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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="CruelSummerLord" data-source="post: 3256111" data-attributes="member: 48692"><p>Interesting responses all around. It's quite a relief to see that my fears are apparently unfounded, for the most part. I've also noticed that I'm much better at the fluff parts of RPGs-background, stories, personalities, etc.-than the crunchy nuts and bolts. I admit that what works in games doesn't necessarily work in novels, but I must still say that worlds with broadly defined professions, a variety of sentient races that are either friendly with or hostile to humanity, with their own histories, cultures and outlooks on life, and a variety of recognizable monster species the likes of which fantasy RPGs have influenced my preferences on fantasy. That's not to say that I don't consider D&D fantasy the only kind that can exist, but rather that it shaped my own preference. Gygax's early writings, those which had less to do with how the game was presented or handled than parts of its actual content-the parts about magic items and levels-were a major influence. If EGG said one thing and did another, I still picked up on his writings. </p><p></p><p>I suspect that the problem comes from seeing the bloated (by my standards) power levels one sees in the supplements of the likes of Sean K. Reynolds. Many of the recent Kingdoms of Kalamar modules prove otherwise, it seems.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3256111, member: 48692"] Interesting responses all around. It's quite a relief to see that my fears are apparently unfounded, for the most part. I've also noticed that I'm much better at the fluff parts of RPGs-background, stories, personalities, etc.-than the crunchy nuts and bolts. I admit that what works in games doesn't necessarily work in novels, but I must still say that worlds with broadly defined professions, a variety of sentient races that are either friendly with or hostile to humanity, with their own histories, cultures and outlooks on life, and a variety of recognizable monster species the likes of which fantasy RPGs have influenced my preferences on fantasy. That's not to say that I don't consider D&D fantasy the only kind that can exist, but rather that it shaped my own preference. Gygax's early writings, those which had less to do with how the game was presented or handled than parts of its actual content-the parts about magic items and levels-were a major influence. If EGG said one thing and did another, I still picked up on his writings. I suspect that the problem comes from seeing the bloated (by my standards) power levels one sees in the supplements of the likes of Sean K. Reynolds. Many of the recent Kingdoms of Kalamar modules prove otherwise, it seems. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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