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General Tabletop Discussion
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3092388" data-attributes="member: 545"><p>Okay. At least now I can understand where you are coming from. I nonetheless vehemently disagree with your central premise.</p><p></p><p>I have only flipped through some of the older Alarums & Excursions somet time back but a heck of a lot of that stuff is just 1e with a facelift.</p><p></p><p>A bunch of material written specifically for a OD&Dish/1eish game that happens to work in your 1e game but apparently cannot even port well into 2e is non-evidence about the relative strengths and weaknesses of 3e. </p><p></p><p>We might as well criticize 2e for being too much unlike 1e. Is 2e too tightly integrated to be customized, too?</p><p></p><p>To support your position, you cannot simply take some random Houserule X found from some random source as the yardstick. I could easily grab any book out of a mountain of indy d20 material to "prove" problems with 1e using the same methodology.</p><p></p><p>You need to begin from a sensible starting position. If you want to add Concept X to your game, you must compare how much work it takes to formulate Concept X into specific houserules for both 1e and 3e, and then consider the pros and cons in each treatment.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3092388, member: 545"] Okay. At least now I can understand where you are coming from. I nonetheless vehemently disagree with your central premise. I have only flipped through some of the older Alarums & Excursions somet time back but a heck of a lot of that stuff is just 1e with a facelift. A bunch of material written specifically for a OD&Dish/1eish game that happens to work in your 1e game but apparently cannot even port well into 2e is non-evidence about the relative strengths and weaknesses of 3e. We might as well criticize 2e for being too much unlike 1e. Is 2e too tightly integrated to be customized, too? To support your position, you cannot simply take some random Houserule X found from some random source as the yardstick. I could easily grab any book out of a mountain of indy d20 material to "prove" problems with 1e using the same methodology. You need to begin from a sensible starting position. If you want to add Concept X to your game, you must compare how much work it takes to formulate Concept X into specific houserules for both 1e and 3e, and then consider the pros and cons in each treatment. [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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