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Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="ZSutherland" data-source="post: 3090619" data-attributes="member: 7638"><p>I think there may be a grain of truth here. I think the current incarnation of D&D (and most current RPGs) tries to avoid the adversarial mode for DMs, and players get the notion that it's automatically a bad way to play. While a DM that's just out to screw the players is no fun regardless of the game, the DM (via his cleverly designed dungeon) vs the players (via their characters) was a fine way to play the game once upon a time. In fact, it still is, but the trend of moving away from that style of game has prompted mistrust of DMs in players. When I played as a kid, I'd have been just as miffed if the DM had given us some sort of lack-luster dungeon we could beat while half-asleep as I would have been if he'd given us a dungeon that was simply impossible at our level. Now you get the feeling from some players (who are promptly invited not to return to my game) that if the DM challenges the players overmuch, he's out to get them and is a bad DM. As such, they want the game to run by rules instead of DM judgement and fiat as much as possible, so the evil dungeonmaster can't "get them."</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 3090619, member: 7638"] I think there may be a grain of truth here. I think the current incarnation of D&D (and most current RPGs) tries to avoid the adversarial mode for DMs, and players get the notion that it's automatically a bad way to play. While a DM that's just out to screw the players is no fun regardless of the game, the DM (via his cleverly designed dungeon) vs the players (via their characters) was a fine way to play the game once upon a time. In fact, it still is, but the trend of moving away from that style of game has prompted mistrust of DMs in players. When I played as a kid, I'd have been just as miffed if the DM had given us some sort of lack-luster dungeon we could beat while half-asleep as I would have been if he'd given us a dungeon that was simply impossible at our level. Now you get the feeling from some players (who are promptly invited not to return to my game) that if the DM challenges the players overmuch, he's out to get them and is a bad DM. As such, they want the game to run by rules instead of DM judgement and fiat as much as possible, so the evil dungeonmaster can't "get them." [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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