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<blockquote data-quote="Cleon" data-source="post: 9074562" data-attributes="member: 57383"><p>So are we going for:</p><p></p><p style="margin-left: 20px"><em><strong>Freezing Death.</strong> Melee Spell Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> 14 (4d6) cold damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or suffer 1 level of exhaustion and be slowed for 1 minute. If the target fails the saving throw by 5 points or more, it instead suffers 2 levels of exhaustion and is paralyzed for 1 minute. This exhaustion remains until it is healed magically: a <em>lesser restoration</em> can remove one level of exhaustion from a victim with two or fewer levels, a <em>greater restoration</em> will remove three levels of exhaustion. The target becomes permanently paralyzed if it reaches 5 or more levels or exhaustion due to Freezing Death. This permanent paralysis is almost indistinguishable from death; an observer must succeed at a DC 20 Wisdom (Medicine) check to realize the target is still alive.</p> <p style="margin-left: 20px"> A slowed or paralyzed target can repeat the saving throw at the end of each of its turns, ending the slow or paralysis effect on itself with a success. A permanently paralyzed target can repeat the saving throw once a day, but with disadvantage. If it succeeds, this ends the permanent paralysis effect and the target is at 5 levels of exhaustion.</p> <p style="margin-left: 20px"> A humanoid or giant slain by this attack rises 24 hours later as a spectre under the dodkong's control, unless the victim is restored to life or its body is destroyed. The dodkong can have no more than twelve spectres under its control at one time.</p><p></p><p>With the 5 levels of exhaustion upon recovering from the permanent paralysis?</p><p></p><p>Also reverted back to the "due to Freezing Death" over "because of" since the Cairns exhaustion-dealing attacks had the "due to" wording.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9074562, member: 57383"] So are we going for: [indent][I][B]Freezing Death.[/B] Melee Spell Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit:[/I] 14 (4d6) cold damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or suffer 1 level of exhaustion and be slowed for 1 minute. If the target fails the saving throw by 5 points or more, it instead suffers 2 levels of exhaustion and is paralyzed for 1 minute. This exhaustion remains until it is healed magically: a [I]lesser restoration[/I] can remove one level of exhaustion from a victim with two or fewer levels, a [I]greater restoration[/I] will remove three levels of exhaustion. The target becomes permanently paralyzed if it reaches 5 or more levels or exhaustion due to Freezing Death. This permanent paralysis is almost indistinguishable from death; an observer must succeed at a DC 20 Wisdom (Medicine) check to realize the target is still alive. A slowed or paralyzed target can repeat the saving throw at the end of each of its turns, ending the slow or paralysis effect on itself with a success. A permanently paralyzed target can repeat the saving throw once a day, but with disadvantage. If it succeeds, this ends the permanent paralysis effect and the target is at 5 levels of exhaustion. A humanoid or giant slain by this attack rises 24 hours later as a spectre under the dodkong's control, unless the victim is restored to life or its body is destroyed. The dodkong can have no more than twelve spectres under its control at one time.[/indent] With the 5 levels of exhaustion upon recovering from the permanent paralysis? Also reverted back to the "due to Freezing Death" over "because of" since the Cairns exhaustion-dealing attacks had the "due to" wording. [/QUOTE]
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