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General Tabletop Discussion
*Dungeons & Dragons
Does “Whack-A-Mole” Healing really happen in games?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8157422" data-attributes="member: 6790260"><p>With the intended rapidity of 5e combat, such rules as presented are equivalent to "no, you can't be revived until combat is over," especially since the PC in question will actually be an <em>enormous</em> liability on turn 1 here. Taking 4 rounds to revive is equivalent to sitting most (if not all!) of a 5e combat on the benches anyway, and would absolutely be a waste of a spell. I'm not at all a pro-caster kind of guy, but this makes in-combat healing of the incapacitated worthless, which I don't think is a good plan.</p><p></p><p>Makes me wish they hadn't gotten rid of Healing Surges...</p><p></p><p>Edit:</p><p>I basically see the "speed it up" mechanic as just saying that only "serious" magic whack-a-mole healing works. Since 5e spells can always be upcast, it just sets the bar higher than 1.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8157422, member: 6790260"] With the intended rapidity of 5e combat, such rules as presented are equivalent to "no, you can't be revived until combat is over," especially since the PC in question will actually be an [I]enormous[/I] liability on turn 1 here. Taking 4 rounds to revive is equivalent to sitting most (if not all!) of a 5e combat on the benches anyway, and would absolutely be a waste of a spell. I'm not at all a pro-caster kind of guy, but this makes in-combat healing of the incapacitated worthless, which I don't think is a good plan. Makes me wish they hadn't gotten rid of Healing Surges... Edit: I basically see the "speed it up" mechanic as just saying that only "serious" magic whack-a-mole healing works. Since 5e spells can always be upcast, it just sets the bar higher than 1. [/QUOTE]
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Community
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Does “Whack-A-Mole” Healing really happen in games?
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