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General Tabletop Discussion
*TTRPGs General
Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3091208" data-attributes="member: 35788"><p>I personally agree with posters above like the vampire mouse and Hussar.</p><p></p><p>1. Rule questions may be more common because there are so many more rules.</p><p></p><p>2. Rule questions tend to be much shorter and more definitive because the rules are integrated so well. [Complements to WotC authors and playtesters, truly]</p><p></p><p>3. Any system develops hot button issues over topics that the rules specifically disallow but a large people feel the rule is wrong: See any paladin/alignment thread as an example. <--- Just saying this may get me banned! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> {kidding, of course!}</p><p></p><p>4. Any system develops hot button topics over rules that are vague and clarifications of the rules simply muddy the water: See any monks/INA thread for example.</p><p></p><p></p><p></p><p>But other than that, I would say that the majority of rule debates are rather quick. I mean, look how long the average thread is on a forum like General where people can talk about anything versus a thread in Rules. Threads n General often grow to multiple pages in matters of hours. Thread in rules (so long as they aren't about paladins or monks) generally don't even get to a second page. That is because the rules of 3.x are so integrated that if the rule is specifically clear enough to give a page number then it doesn't take long for people to point out the ramifications.</p><p></p><p>Personally, I followed the link yesterday on the main page of ENWorld to the thread regarding the Mystic Theurge PrC. I was curious about what the authors had to say. That lead me to the "Reads Good/Plays Bad" section of the WotC site where I found <a href="http://www.wizards.com/default.asp?x=dnd/dd/20060616a" target="_blank">this</a> gem of a paragraph:</p><p></p><p></p><p></p><p>Wizards and the authors there have already identified this and are proud of it. We should be to. This current incarnation of the game is about a streamlined set of rules that gives people guidelines of balance. Because the rules are so integrated, people can have legitimate expectations. I think that's a good thing.</p><p></p><p>While there may be more rule discussions, I think the discussions are far more healthy than in the past.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3091208, member: 35788"] I personally agree with posters above like the vampire mouse and Hussar. 1. Rule questions may be more common because there are so many more rules. 2. Rule questions tend to be much shorter and more definitive because the rules are integrated so well. [Complements to WotC authors and playtesters, truly] 3. Any system develops hot button issues over topics that the rules specifically disallow but a large people feel the rule is wrong: See any paladin/alignment thread as an example. <--- Just saying this may get me banned! :D {kidding, of course!} 4. Any system develops hot button topics over rules that are vague and clarifications of the rules simply muddy the water: See any monks/INA thread for example. But other than that, I would say that the majority of rule debates are rather quick. I mean, look how long the average thread is on a forum like General where people can talk about anything versus a thread in Rules. Threads n General often grow to multiple pages in matters of hours. Thread in rules (so long as they aren't about paladins or monks) generally don't even get to a second page. That is because the rules of 3.x are so integrated that if the rule is specifically clear enough to give a page number then it doesn't take long for people to point out the ramifications. Personally, I followed the link yesterday on the main page of ENWorld to the thread regarding the Mystic Theurge PrC. I was curious about what the authors had to say. That lead me to the "Reads Good/Plays Bad" section of the WotC site where I found [url=http://www.wizards.com/default.asp?x=dnd/dd/20060616a]this[/url] gem of a paragraph: Wizards and the authors there have already identified this and are proud of it. We should be to. This current incarnation of the game is about a streamlined set of rules that gives people guidelines of balance. Because the rules are so integrated, people can have legitimate expectations. I think that's a good thing. While there may be more rule discussions, I think the discussions are far more healthy than in the past. [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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