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Does 3E/3.5 dictate a certain style of play?
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<blockquote data-quote="Clavis" data-source="post: 3256212" data-attributes="member: 31898"><p>AD&D seemed designed to recreate the worlds of classic fantasy fiction. 3.X Edition seems designed to recreate the worlds of computer gaming. The first was intended for a literate audience (although it didn't always work out that way in practice, of course). The designers of 3.X edition seem to have realized that few people read classic fantasy anymore, so they changed the basic assumptions of the game accordingly.</p><p></p><p>Trying to play 3.X edition without buying into the whole powergamer mentality is an ecercise in frustration. The ENTIRE game is balanced in a way that penalizes any player whose character is not maximized for tactical combat and dripping with magic items. I also absolutely refuse to DM a 3.X Edition game, because I find its magic-heavy premise ridiculous, adventure prep about as much fun as doing taxes, and its combat system excruciatingly slow and boring. I have tried adjusting the rules to my style of play, and found that I had to change so much that it became just too much work for something that's supposed to be fun.</p><p></p><p>The old-style game is now represented by Castles & Crusades. It should tell you something that the co-creator and main creative mind of D&D prefers C&C to the overgrown mess that is 3.X edition.</p></blockquote><p></p>
[QUOTE="Clavis, post: 3256212, member: 31898"] AD&D seemed designed to recreate the worlds of classic fantasy fiction. 3.X Edition seems designed to recreate the worlds of computer gaming. The first was intended for a literate audience (although it didn't always work out that way in practice, of course). The designers of 3.X edition seem to have realized that few people read classic fantasy anymore, so they changed the basic assumptions of the game accordingly. Trying to play 3.X edition without buying into the whole powergamer mentality is an ecercise in frustration. The ENTIRE game is balanced in a way that penalizes any player whose character is not maximized for tactical combat and dripping with magic items. I also absolutely refuse to DM a 3.X Edition game, because I find its magic-heavy premise ridiculous, adventure prep about as much fun as doing taxes, and its combat system excruciatingly slow and boring. I have tried adjusting the rules to my style of play, and found that I had to change so much that it became just too much work for something that's supposed to be fun. The old-style game is now represented by Castles & Crusades. It should tell you something that the co-creator and main creative mind of D&D prefers C&C to the overgrown mess that is 3.X edition. [/QUOTE]
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Does 3E/3.5 dictate a certain style of play?
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