweaks. The AC needs rewording: [INDENT][B]Armour Class[/B] 15 ([I]umbral blessing[/I]), 13 in sunlight[/INDENT] Might as well make it proficient in Perception and Stealth like the Cairn Wight: [INDENT][B]Skills[/B] Perception +7, Stealth +8[/INDENT] [INDENT][B]Senses[/B] darkvision 120 ft., passive Perception 17[/INDENT] It's missing a [B]Trait[/B]: [INDENT][I][B]Stone Camouflage.[/B][/I] The cairn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.[/INDENT] Would rewrite the [I][B]Soul Drain[/B][/I] and [I][B]Shadow Ball[/B][/I] so they match the Cairn Wight's exhaustion tapping powers but would have it turn fully drained victims into spectres rather than shadows, for obvious reasons. As part of that, the [I][B]Soul Drain[/B][/I] should have a 15 ft. reach like the Cairn Wight has. Would also suggest tweaking the damage of the [I][B]Shadow Ball[/B][/I] down slightly so the [I][B]Soul Drain[/B][/I] is the better option, otherwise why would it have any incentive to use the latter?: [INDENT][I][B]Soul Drain.[/B] Melee Weapon Attack:[/I] +8 to hit, reach 15 ft., one creature. [I]Hit:[/I] 29 (4d12 + 3) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or suffer 1 level of exhaustion. If the target fails the saving throw by 5 points or more, it suffers an additional level of exhaustion. This exhaustion remains until it is healed magically: a [I]lesser restoration[/I] can remove one level of exhaustion from a victim with two or fewer levels, a [I]greater restoration[/I] will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.[/INDENT] [INDENT] [[COLOR=red]A humanoid or giant slain by this attack rises 24 hours later as a spectre under the cairn wraith's control, unless the victim is restored to life or its body is destroyed. The cairn wight can have no more than seven spectres under its control at one time. [B]?[/B][/COLOR]][/INDENT] [INDENT][/INDENT] [INDENT][I][B]Shadow Ball.[/B] Ranged Weapon Attack:[/I] +8 to hit, reach 15 ft., one creature. [I]Hit:[/I] 26 (4d10 + 3) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or suffer 1 level of exhaustion. If the target fails the saving throw by 5 points or more, it suffers an additional level of exhaustion. This exhaustion remains until it is healed magically: a [I]lesser restoration[/I] can remove one level of exhaustion from a victim with two or fewer levels, a [I]greater restoration[/I] will remove three levels of exhaustion. The target dies if it suffers 6 levels or exhaustion.[/INDENT] [INDENT] [[COLOR=red]A humanoid or giant slain by this attack rises 24 hours later as a spectre under the cairn wraith's control, unless the victim is restored to life or its body is destroyed. The cairn wight can have no more than seven spectres under its control at one time. [B]?[/B][/COLOR]][/INDENT] Finally, one of the ideas I came up with for the "souped up" Cairn Wraith was this. How about giving it that instead of [I][B]Shadowy Dodge[/B][/I]? [INDENT][I][B]Sacrifice [Minion].[/B][/I] If the cairn wraith is hit by an attack or fails a saving throw, it can sacrifice a [minion] under its control within 30 feet of the cairn wraith. The [minion] is destroyed, but the attack misses the cairn wraith or its saving throw succeeds.[/INDENT] Just substitute "spectre" for "[minion]". Or rather, "specter" since 5E doesn't use the old fashioned spelling of that monster's name, unlike earlier editions of D&D. Guess the spectral tweak should also apply to the [COLOR=red][B]red sections[/B][/COLOR] in the Drain and Ball actions, too. Oh, I don't much care for the power name [I][B]Shadow Ball[/B][/I]. Just seems a bit naff. It just lacks the eldritch spookiness appropriate for an enormous undead horror. It sounds more like an attack power possessed by a generic fighting game ninja to me! [/QUOTE]
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