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General Tabletop Discussion
*Dungeons & Dragons
Does “Whack-A-Mole” Healing really happen in games?
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<blockquote data-quote="Burnside" data-source="post: 8157131" data-attributes="member: 6910340"><p>Attacking PCs while they are down (which I do as well when it makes sense) does not discourage whack-a-mole healing. If anything, it encourages it.</p><p></p><p>For example: if I figure the monster is going to attack a downed ally, my bard pretty much HAS TO cast healing word on the downed character to prevent that character from getting two auto failed death saves and/or possible dying. Yes, the character is probably going to get immediately knocked out again, but that's fine - they are alive. If I hadn't momentarily revived them, they'd be dead.</p><p></p><p>If I'm a mid-level bard I have the level 1 slots to keep that game up for like 4 rounds:</p><p></p><p>1. Monster hits my ally and knocks them out</p><p>2. I revive the ally and hit the monster with vicious mockery</p><p>3. Ally is up, either tries to disengage or kill the monster</p><p>4. Monster hits my ally and knocks them out</p><p>5. I revive the ally and hit the monster with vicious mockery</p><p>Wash, rinse, repeat</p><p></p><p>OR</p><p>1. Monster hits my ally and knocks them out</p><p>2. Ally makes their first death saving throw</p><p>3. I revive the ally and hit the monster with vicious mockery</p><p>4. Monster hits my ally and knocks them out</p><p>5. Ally makes their first death saving throw</p><p>6. I revive the ally and hit the monster with vicious mockery</p><p>Wash, rinse, repeat</p><p></p><p>Strategically, it works. After four rounds of that, one of two things will happen:</p><p>A. The monster dies or flees because I wear it down with vicious mockery and/or my ally hits it during one of their brief moments of consciousness</p><p>B. The monster finally whiffs on the ally and the ally is able to retreat to safety during one of their brief moments of consciousness</p><p></p><p>The monster (depending on how bright it is) spends up to four consecutive rounds trying with variable success to accomplish the dubious goal of making my ally roll one death save. A smart monster will figure out what's going on and probably turn their attention to me - but in that case my whack-a-mole strategy has still succeeded in the intended goal of keeping my ally from dying.</p><p></p><p>The strategy of "keep healing them so they don't get knocked down in the first place", generally speaking, doesn't work in 5E because healing magic simply can't keep pace with damage in that way. Unless you are only running one or two encounters and then allowing a long rest.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8157131, member: 6910340"] Attacking PCs while they are down (which I do as well when it makes sense) does not discourage whack-a-mole healing. If anything, it encourages it. For example: if I figure the monster is going to attack a downed ally, my bard pretty much HAS TO cast healing word on the downed character to prevent that character from getting two auto failed death saves and/or possible dying. Yes, the character is probably going to get immediately knocked out again, but that's fine - they are alive. If I hadn't momentarily revived them, they'd be dead. If I'm a mid-level bard I have the level 1 slots to keep that game up for like 4 rounds: 1. Monster hits my ally and knocks them out 2. I revive the ally and hit the monster with vicious mockery 3. Ally is up, either tries to disengage or kill the monster 4. Monster hits my ally and knocks them out 5. I revive the ally and hit the monster with vicious mockery Wash, rinse, repeat OR 1. Monster hits my ally and knocks them out 2. Ally makes their first death saving throw 3. I revive the ally and hit the monster with vicious mockery 4. Monster hits my ally and knocks them out 5. Ally makes their first death saving throw 6. I revive the ally and hit the monster with vicious mockery Wash, rinse, repeat Strategically, it works. After four rounds of that, one of two things will happen: A. The monster dies or flees because I wear it down with vicious mockery and/or my ally hits it during one of their brief moments of consciousness B. The monster finally whiffs on the ally and the ally is able to retreat to safety during one of their brief moments of consciousness The monster (depending on how bright it is) spends up to four consecutive rounds trying with variable success to accomplish the dubious goal of making my ally roll one death save. A smart monster will figure out what's going on and probably turn their attention to me - but in that case my whack-a-mole strategy has still succeeded in the intended goal of keeping my ally from dying. The strategy of "keep healing them so they don't get knocked down in the first place", generally speaking, doesn't work in 5E because healing magic simply can't keep pace with damage in that way. Unless you are only running one or two encounters and then allowing a long rest. [/QUOTE]
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Does “Whack-A-Mole” Healing really happen in games?
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