Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 3E/3.5 dictate a certain style of play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CruelSummerLord" data-source="post: 3254781" data-attributes="member: 48692"><p>This was said in response to something I posted on another thread, about how 6th level being exceptional and magic items scarce, as EGG wrote in the late 1970s, were major factors in shaping my views on D&D. It was pointed out by another contributor that 3E/3.5 is designed to allow players access to many magical items, and that imbalances occur if the DM messes with this. </p><p></p><p>This makes me wonder-were previous editions actually more flexible in their styles of play? You could play with miniatures or without, could ramp up the power level and still find suitable opponents, could turn down the power level and still have appropriate challenges-but now, with magic items much easier to manufacture, and even seeming to be a necessity these days, and powerful monsters routinely having CRs over 20, I wonder whether it's even possible to enjoy a lower-tone style of play anymore. </p><p></p><p>Kingdoms of Kalamar and the Living Greyhawk Gazetteer, with their predominance of characters under 20th level, seems to suggest that you can still have enjoyable adventures without powergaming, but I can't help but feel that I'd have to take several hit dice off some of the more powerful monsters (reduce the number of hit dice for giants from what it is now to around 8-12, so they can have class levels without having their CRs go through the roof, reduce the hit dice for a monster like the ocean strider from 36 to, say, 12), or drastically cut down the magic item counts and levels of various NPCs (Elminster is "only" a 27th level wizard, Red Wizards only sell potions and scrolls at their magic shops, 10th level is the benchmark for 'exceptional', few if any Epic-level abilities not specifically plot-related, etc.) </p><p></p><p>So, in a nutshell I'm wondering if it's possible to have that kind of "toned-down" campaign without screwing everything up?</p><p></p><p> If I seem like a bitter old-timer, I'm actually not: I'm only 24. I must admit that I hate the idea of magic being a cheap commodity (the DMs' Option: High Level Campaigns book featured a drawing of a wizard pushing a shopping cart down an aisle, examining various magic wands available in a bin), and find the sheer numbers of variant races/templates/fusions bewildering (if dwarven innkeepers bar customers just for being elves or humans, and mercenary guilds deny membership to certain people because they are women, elves or halflings, what chance does a person who is so obviously unusual have of thriving in a world where racial and sexual discrimination are a very unfortunate but very real part of life?), to say nothing of prestige classes (I prefer to take the existing classes and make role-playing/ability variations as needed). </p><p></p><p>So, in this day and age, am I completely out of step? Is there still any place for non-powergamers around the game table?</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3254781, member: 48692"] This was said in response to something I posted on another thread, about how 6th level being exceptional and magic items scarce, as EGG wrote in the late 1970s, were major factors in shaping my views on D&D. It was pointed out by another contributor that 3E/3.5 is designed to allow players access to many magical items, and that imbalances occur if the DM messes with this. This makes me wonder-were previous editions actually more flexible in their styles of play? You could play with miniatures or without, could ramp up the power level and still find suitable opponents, could turn down the power level and still have appropriate challenges-but now, with magic items much easier to manufacture, and even seeming to be a necessity these days, and powerful monsters routinely having CRs over 20, I wonder whether it's even possible to enjoy a lower-tone style of play anymore. Kingdoms of Kalamar and the Living Greyhawk Gazetteer, with their predominance of characters under 20th level, seems to suggest that you can still have enjoyable adventures without powergaming, but I can't help but feel that I'd have to take several hit dice off some of the more powerful monsters (reduce the number of hit dice for giants from what it is now to around 8-12, so they can have class levels without having their CRs go through the roof, reduce the hit dice for a monster like the ocean strider from 36 to, say, 12), or drastically cut down the magic item counts and levels of various NPCs (Elminster is "only" a 27th level wizard, Red Wizards only sell potions and scrolls at their magic shops, 10th level is the benchmark for 'exceptional', few if any Epic-level abilities not specifically plot-related, etc.) So, in a nutshell I'm wondering if it's possible to have that kind of "toned-down" campaign without screwing everything up? If I seem like a bitter old-timer, I'm actually not: I'm only 24. I must admit that I hate the idea of magic being a cheap commodity (the DMs' Option: High Level Campaigns book featured a drawing of a wizard pushing a shopping cart down an aisle, examining various magic wands available in a bin), and find the sheer numbers of variant races/templates/fusions bewildering (if dwarven innkeepers bar customers just for being elves or humans, and mercenary guilds deny membership to certain people because they are women, elves or halflings, what chance does a person who is so obviously unusual have of thriving in a world where racial and sexual discrimination are a very unfortunate but very real part of life?), to say nothing of prestige classes (I prefer to take the existing classes and make role-playing/ability variations as needed). So, in this day and age, am I completely out of step? Is there still any place for non-powergamers around the game table? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 3E/3.5 dictate a certain style of play?
Top