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General Tabletop Discussion
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="Hussar" data-source="post: 3093277" data-attributes="member: 22779"><p>I agree Thurbane. However, I feel that "like it or lump it" is a bit extreme. Maybe it's because I've never been in areas where there were large numbers of gamers, making jumping games a viable choice. Then again, I tend to play with friends, meaning that gaming night was also a night to get together with friends. If the game is no longer fun, then, well, hanging out with friends isn't going to be much fun either.</p><p></p><p>But, really, to me its a respect issue. I honestly trust and respect my players enough that I let them make the rulings fairly often. I ask and someone around the table is bound to know the answer. In return, when I don't ask, they don't bother double checking because they are fairly confident that I know what I'm talking about. In other words, it all comes down to mutual respect and responsibility.</p><p></p><p>To me, in heirarchical games where the DM's word is absolute law, then, any failing in the game is 100% his fault. In a game where the load is distributed between the DM and the players, then every gets to keep the game going. Besides that, I'm awfully lazy and can't be bothered learning every single rule. Thus, I get to spread the workload out and stay in the DM's chair. </p><p></p><p>I really wonder if many of the people who complain about the massive headache of running 3.x haven't twigged on the idea of simply offloading as much of the workload as possible on the players. Make them 100% responsible for their characters - which includes knowing the rules for how their characters work. Sure, my group makes mistakes - we were allowing a 5 foot step in Great Cleave for a few sessions until someone caught it (wasn't me), which meant that the barbarian was having a bit too much fun for a while. Meh, we caught it and I doubt it really made that much of a difference overall.</p><p></p><p>However, if I forbade players from looking up various rules, then that rule would have stuck in my campaign. Over a longer period it could have led me to believe that Great Cleave is seriously broken. It wasn't broken, I just wasn't using it right.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3093277, member: 22779"] I agree Thurbane. However, I feel that "like it or lump it" is a bit extreme. Maybe it's because I've never been in areas where there were large numbers of gamers, making jumping games a viable choice. Then again, I tend to play with friends, meaning that gaming night was also a night to get together with friends. If the game is no longer fun, then, well, hanging out with friends isn't going to be much fun either. But, really, to me its a respect issue. I honestly trust and respect my players enough that I let them make the rulings fairly often. I ask and someone around the table is bound to know the answer. In return, when I don't ask, they don't bother double checking because they are fairly confident that I know what I'm talking about. In other words, it all comes down to mutual respect and responsibility. To me, in heirarchical games where the DM's word is absolute law, then, any failing in the game is 100% his fault. In a game where the load is distributed between the DM and the players, then every gets to keep the game going. Besides that, I'm awfully lazy and can't be bothered learning every single rule. Thus, I get to spread the workload out and stay in the DM's chair. I really wonder if many of the people who complain about the massive headache of running 3.x haven't twigged on the idea of simply offloading as much of the workload as possible on the players. Make them 100% responsible for their characters - which includes knowing the rules for how their characters work. Sure, my group makes mistakes - we were allowing a 5 foot step in Great Cleave for a few sessions until someone caught it (wasn't me), which meant that the barbarian was having a bit too much fun for a while. Meh, we caught it and I doubt it really made that much of a difference overall. However, if I forbade players from looking up various rules, then that rule would have stuck in my campaign. Over a longer period it could have led me to believe that Great Cleave is seriously broken. It wasn't broken, I just wasn't using it right. [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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