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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="VirgilCaine" data-source="post: 3255630" data-attributes="member: 17083"><p>Cheap magic will be a cheap commodity. Expensive magic will be expensive. If you want mysterious, rare magic, in Kord's name, why are you playing D&D?</p><p></p><p> </p><p></p><p>Turn the scenario around. </p><p></p><p>If <strong>my</strong> D&D is a world where terrible monsters exist and clerics of gods that want lots of people dead are routinely attacking society, and non-humans walk around your city every day (gnomes, halflings, dwarves, half-orcs, and IMC, civilized orcs, fair ogres and fair giants, and the occaisional goblinoid, kobold, or similar, with magically enforced paperwork documenting their status as civilized beings), then accepting someone with green skin and silver hair (as a recent tiefling PC had in a one-shot adventure) is not a problem.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 3255630, member: 17083"] Cheap magic will be a cheap commodity. Expensive magic will be expensive. If you want mysterious, rare magic, in Kord's name, why are you playing D&D? Turn the scenario around. If [b]my[/b] D&D is a world where terrible monsters exist and clerics of gods that want lots of people dead are routinely attacking society, and non-humans walk around your city every day (gnomes, halflings, dwarves, half-orcs, and IMC, civilized orcs, fair ogres and fair giants, and the occaisional goblinoid, kobold, or similar, with magically enforced paperwork documenting their status as civilized beings), then accepting someone with green skin and silver hair (as a recent tiefling PC had in a one-shot adventure) is not a problem. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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