Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Dodkong minions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 9062031" data-attributes="member: 57383"><p>Well, star by thinking what's essential to make it a "Stone Giant Lich" and then seeing what's left.</p><p></p><p>For the basic block, we've got:</p><p></p><p><strong><span style="font-size: 26px">Dodkong</span></strong></p><p><span style="color: green"><em>Huge undead, neutral evil</em></span></p><p><span style="color: green"><strong>Armor Class</strong> 17 (natural armor)</span></p><p><span style="color: red"><strong>Hit Points</strong> ## (#d# + ##)</span></p><p><span style="color: red"><span style="color: green"><strong>Speed</strong> 40 ft.</span></span></p><p><span style="color: red"></span></p><p><span style="color: red"> <table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><span style="color: red"><p style="text-align: center">23 (+6)</p> </span></td><td><span style="color: red"><p style="text-align: center">15 (+2)</p> </span></td><td><span style="color: red"><p style="text-align: center">22 (+6)</p> </span></td><td><span style="color: red"><p style="text-align: center">14 (+2)</p> </span></td><td><span style="color: red"><p style="text-align: center">18 (+4)</p> </span></td><td><span style="color: red"><p style="text-align: center">20 (+5)</p> </span></td></tr></table><p><span style="color: green"></span></span></p><p><span style="color: red"><span style="color: green"><strong>Saving Throws</strong> CON +, INT +, WIS + [<span style="color: red">I'd add DEX + since Stone Giants have that save prof</span>]</span></span></p><p><span style="color: red"><span style="color: green"><strong>Skills</strong> Athletics +, Perception +, Stealth + [<span style="color: red">I'd add Arcana +, History +, Insight +</span>]</span></span></p><p><span style="color: red"><span style="color: green"><strong>Damage Resistances</strong> cold, lightning, necrotic</span></span></p><p><span style="color: red"><span style="color: green"><strong>Damage Immunities</strong> poison; bludgeoning, piercing, and slashing from nonmagical attacks</span></span></p><p><span style="color: red"><span style="color: green"><strong>Condition Immunities</strong> charmed, exhaustion, frightened, paralyzed, poisoned</span></span></p><p><span style="color: red"><span style="color: green"><strong>Senses</strong> truesight 120 ft., passive Perception ##</span></span></p><p><span style="color: red"><span style="color: green"><strong>Languages</strong> Giant [<span style="color: red">would throw in a few more, TBD</span>]</span></span></p><p><span style="color: red"><span style="color: green"><strong>Challenge</strong> <span style="color: red">LOTS!</span> (### XP) <strong>Proficiency Bonus</strong> [<span style="color: red">+7 or +8?</span>]</span></span></p><p><span style="color: red"><span style="color: green"></span></span></p><p><span style="color: red"><span style="color: green">[<span style="color: red"><em><strong>Rejuvenation.</strong></em> ???.</span></span></span></p><p><span style="color: red"><span style="color: green"><span style="color: red"> I think we need a custom version of this trait, a standard Lich has "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."</span></span></span></p><p><span style="color: red"><span style="color: green"><span style="color: red"> If it is destroyed but its </span>]</span></span></p><p><span style="color: red"><span style="color: green"></span></span></p><p><span style="color: red"><span style="color: green"><em><strong>Stone Camouflage.</strong></em> The dodkong has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</span></span></p><p><span style="color: red"><span style="color: green"></span></span></p><p><span style="color: red"><span style="color: green">[<span style="color: red"><em><strong>Spellcasting.</strong></em> ???.</span></span></span></p><p><span style="color: red"><span style="color: green"><span style="color: red"> I'm OK with that the current Innate Spellcasting and its spell selection. It's worth pointing out that the original monster was a 10th level sorcerer and a standard lich is an 18th level wizard, so the 3E Dodkong wasn't exceptionally hot at magic. It was powerful but no archmage.</span>]</span></span></p><p><span style="color: red"><span style="color: green"></span></span></p><p><span style="color: red"><span style="color: green"><em><strong>Turn Resistance.</strong></em> The dodkong has advantage on saving throws against any effect that turns undead.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 9062031, member: 57383"] Well, star by thinking what's essential to make it a "Stone Giant Lich" and then seeing what's left. For the basic block, we've got: [B][SIZE=7]Dodkong[/SIZE][/B] [COLOR=green][I]Huge undead, neutral evil[/I] [B]Armor Class[/B] 17 (natural armor)[/COLOR] [COLOR=red][B]Hit Points[/B] ## (#d# + ##) [COLOR=green][B]Speed[/B] 40 ft.[/COLOR] [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][COLOR=red][CENTER]23 (+6)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]15 (+2)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]22 (+6)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]14 (+2)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]18 (+4)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]20 (+5)[/CENTER][/COLOR][/TD] [/TR] [/TABLE] [COLOR=green] [B]Saving Throws[/B] CON +, INT +, WIS + [[COLOR=red]I'd add DEX + since Stone Giants have that save prof[/COLOR]] [B]Skills[/B] Athletics +, Perception +, Stealth + [[COLOR=red]I'd add Arcana +, History +, Insight +[/COLOR]] [B]Damage Resistances[/B] cold, lightning, necrotic [B]Damage Immunities[/B] poison; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] charmed, exhaustion, frightened, paralyzed, poisoned [B]Senses[/B] truesight 120 ft., passive Perception ## [B]Languages[/B] Giant [[COLOR=red]would throw in a few more, TBD[/COLOR]] [B]Challenge[/B] [COLOR=red]LOTS![/COLOR] (### XP) [B]Proficiency Bonus[/B] [[COLOR=red]+7 or +8?[/COLOR]] [[COLOR=red][I][B]Rejuvenation.[/B][/I] ???. I think we need a custom version of this trait, a standard Lich has "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." If it is destroyed but its [/COLOR]] [I][B]Stone Camouflage.[/B][/I] The dodkong has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. [[COLOR=red][I][B]Spellcasting.[/B][/I] ???. I'm OK with that the current Innate Spellcasting and its spell selection. It's worth pointing out that the original monster was a 10th level sorcerer and a standard lich is an 18th level wizard, so the 3E Dodkong wasn't exceptionally hot at magic. It was powerful but no archmage.[/COLOR]] [I][B]Turn Resistance.[/B][/I] The dodkong has advantage on saving throws against any effect that turns undead.[/COLOR][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Dodkong minions
Top