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Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="Plane Sailing" data-source="post: 3091955" data-attributes="member: 114"><p>You are completely mistaken, I'm afraid. I don't know how long you've been playing, but I've been tweaking rules and houseruling things for thirty years now and I've seen a lot of water go under the games design bridge.</p><p></p><p>In case you missed my reference to APAs... they were Amatuer Publishing Associations, where groups of people sent in articles to someone who collated, printed and distributed them. I've still got some of my old ones (UK Trollcrusher, to which I was a contributor; US Alarums and Excursions which was one of the biggest and best known).</p><p></p><p>These were packed full of the kind of house rules and tweaks to systems which could easily be integrated into any classic D&D game (1e or earlier) but which would be virtually impossible to introduce into a 3e game because of the tight inter-relationship between elements of 3e. Whether it is the fact that now all monsters have ability scores which then have a knock on effect on hit points and chance to hit, or a variety of feats with prerequistes that might or might not be in play or the expansion in HD (and hit points) for PCs and creatures...</p><p></p><p>I'm not saying that the integration of 3e makes it unfun. I am saying that any tightly integrated system is more difficult to change.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3091955, member: 114"] You are completely mistaken, I'm afraid. I don't know how long you've been playing, but I've been tweaking rules and houseruling things for thirty years now and I've seen a lot of water go under the games design bridge. In case you missed my reference to APAs... they were Amatuer Publishing Associations, where groups of people sent in articles to someone who collated, printed and distributed them. I've still got some of my old ones (UK Trollcrusher, to which I was a contributor; US Alarums and Excursions which was one of the biggest and best known). These were packed full of the kind of house rules and tweaks to systems which could easily be integrated into any classic D&D game (1e or earlier) but which would be virtually impossible to introduce into a 3e game because of the tight inter-relationship between elements of 3e. Whether it is the fact that now all monsters have ability scores which then have a knock on effect on hit points and chance to hit, or a variety of feats with prerequistes that might or might not be in play or the expansion in HD (and hit points) for PCs and creatures... I'm not saying that the integration of 3e makes it unfun. I am saying that any tightly integrated system is more difficult to change. [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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