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Does “Whack-A-Mole” Healing really happen in games?
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<blockquote data-quote="Argyle King" data-source="post: 8157511" data-attributes="member: 58416"><p>I do disagree. (see below)</p><p></p><p></p><p></p><p>Which leads to two scenarios (depending upon what damage the opponent can do):</p><p></p><p>1) Yo-yo healing still happens because there's little downside to allowing the fighter to drop to zero.</p><p></p><p>2) Standing the fighter back up with 1d4+ HP means the fighter is now actively perceived as a target and at risk of being driven to insta-death below zero.</p><p></p><p>In both cases, it's a problem of mitigating threat (as said).</p><p></p><p>Edit: In the case of #1, using a bonus action is the only thing required to bring the fighter back to combat and damage output. There's no loss in combat effectiveness for the fighter being at low HP. </p><p>In the case of #2, the small amount of healing done with said bonus action does not remove the fighter from danger (and arguably increases the danger of death to the fighter); at that point, the cleric needs to decide how best to use something more than a bonus action -is it to stand up the fighter or to somehow remove the enemy (?).</p><p></p><p>The original question is whether or not "yo-yo healing" occurs. I would say that it does, and there are a lot of times when the choice to not heal (until absolutely necessary) is the better option.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8157511, member: 58416"] I do disagree. (see below) Which leads to two scenarios (depending upon what damage the opponent can do): 1) Yo-yo healing still happens because there's little downside to allowing the fighter to drop to zero. 2) Standing the fighter back up with 1d4+ HP means the fighter is now actively perceived as a target and at risk of being driven to insta-death below zero. In both cases, it's a problem of mitigating threat (as said). Edit: In the case of #1, using a bonus action is the only thing required to bring the fighter back to combat and damage output. There's no loss in combat effectiveness for the fighter being at low HP. In the case of #2, the small amount of healing done with said bonus action does not remove the fighter from danger (and arguably increases the danger of death to the fighter); at that point, the cleric needs to decide how best to use something more than a bonus action -is it to stand up the fighter or to somehow remove the enemy (?). The original question is whether or not "yo-yo healing" occurs. I would say that it does, and there are a lot of times when the choice to not heal (until absolutely necessary) is the better option. [/QUOTE]
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Does “Whack-A-Mole” Healing really happen in games?
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