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<blockquote data-quote="Cleon" data-source="post: 9123835" data-attributes="member: 57383"><p>Dang it, we decided to use match the spelling of the 5E <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/specter" target="_blank">Specter</a></strong> but I forgot to change all the spectres to specters. </p><p></p><p>Updating the <strong><a href="https://www.enworld.org/posts/9058978" target="_blank">Dodkong</a></strong>.</p><p></p><p>EDIT: <s>spectres</s> specters are a bit feeble to be minions for a CR 25 creature. They're only Challenge 1.</p><p></p><p>Hmm… they're 20% the CR of the standard <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/wraith" target="_blank">Wraith</a></strong> that can create them. Wraiths are Challenge 5, meaning they're 20% the CR of the Dodkong, so how about changing the dodkong so it create/summon wraiths instead of spectres?</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Actions</span></p> <p style="margin-left: 20px"><em><strong>Shadow Staff.</strong> Melee Weapon Attack:</em> +14 to hit, reach 15 ft., one target. <em>Hit:</em> 19 (3d8 + 6) bludgeoning damage plus 33 (6d10) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or suffer 1 level of exhaustion. If the target fails the saving throw by 5 points or more, it suffers an additional level of exhaustion. This exhaustion remains until it is healed magically: a <em>lesser restoration</em> will remove one level of the exhaustion, a <em>greater restoration</em> will remove three levels. The target dies if it suffers 6 levels or exhaustion.</p> <p style="margin-left: 20px"> A humanoid or giant slain by this attack rises 24 hours later as a wraith under the dodkong's control, unless the victim is restored to life or its body is destroyed. The dodkong can have no more than twelve wraiths under its control at one time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Freezing Death.</strong> Melee Spell Attack:</em> +14 to hit, reach 15 ft., one target. <em>Hit:</em> 21 (6d6) cold damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or suffer 1 level of exhaustion and be slowed for 1 minute. If the target fails the saving throw by 5 points or more, it instead suffers 2 levels of exhaustion and is paralyzed for 1 minute. This exhaustion remains until it is healed magically: a <em>lesser restoration</em> can remove one level of exhaustion from a victim with two or fewer levels, a <em>greater restoration</em> will remove three levels of exhaustion. The target becomes permanently paralyzed if it reaches 5 or more levels or exhaustion due to <em>Freezing Death</em>. This permanent paralysis is almost indistinguishable from death; an observer must succeed at a DC 20 Wisdom (Medicine) check to realize the target is still alive.</p> <p style="margin-left: 20px"> A slowed or paralyzed target can repeat the saving throw at the end of each of its turns, ending the slow or paralysis effect on itself with a success. A permanently paralyzed target can repeat the saving throw once a day, but with disadvantage. If it succeeds, this ends the permanent paralysis effect and the target is at 5 levels of exhaustion.</p> <p style="margin-left: 20px"> A humanoid or giant slain by this attack rises 24 hours later as a wraith under the dodkong's control, unless the victim is restored to life or its body is destroyed. The dodkong can have no more than twelve wraiths under its control at one time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 22px">Legendary Actions</span></p> <p style="margin-left: 20px"><em><strong>Rend the Veil (Costs 2 Actions).</strong></em> The dodkong momentarily tears the veil between the material plane and the shadowfell, summoning a wraith under its control. The dodkong can have no more than twelve wraiths under its control at one time.</p><p></p><p>Do you think that's worth doing? Since you'll need to change the spectres to specters anyway, it's not any more work to make them wraiths instead.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9123835, member: 57383"] Dang it, we decided to use match the spelling of the 5E [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/specter']Specter[/URL][/B] but I forgot to change all the spectres to specters. Updating the [B][URL='https://www.enworld.org/posts/9058978']Dodkong[/URL][/B]. EDIT: [S]spectres[/S] specters are a bit feeble to be minions for a CR 25 creature. They're only Challenge 1. Hmm… they're 20% the CR of the standard [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/wraith']Wraith[/URL][/B] that can create them. Wraiths are Challenge 5, meaning they're 20% the CR of the Dodkong, so how about changing the dodkong so it create/summon wraiths instead of spectres? [INDENT][SIZE=6]Actions[/SIZE] [I][B]Shadow Staff.[/B] Melee Weapon Attack:[/I] +14 to hit, reach 15 ft., one target. [I]Hit:[/I] 19 (3d8 + 6) bludgeoning damage plus 33 (6d10) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or suffer 1 level of exhaustion. If the target fails the saving throw by 5 points or more, it suffers an additional level of exhaustion. This exhaustion remains until it is healed magically: a [I]lesser restoration[/I] will remove one level of the exhaustion, a [I]greater restoration[/I] will remove three levels. The target dies if it suffers 6 levels or exhaustion. A humanoid or giant slain by this attack rises 24 hours later as a wraith under the dodkong's control, unless the victim is restored to life or its body is destroyed. The dodkong can have no more than twelve wraiths under its control at one time. [I][B]Freezing Death.[/B] Melee Spell Attack:[/I] +14 to hit, reach 15 ft., one target. [I]Hit:[/I] 21 (6d6) cold damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or suffer 1 level of exhaustion and be slowed for 1 minute. If the target fails the saving throw by 5 points or more, it instead suffers 2 levels of exhaustion and is paralyzed for 1 minute. This exhaustion remains until it is healed magically: a [I]lesser restoration[/I] can remove one level of exhaustion from a victim with two or fewer levels, a [I]greater restoration[/I] will remove three levels of exhaustion. The target becomes permanently paralyzed if it reaches 5 or more levels or exhaustion due to [I]Freezing Death[/I]. This permanent paralysis is almost indistinguishable from death; an observer must succeed at a DC 20 Wisdom (Medicine) check to realize the target is still alive. A slowed or paralyzed target can repeat the saving throw at the end of each of its turns, ending the slow or paralysis effect on itself with a success. A permanently paralyzed target can repeat the saving throw once a day, but with disadvantage. If it succeeds, this ends the permanent paralysis effect and the target is at 5 levels of exhaustion. A humanoid or giant slain by this attack rises 24 hours later as a wraith under the dodkong's control, unless the victim is restored to life or its body is destroyed. The dodkong can have no more than twelve wraiths under its control at one time. [SIZE=6]Legendary Actions[/SIZE] [I][B]Rend the Veil (Costs 2 Actions).[/B][/I] The dodkong momentarily tears the veil between the material plane and the shadowfell, summoning a wraith under its control. The dodkong can have no more than twelve wraiths under its control at one time.[/INDENT] Do you think that's worth doing? Since you'll need to change the spectres to specters anyway, it's not any more work to make them wraiths instead. [/QUOTE]
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