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<blockquote data-quote="Cleon" data-source="post: 9087723" data-attributes="member: 57383"><p>Agreed.</p><p></p><p>It's easier to just drop the ability.</p><p></p><p>Updating the Enworld <strong><a href="https://www.enworld.org/posts/9058978" target="_blank">Dodkong</a></strong>…</p><p></p><p>Let's see, what else is there…</p><p></p><p>Do we need to do any polishing to the <em><strong>Dread Counterspell</strong></em> before I add it?</p><p></p><p>I'm fine giving it <em><strong>Rock</strong></em> and <em><strong>Rock Bowling</strong></em> to honour the Dodkong's stone giant nature.</p><p></p><p>I'm tempted to throw in the <em><strong>Phantom Boulder</strong></em> of the <strong><a href="https://www.enworld.org/posts/9058974" target="_blank">Cleon Special Cairn Wraith</a></strong>, possibly including making it a <em><strong>Multiattack</strong></em> option as in:</p><p></p><p style="margin-left: 20px"><em><strong>Multiattack.</strong></em> The dodkong makes two shadow staff attacks or two rock attacks. It can use <em>Freezing Death</em>, <em>Phantom Boulder</em> or an at-will spell in place of one attack.</p><p></p><p>Also, there's Legendary Actions.</p><p></p><p>You proposed the following:</p><p></p><p></p><p></p><p>The first two are standard Lich powers that are fine.</p><p></p><p>The <em><strong>Rend the Veil</strong></em> be upgraded to summon specters since we've swapped those for shadows, but I think we should consider making that a 2 Action ability and making <em><strong>Frightening Gaze</strong></em> a single action ability.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Disrupt Life (Costs 3 Actions).</strong></em> Each non-undead creature within 20 feet of the dodkong must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Frightening Gaze.</strong></em> The dodkong fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the dodkong’s gaze for the next 24 hours.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Rend the Veil <em><strong>(Costs 2 Actions)</strong></em>.</strong></em> The dodkong momentarily tears the veil between the material plane and the shadowfell, summoning a spectre under its control. The dodkong can have no more than twelve spectres under its control at one time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I'd also add the following:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px"><em><strong>Detect.</strong></em> The dodkong either makes a Wisdom (Perception) check, casts <em>detect magic</em>, or casts <em>scrying</em>.</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px">And maybe consider adding:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Dispel (Costs 2 Actions).</strong></em> The dodkong casts <em>dispel magic</em>.</p> </p></blockquote><p></p>
[QUOTE="Cleon, post: 9087723, member: 57383"] Agreed. It's easier to just drop the ability. Updating the Enworld [B][URL='https://www.enworld.org/posts/9058978']Dodkong[/URL][/B]… Let's see, what else is there… Do we need to do any polishing to the [I][B]Dread Counterspell[/B][/I] before I add it? I'm fine giving it [I][B]Rock[/B][/I] and [I][B]Rock Bowling[/B][/I] to honour the Dodkong's stone giant nature. I'm tempted to throw in the [I][B]Phantom Boulder[/B][/I] of the [B][URL='https://www.enworld.org/posts/9058974']Cleon Special Cairn Wraith[/URL][/B], possibly including making it a [I][B]Multiattack[/B][/I] option as in: [INDENT][I][B]Multiattack.[/B][/I] The dodkong makes two shadow staff attacks or two rock attacks. It can use [I]Freezing Death[/I], [I]Phantom Boulder[/I] or an at-will spell in place of one attack.[/INDENT] Also, there's Legendary Actions. You proposed the following: The first two are standard Lich powers that are fine. The [I][B]Rend the Veil[/B][/I] be upgraded to summon specters since we've swapped those for shadows, but I think we should consider making that a 2 Action ability and making [I][B]Frightening Gaze[/B][/I] a single action ability. [indent] [I][B]Disrupt Life (Costs 3 Actions).[/B][/I] Each non-undead creature within 20 feet of the dodkong must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. [I][B]Frightening Gaze.[/B][/I] The dodkong fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the dodkong’s gaze for the next 24 hours. [I][B]Rend the Veil [I][B](Costs 2 Actions)[/B][/I].[/B][/I] The dodkong momentarily tears the veil between the material plane and the shadowfell, summoning a spectre under its control. The dodkong can have no more than twelve spectres under its control at one time. I'd also add the following: [INDENT][I][B]Detect.[/B][/I] The dodkong either makes a Wisdom (Perception) check, casts [I]detect magic[/I], or casts [I]scrying[/I].[/INDENT] [INDENT][/INDENT] And maybe consider adding: [INDENT][/INDENT] [INDENT][I][B]Dispel (Costs 2 Actions).[/B][/I] The dodkong casts [I]dispel magic[/I].[/INDENT][/indent] [/QUOTE]
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