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Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="thosfsull" data-source="post: 3090622" data-attributes="member: 44213"><p>From my view, it is the d20 system with all it's variant tricks and genres being tweaked that allows players to examine the other side and pontificate on how things could be better in theory. Example: Well, Arcana Evolved is so much more flexible in spellcasting with its laden spells and added templates. </p><p></p><p>Factor in the Interweb access of near infinite opinions being able to be examined and mulled over in one's mind too. Example: My group houseruled that this was weak, so we added this, that, and the other thing to make it OK.</p><p></p><p></p><p></p><p>A lot of these books get erratted, plus complementry, auxillary, and conflicting additions only make disagreement more possible than before.</p><p></p><p></p><p></p><p>With no wiggle room in the electronic corridor of the genre, things are more black and white. In tabletop playing, there are more gray areas to ponder over and improvise. Everyone wants to have interesting and viable options, but they don't know exactly how, when, or why to ask.</p><p></p><p></p><p></p><p>Don't know for sure really. Though Minatures do act as perhaps a warm media, in the educational psych area, for those who need a wee bit more push in the imagination area, which in theory should attract more people to the game than straight pen and pencil stuff.</p><p></p><p></p><p></p><p>People like to be an expert at something and both trusted and envied for their wisdom in some area. Challenging a game and keeping an open mind is better of an option for enjoyment for the majority. Everyone wants to tilt the playing field in some way to their advantage, some are just a wee bit intense in how steep that slope is or isn't.</p><p></p><p></p><p></p><p>If you are decent in conflict resolution and dealing with problems in general, the few wrinkles you get can be ironed out quite well. If you lack in these essential life skills, well fun just out the window.</p></blockquote><p></p>
[QUOTE="thosfsull, post: 3090622, member: 44213"] From my view, it is the d20 system with all it's variant tricks and genres being tweaked that allows players to examine the other side and pontificate on how things could be better in theory. Example: Well, Arcana Evolved is so much more flexible in spellcasting with its laden spells and added templates. Factor in the Interweb access of near infinite opinions being able to be examined and mulled over in one's mind too. Example: My group houseruled that this was weak, so we added this, that, and the other thing to make it OK. A lot of these books get erratted, plus complementry, auxillary, and conflicting additions only make disagreement more possible than before. With no wiggle room in the electronic corridor of the genre, things are more black and white. In tabletop playing, there are more gray areas to ponder over and improvise. Everyone wants to have interesting and viable options, but they don't know exactly how, when, or why to ask. Don't know for sure really. Though Minatures do act as perhaps a warm media, in the educational psych area, for those who need a wee bit more push in the imagination area, which in theory should attract more people to the game than straight pen and pencil stuff. People like to be an expert at something and both trusted and envied for their wisdom in some area. Challenging a game and keeping an open mind is better of an option for enjoyment for the majority. Everyone wants to tilt the playing field in some way to their advantage, some are just a wee bit intense in how steep that slope is or isn't. If you are decent in conflict resolution and dealing with problems in general, the few wrinkles you get can be ironed out quite well. If you lack in these essential life skills, well fun just out the window. [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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