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Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="erc1971" data-source="post: 3091244" data-attributes="member: 40408"><p>I answer is a resounding "Hell yes!"</p><p></p><p>Just last week, our characters made it to level 14. This is the highest level I have ever legitimately played. (Played higher before, just never legit advancement of the character)</p><p></p><p>The last 5 or 6 sessions we have had, we spent about 50% of the time playing, and 50% of the time arguing over rules. It is horrible. Everyone pulls open thier books, cross references tons of little obscure rules, argues over thigs they found, argues over poorly written and ambiguous spell descriptions (damn, there are ALOT of those!!!!!!), and no one ends up happy with the final decision. And this happens almost anytime a caster uses one of the new, high level spells that you don't ever see in the lower level games.</p><p></p><p>Ugh.</p><p></p><p>It is tearing our group apart. I don't think we will continue with this current campaign much longer, not without taking a break and playing 1st level for a while anyways. I don't think it would be out of the realm of possibility that all these high level rules could cause the breakup of our group.</p><p></p><p>I am close to ditching D&D for a while and playing the lovely rules lite version called Castles and Crusades that we use in my secondary gaming group.</p><p></p><p>Eric</p></blockquote><p></p>
[QUOTE="erc1971, post: 3091244, member: 40408"] I answer is a resounding "Hell yes!" Just last week, our characters made it to level 14. This is the highest level I have ever legitimately played. (Played higher before, just never legit advancement of the character) The last 5 or 6 sessions we have had, we spent about 50% of the time playing, and 50% of the time arguing over rules. It is horrible. Everyone pulls open thier books, cross references tons of little obscure rules, argues over thigs they found, argues over poorly written and ambiguous spell descriptions (damn, there are ALOT of those!!!!!!), and no one ends up happy with the final decision. And this happens almost anytime a caster uses one of the new, high level spells that you don't ever see in the lower level games. Ugh. It is tearing our group apart. I don't think we will continue with this current campaign much longer, not without taking a break and playing 1st level for a while anyways. I don't think it would be out of the realm of possibility that all these high level rules could cause the breakup of our group. I am close to ditching D&D for a while and playing the lovely rules lite version called Castles and Crusades that we use in my secondary gaming group. Eric [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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