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General Tabletop Discussion
*TTRPGs General
Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="dorentir" data-source="post: 3093235" data-attributes="member: 18510"><p>But games like D&D have always been more about art than science. Back about 100 years ago a friend of mine was always convincing me to just try playing those Avalon Hill war games with him. He would always get frustrated with me and I would always get frustrated with the rules because I was always wanting to do things not covered in the rules. So for him it was a game of strategy where one could estimate that "my infranty has a movement rate of x and his cavalry has a movement rate of y so if they continue on their current vector I will get to point z before he does..." And I was always frustrating him by asking to do things not covered in the rules. </p><p>Q: "Can my cavalry dismount and dismantle part of the fence?"</p><p>A: "No."</p><p>Q: "Why not? Are they strapped into the saddle or something? I'm not having them build the brooklyn bridge -- I just want a couple of guys to take down some of this farmer's fence so the cannons can get rolled through there."</p><p>A: "The rules don't say you can dismantle the fence so you can't."</p><p></p><p>When we finally discovered D&D I never looked back. I loved the game because it was just so open ended... you could invent tactics not covered in the rules, generate a dice roll and go. So if my character wanted to try to pole vault over the moat with an awl pike, he could try to do it.</p><p></p><p>My complaint about 3e isn't rules lawyering --- I don't think 3e makes people rules lawyers, I think some people just play that way --- they want to use the rules to their advantage somehow. Not my cup o' tea but its the way some people have fun. I get tired of the massive amounts of info a DM needs to keep track of to run a campaign. Gone are the days when I could have a whole evening's adventure on 2-3 pages of looseleaf and 1-2 maps. Needing SO much information at my disposal just to run the game -- descriptions of feats scattered through 3 or more books for example really means we spend a lot more time resolving the mechanics. Used to be in 4 hours play we could make it through a dozen combats and still have had time for some other stuff as well. These days, 2 minor encounters or 1 larger encounter and a few other things and we are out of time. Granted, we didn't play 1e 100% rules as written...</p></blockquote><p></p>
[QUOTE="dorentir, post: 3093235, member: 18510"] But games like D&D have always been more about art than science. Back about 100 years ago a friend of mine was always convincing me to just try playing those Avalon Hill war games with him. He would always get frustrated with me and I would always get frustrated with the rules because I was always wanting to do things not covered in the rules. So for him it was a game of strategy where one could estimate that "my infranty has a movement rate of x and his cavalry has a movement rate of y so if they continue on their current vector I will get to point z before he does..." And I was always frustrating him by asking to do things not covered in the rules. Q: "Can my cavalry dismount and dismantle part of the fence?" A: "No." Q: "Why not? Are they strapped into the saddle or something? I'm not having them build the brooklyn bridge -- I just want a couple of guys to take down some of this farmer's fence so the cannons can get rolled through there." A: "The rules don't say you can dismantle the fence so you can't." When we finally discovered D&D I never looked back. I loved the game because it was just so open ended... you could invent tactics not covered in the rules, generate a dice roll and go. So if my character wanted to try to pole vault over the moat with an awl pike, he could try to do it. My complaint about 3e isn't rules lawyering --- I don't think 3e makes people rules lawyers, I think some people just play that way --- they want to use the rules to their advantage somehow. Not my cup o' tea but its the way some people have fun. I get tired of the massive amounts of info a DM needs to keep track of to run a campaign. Gone are the days when I could have a whole evening's adventure on 2-3 pages of looseleaf and 1-2 maps. Needing SO much information at my disposal just to run the game -- descriptions of feats scattered through 3 or more books for example really means we spend a lot more time resolving the mechanics. Used to be in 4 hours play we could make it through a dozen combats and still have had time for some other stuff as well. These days, 2 minor encounters or 1 larger encounter and a few other things and we are out of time. Granted, we didn't play 1e 100% rules as written... [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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