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General Tabletop Discussion
*TTRPGs General
Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="Thurbane" data-source="post: 3092552" data-attributes="member: 43273"><p>In that case I would direct you to look at a certain 10+ page debate on whether a Monk can take Improved Natural Attack as a feat or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>......................</p><p></p><p>Well, some very good answers to my initial post here.</p><p></p><p>It has made me reassess my viewpoint somewhat. Perhaps I just perceive there being more arguments due to the accessibility of media (like the internet) compared to the past. Also, maybe there are more arguments in my own group because we had played earlier editions for so long, all of the relevant arguments had been hashed out and resolved, but are now resurfacing in the new rules set for us.</p><p></p><p>What I found to be more of concern is the “us vs. them” mentality that many people seem to have in regards to players and DMs. I could be wrong, but there seems to be a real trend to only trust the DM to run the game up to a point, after which he must be held to intense scrutiny for all decisions. It’s almost more like a defense lawyer vs. prosecution lawyer relationship than some friends playing a game that should be fun for all involved. I can’t say for certain, but it almost seems like a DMs role has shifted from the arbiter in a world designed to be fun for all involved, and into basically just a CPU to facilitate the players interaction with rulebooks.</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3092552, member: 43273"] In that case I would direct you to look at a certain 10+ page debate on whether a Monk can take Improved Natural Attack as a feat or not. :p ...................... Well, some very good answers to my initial post here. It has made me reassess my viewpoint somewhat. Perhaps I just perceive there being more arguments due to the accessibility of media (like the internet) compared to the past. Also, maybe there are more arguments in my own group because we had played earlier editions for so long, all of the relevant arguments had been hashed out and resolved, but are now resurfacing in the new rules set for us. What I found to be more of concern is the “us vs. them” mentality that many people seem to have in regards to players and DMs. I could be wrong, but there seems to be a real trend to only trust the DM to run the game up to a point, after which he must be held to intense scrutiny for all decisions. It’s almost more like a defense lawyer vs. prosecution lawyer relationship than some friends playing a game that should be fun for all involved. I can’t say for certain, but it almost seems like a DMs role has shifted from the arbiter in a world designed to be fun for all involved, and into basically just a CPU to facilitate the players interaction with rulebooks. [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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