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General Tabletop Discussion
*TTRPGs General
Does 3/3.5E cause more "rule arguments" than earlier editions?
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<blockquote data-quote="WizarDru" data-source="post: 3097274" data-attributes="member: 151"><p>Well, I interperted your point with the dialogue to indicate that you thought that under earlier systems, the lack of rules allowed you to exert more control over how the game was run and minimized debate due to your players not being able to quote you chapter-and-verse, especially since the 3.X rules really didn't cover that many examples. My point was that the 3.X rules actually cover and infer quite a bit more than most people ever both to learn and that your example was quite adequately accounted for or at least intimated by the existing rules. 3.X sets a fairly standard baseline for quite a few things, and IME, that leads to far fewer actual arguments over the rules. When something appears that doesn't jibe with the existing infrastructure, it's usually pretty apparent pretty quickly. Things like categorizing abilities into EX, SU and SLA help to quantify design intent. Since much of the AD&D ruleset felt as if they were put together in a vacuum from the other parts of the system, rules arguments were much more common....as were many things like manuevers and movements. This isn't to say that it's necessarily more satisfying for some groups...the opposite may be true. However, this is highly dependent on the DM, whereas under 3E it is, IMHO, much less the case.</p><p></p><p>For my group, rules debates are handled quickly and efficiently. The DM is the final arbiter of what actually happens and what is in effect. Endless rule debates are a social construct that is in the DM and player's realm to control. As I pointed out with respect to Knights of the Dinner Table, rules lawyers have existed for a very long time...long enough to become an archetype. In fact, a large part of the humo of that strip is driven by exactly those kinds of issues (such as exploiting rules loopholes, metagaming and arguing with the DM over his calls and specific issues).</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3097274, member: 151"] Well, I interperted your point with the dialogue to indicate that you thought that under earlier systems, the lack of rules allowed you to exert more control over how the game was run and minimized debate due to your players not being able to quote you chapter-and-verse, especially since the 3.X rules really didn't cover that many examples. My point was that the 3.X rules actually cover and infer quite a bit more than most people ever both to learn and that your example was quite adequately accounted for or at least intimated by the existing rules. 3.X sets a fairly standard baseline for quite a few things, and IME, that leads to far fewer actual arguments over the rules. When something appears that doesn't jibe with the existing infrastructure, it's usually pretty apparent pretty quickly. Things like categorizing abilities into EX, SU and SLA help to quantify design intent. Since much of the AD&D ruleset felt as if they were put together in a vacuum from the other parts of the system, rules arguments were much more common....as were many things like manuevers and movements. This isn't to say that it's necessarily more satisfying for some groups...the opposite may be true. However, this is highly dependent on the DM, whereas under 3E it is, IMHO, much less the case. For my group, rules debates are handled quickly and efficiently. The DM is the final arbiter of what actually happens and what is in effect. Endless rule debates are a social construct that is in the DM and player's realm to control. As I pointed out with respect to Knights of the Dinner Table, rules lawyers have existed for a very long time...long enough to become an archetype. In fact, a large part of the humo of that strip is driven by exactly those kinds of issues (such as exploiting rules loopholes, metagaming and arguing with the DM over his calls and specific issues). [/QUOTE]
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Does 3/3.5E cause more "rule arguments" than earlier editions?
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