Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does 3/3.5E cause more "rule arguments" than earlier editions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 3093408" data-attributes="member: 151"><p>I'm guessing you mean the system you mean being D&D, not your particular style...or are you saying you haven't changed at all since you were 8? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, frankly if that works for you, that's great...but I'd never run a game where I didn't implicitly trust my players (who are my friends). Under 3.x, you rarely have to improvise so dramatically as you did under AD&D, for example. Using stat checks covered an awful lot when there was no system for skills, so often proficiencies were used as a 'best guess'. "<em>Well, I was a blacksmith's son, so I should be able to repair my sword if I can use the forge.</em>"</p><p></p><p>In your example, you pull the numbers out of the air for what feels right. That's fine, but I prefer having some guidelines so I, as DM, can stay consistent. Consistency allows my players to rightfully gauge what they can and cannot do in the game world. 3.X offers use the <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#balance" target="_blank">balance check</a>, which gives pretty darned good guidelines for the situation you described. </p><p></p><p>I just think it odd that the implication is that by having rules that detail some of these things, that somehow they remove the DM's authority. Those were never invested in the rules. I saw AD&D DMs who were routinely bullied by their players, and I've seen authoritarian 3.X DMs who won't yield on their personal house rules, regardless of how they jibe with the existing rules.</p><p></p><p>Of course, as often as not, these discussions seem to highlight how many people play with other gamers who they aren't friends with, which to me is part of the difference in viewpoint.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3093408, member: 151"] I'm guessing you mean the system you mean being D&D, not your particular style...or are you saying you haven't changed at all since you were 8? ;) Well, frankly if that works for you, that's great...but I'd never run a game where I didn't implicitly trust my players (who are my friends). Under 3.x, you rarely have to improvise so dramatically as you did under AD&D, for example. Using stat checks covered an awful lot when there was no system for skills, so often proficiencies were used as a 'best guess'. "[i]Well, I was a blacksmith's son, so I should be able to repair my sword if I can use the forge.[/i]" In your example, you pull the numbers out of the air for what feels right. That's fine, but I prefer having some guidelines so I, as DM, can stay consistent. Consistency allows my players to rightfully gauge what they can and cannot do in the game world. 3.X offers use the [url=http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#balance]balance check[/url], which gives pretty darned good guidelines for the situation you described. I just think it odd that the implication is that by having rules that detail some of these things, that somehow they remove the DM's authority. Those were never invested in the rules. I saw AD&D DMs who were routinely bullied by their players, and I've seen authoritarian 3.X DMs who won't yield on their personal house rules, regardless of how they jibe with the existing rules. Of course, as often as not, these discussions seem to highlight how many people play with other gamers who they aren't friends with, which to me is part of the difference in viewpoint. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 3/3.5E cause more "rule arguments" than earlier editions?
Top