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Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="Xyanthon" data-source="post: 3090837" data-attributes="member: 9181"><p>I have to say that it has been my experience that there is no signifigant increase in arguements over the rules with the advent of 3.x over any of the previous incarnations of the game. The groups I've gamed with pretty much came to a consensus on the rules we'd use and how we'd use them. For instance, in the 1e days, we never used the weapons vs. armor or weapon speed (quite frankly at the time, I don't think we quite understood them) and with what I've played in 3.x it was much the same. Usually the DM would set the rules and that would be that. If we didn't like it, then we didn't have to play. In all reality, for me and the groups that I've played in, it's just a game. Sure there are rules but we always played to have fun and when the rules as written didn't accomodate that, then we'd change them or ditch them.</p></blockquote><p></p>
[QUOTE="Xyanthon, post: 3090837, member: 9181"] I have to say that it has been my experience that there is no signifigant increase in arguements over the rules with the advent of 3.x over any of the previous incarnations of the game. The groups I've gamed with pretty much came to a consensus on the rules we'd use and how we'd use them. For instance, in the 1e days, we never used the weapons vs. armor or weapon speed (quite frankly at the time, I don't think we quite understood them) and with what I've played in 3.x it was much the same. Usually the DM would set the rules and that would be that. If we didn't like it, then we didn't have to play. In all reality, for me and the groups that I've played in, it's just a game. Sure there are rules but we always played to have fun and when the rules as written didn't accomodate that, then we'd change them or ditch them. [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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